Infidel (ZxZvm)
Adventure Game: Text-Only · ZX-Spectrum 128 +3 · 1 players · English
Infocom · 1983
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In the magazines 3
Personal Computer News #101Mar 1985 · p.24
Bob Chappell
BLOOD LUST Fangs for the adventure, says Bob Chappell, as he surveys two new releases - Castle of Terror and Infidel, an atmosphere-charged archaeological adventure that will hold you in its grip. Arch-fiend Count Dracula has bitten quite a few necks in his time and shows no sign of letting up on the blood-letting, at least where adventures are concerned. Here he comes again, in all his gory and turns you a whiter shade of pale. In Melbourne House's Castle of Terror (£9.95 Commodore 64). There are about 40 graphical screens, some with animation, in this text and pics adventure. The game splits into two separately loadable parts (no mention of this was made in my early copy of the instructions), with some of the best pictures in the second half. Just wait till you enter the castle dungeons and come across remains of adventurers like yourself and you'll see what I mean. VILLAGE IDIOM The first half of the game has you strolling around the village where, by talking to the locals you learn that a beautiful maiden has disappeared. 'I say old carrot-cruncher, you don't mean to say that she's been kidnapped by C...' 'Tis bad luck to speak his name round these parts, young zur.' That dialogue is not in the the game but such is the nature of the theme, you can almost hear it. In the village, locations include an old cottage, the Duck Inn (where 'Mine's a pint!' is an order worth noting), a graveyard and a mill. In particular, beware lookalike locations. There's a good sprinkling of musical effects which add to the atmosphere. The puzzles are not too tough so the game is likely to appeal to the less experienced adventurer. An enjoyable Transylvanian trip. SAND PITCH Adventures come and adventures go but, by the beard of my father's goat, any adventure from Infocom is an event worthy of proclamation by the trumpets of a thousand heralds. Infidel is no exception. The sands of Egypt beckoned as I went on an expedition in search of a famed tomb and riches beyond belief. I woke up slowly, sat up in my bunk and looked around the tent. My head was pounding, I had a cottony taste in my mouth and my stomach ached - too much foreign spirit last night. The droning of a plane's engine broke the stillness, making me realise that things outside were rather quiet - too quiet. For some days past, my workmen in this scorching desert had been complaining about the low pay, the lack of food and my incompetence in locating the pyramid. Making them work on a holy day was the last straw - they deserted while I lay in an alcoholic stupor. The professor's map, full of hieroglyphics, seemed worse than useless without any navigational aid. All I could do now was pray I'd been left enough supplies to survive in this searing heat. DESERT PILE Infidel is another atmosphere-charged text adventure, well up to Infocom's standard. Take a look at this extract from the opening scene: 'Get out of cot. You push yourself up and manage to get out of the cot. Your legs are a little wobbly, though, and your head swims. You hear a plane flying high overhead, outside the tent. Leave tent. You are on an east/west path on the north side of the encampment. To the south you can see a firepit and to the north is the entrance to your tent. Every, thing is oddly quiet, unsettling, creating a feeling of floating anxiety. The stillness seems to enhance the eerie quality of the desert, the feeling of being truly alone. There's an enlarged hole in the sand, a remnant of your excavation attempts. The plane seems to be circling right overhead.' VISIT THE PYRAMIDS You're in search of the famed pyramid of Ra with the help of an ancient, barely comprehensible map. As usual, the tale is full of detail and incident. First you must find supplies to keep you alive in the desert. Having located the pyramid, the next problem is finding a way in. Once inside, you explore several different levels, each with its own set of difficulties. The main objective is to locate the burial chamber and uncover the sarcophagus supposed to be entombed there. The game comes with plenty of background documentation, including a map - translating the hieroglyphics on it may well be worthwhile. You won't be surprised to learn that there's a mummy and sundry other unpleasantries lurking around. Infidel doesn't have as many locations as some of Infocom's other adventures, and is probably a fraction easier, too. Nevertheless, all the expected features are present from full sentence input to detail-rich descriptions of incidents and places, touched with wit and humour. A large vocabulary is one of Infocom's trademarks and in Infidel you'll find all the traditional verbs and a few more unusual ones such as compare, insert, wedge and sleep. Disk only, the game is available for a range of micros including the Commodore 64 and Atari. May the jackals feast on my bones if you don't find infidel to be another excellent piece of escapism. DUNGEONADE If you're starved for inspiration solving Infocom's Deadline here's food for thought. Drawing a blank with the notepad? THGI LOTP UTID LOHR OLIC NEPH TIWT IBUR. Don't know what to do with the desk calendar? a SEGE APEH TNRU T b MIHW OLDO FNEH TNOO NRET FAEG ROEG OTTI WOHS.
C&VG (Computer & Video Games) #37Nov 1984 · p.126
Paul Coppins
It must be said that hunting for lost pyramids in the vast deserts of Egypt is not one of the most original ideas to have come from Infocom to date. But in Infidel, that is just where you find yourself - marooned in the desert with only your thoughts to keep you company. This has come about because the work-force who were supposed to be helping you in the search for a lost pyramid have just mode off with your supplies, leaving you well and truly up the Nile, as it were. Cursing the day you first set eyes on this shower, you decide that past events are not going to deter you in your search for the pyramid, even if it means you have to do all the digging yourself. I set forth, wwith the aid of an instruction book and a few other items, thoughtfully provided for you in the package. Among the other items is a map that indicates the best place to start digging. That may make pyramid-finding sound easy - but once you've seen one sand dune you've seen them all! Keep your fingers crossed that the wonders of modern science come to your rescue! So I found the pyramid and, once inside, expected the usual treasure hunting and mummy-dodging problems. Infocom, of course, do things just that little bit differently. There may have been the odd item of treasure lying around, but not so much as one rampaging mummy was to be seen. It soon become clear that this was an Adventure with one ultimate goal - to find and open the sarcophagus of the Queen for whom the pyramid had been built. The pyramid was designed to keep its occupant safe for that eternal sleep, and built into it are many traps and devices to foil blundering Adventurers like yourself. These range from a simple little trick, like the whole floor disappearing - and you with it, into a bottomless pit - to the more discreet flying large lumps of rock. What happens when one hits you doesn't bear thinking about! Things are not all one-sided, though, for there are some clues to help you on your way, in the form of hieroglyphics. If you can spot the difference or similarity between them, you could just find your way to a new level in the pyramid, or discover the answer to one of its more difficult puzzles. I found Infidel great fun to play, for this adventure into Egypt had a sense of humour that appealed to me. I must point out, however, that if you are an Adventurer who thrives on very difficult puzzles, then this might not be for you, since it seemed to slot into the category of "easy to moderate". It would serve a newcomer to Infocom games very well, perhaps as an introduction to the range. But what really made me sit up and pay attention whilst playing this Adventure in the sun, didn't come until the very end, when I was deep inside the pyramid. I was at any moment expecting to get a "Congratulations, you've won" message, when what actually appeared was so unexpected that I just had to play Infidel all over again to make sure it said what I thought it said. It did. To find out what that was, you'll have to play and finish Infidel yourself. because I am not going to tell you! But it must surely be one of the most original Adventure endings to date, if not of all time. Infidel is from Infocom for Atari 400-800 32K, Apple II 32K, IBM PC 48K, Commodore 64, TRS-80 Models I and III 32K, TI Professional and PDP-11. Price varies between the different versions.
News/Note1
- Your Sinclair #37Jan 1989 · p.99
Related
- Versions
- Spectrum CP/M Plus (Runs with), ZXZVM (Runs with)
- Elsewhere
- The Tipshop
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- Spectrum ComputingZXInfo
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