Reflections
Puzzle Game: Problem-Solving · ZX-Spectrum 16K · 1 players · English
Artic Computing Ltd · 1983 · Pound sterling 5.95
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Releases
- 1983Artic Computing LtdPound sterling 5.95
- 1983Forward Software
Play
- Reflections.tzx.zipTape image English6 KB
- Reflections.tap.zipTape image English6 KB
- Reflections(ForwardSoftware).tzx.zipTape image English7 KB
- Reflections(ForwardSoftware).tap.zipTape image English7 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Brian Neenancredited
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Scores
In the magazines
- Crash #21984 · Overall50%
- Crash #41984 · Overall50%
- Crash #41984 · Overall50%
Elsewhere on the web
- WorldOfSpectrum 3 votes3.67
In the magazines 7
Crash #4May 1984 · p.6450%
Overall 50%
Producer: Artic, 16K £5.95 Author: Brian Neenan In Reflections you are presented with a grid in which mirrors (invisible) have been placed at a forty-five degree angle. The object is to locate them all by shinging a torch into the grid and deducing where the mirrors must be by where the beam emerges from the grid. Each time you use the torch you lose points, and you are only slowed three goes before making a guess as to the position of the mirror for which you are searching. Each correct guess reveal the mirror in question. The graphics are necessarily quite simple. The game appeals for a while but has little lasting value. Overall CRASH rating 50%, machine code.
Crash #4May 1984 · p.7150%
Overall 50%
Producer: Artic, 16K £5.95 Author: Brian Neenan This is an original strategy/puzzle game where you must move a torch around the edges of a 12 by 12 grid and discover the locations of invisible mirrors by seeing where the torch beam is reflected. You can select between 10 and 39 mirrors. If the beam is reflected when fired you may then elect to guess the cell in which the mirror is placed and then its angle. If you are wrong you lose points and you spend a point for every firing of the torch. The graphics are simple but effective and it requires quite a bit of thinking. Likely to pall with much playing however. Overall CRASH rating 50%. M/C.
Crash #2Mar 1984 · p.6550%
Overall 50%
Producer: Artic, 16K £5.95 Author: Brian Neenan This is an original strategy/puzzle game where you must move a torch around the edges of a 12 by 12 grid and discover the locations of invisible mirrors by seeing where the torch beam is reflected. You can select between 10 and 39 mirrors. If the beam is reflected when fired you may then elect to guess the cell in which the mirror is placed and then its angle. If you are wrong you lose points and you spend a point for every firing of the torch. The graphics are simple but effective and it requires quite a bit of thinking. Likely to pall with much playing however. Overall CRASH rating 50%. M/C.
Advert4
- Computer ChoiceMay 1984 · p.99
- Computer ChoiceApr 1984 · p.22
- C&VG (Computer & Video Games) #30Apr 1984 · p.47
- Home Computing Weekly #58Apr 1984 · p.55
Related
- Compilations
- Games Pack, ZX-Spectrum Vega
- Elsewhere
- UVL
- Same entry at
- Spectrum ComputingZXInfo
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