Rex
Arcade Game: Shoot-em-up · ZX-Spectrum 48K/128K · 1 players · English
Martech Games Ltd · 1988 · Pound sterling 8.99 · Pound sterling 14.99 disk
Also known as Zenith (English)
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick, Redefineable keys
Releases
- 1988Martech Games Ltd Sold as ZenithPound sterling 8.99 · Pound sterling 14.99 disk
- UnknownEDOS
- 1988Erbe Software S.A.
- 1988Winner
Play
- Rex.dsk.zipDisk image English90 KB
- rex.zipRZX playback file
- Rex.tzx.zipTape image English78 KB
- RexDemo.tap.zipTape image English26 KB
- RexSideA.tap.zipTape image English29 KB
- RexSideB.tap.zipTape image English27 KB
- Rex(Winner).tzx.zipTape image English78 KB
Documents
- Rex(MULTI-LANG).pdfInstructions Multi-language: English, French, German280 KB
- Rex(ErbeSoftwareS.A.).pdfInstructions Spanish31 KB
- Rex.txtInstructions English3 KB
Other files
- Rex (1988)(Martech Games).pokPOK pokes file 1 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Neil Harriscredited
- John Andersoncredited
- Richard Allencredited
- Steinar LundInlay/Poster Art
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Awards
Scores
In the magazines
- Sinclair User #811988 · Overall88%
- Your Sinclair #361988 · Overall9/10
- Crash #591988 · Overall82%
Elsewhere on the web
- WorldOfSpectrum 241 votes8.47
In the magazines 31
Your Sinclair #36Dec 1988 · p.90Your Sinclair Megagame8/108/109/109/109/109/10
Your SinclairYour Sinclair Megagame
Graphics 8/10
Playability 8/10
Value For Money 9/10
Addictiveness 9/10
Overall 9/10
Sean Kelly 9/10
Martech £8.99 cass/£14.99 disk Reviewer: Sean Kelly First there's people jumping up and down about the hole in the ozone layer, then a public outcry because of all the seals dying in their droves when they would have been clubbed to death anyway and to top it all, courtesy of Martech, we have the worlds first ecologically sound computer game. Yes, in Rex you get to play a mercenary dinosaur Right on! A giant power station is belching out all manner of nasties into the atmosphere like smoke, oil and pot noodle. Yuk! You've tried petitioning your MP and writing to That's Life but to no avail, so now you've decided to take the problem into your own hands by working your way through the underground caverns, getting to the tower and blowing it to smithereens. There's only one problem - when you get to the caverns you find they're full of baddies all waiting to pounce on you. Not only are there the standard 'run about and shoot' baddies but nasties who fly around in little bubbles like the Mekon. These are really awkward to kill and will tax even the most dextrous of joystick jugglers. Then there's the missile launchers, which launch a constant stream of missiles which fall in a deadly arc. All this plus gun turrets, pendulums which lob bombs and droids which kill on contact. All looks pretty bad until you realise that there are weapon pods knocking about at which you can collect progressively more lethal weapons to help you on your quest. Occasionally you'll come across a fuel pod which replenishes your dwindling energy levels. You also have a shield that'll deflect missiles and destroy any gun turrets, guards or rocket launchers you happen to walk into. With all this lot you'd think you'd be able to waltz through every level without losing a single life. 'Fraid not old bean - this has to be the most difficult shoot 'em up since Cybernoid. Rex is very hard and very good to boot! It's a brilliant combination of tried and tested shoot 'em up ingredients like increasingly powerful weapons and the multi-hit recoil system which I'm sure will be copied elsewhere. 'What's the multi recoil system?' I hear you ask. Well, if you shoot a baddie he recoils from the impact until he crashes and dies. If you continue shooting whilst he is recoiling the score will keep on going up. Just like in the cowboy movies! Another innovation for shoot 'em ups is the use of Beam Pads which, if you stand on them, will enable you to begin a new life where the next inevitable bulllet hits you. Groovy eh? Rex is a brilliant combination of strategy, dexterity and shooting and it has that vital 'just one more go' quality which so many games lack nowadays. I reckon it's as good as the original Cybernoid - and that's really saying something!
Sinclair User #81Dec 1988 · p.5892%50%91%90%88%88%
Graphics 92%
Sound 50%
Playability 91%
Lastability 90%
Overall 88%
Chris Jenkins 88%
Label: Martech Author: The Light Price: £8.95 Memory: 48K/128K Joystick: various Reviewer: Chris Jenkins It had to happen. After years of being shot, stabbed, incinerated, blown up and mangled, the aliens have finally decided to get their own back. And what a spectacular revenge; Rex is a splendiferously violent visual feast, a joystick-bendingly difficult challenge to the reactions, and an all-round jolly enjoyable experience. Fed up with Earthmen refusing to pay their space parking fines, littering the asteroid belts and singing I Should Be So Lucky in the cosmic pubs, a confederation of aliens has sensibly decided to wipe out the whole lot of them. To do the job they've hired Rex, an alien mercenary who eats kittens for breakfast and who makes Kamikaze Bear look like Andy Pandy (GRRRRR... KB). Rex is a high-tech rhinocerous armed with a formidable array of weapons, and his final task in the alien/human war is to destroy Mankind's last stronghold, the lower Zenith. He takes on the job with relish (and a little mayonnaise on the side). The game loads in two parts; you carry your score, weapons and attributes over to the second half using an access code. Although the game features many of the attributes of Cybernoid, Exolon and several other recent titles, it looks quite different because all the graphics are on a small scale. This allows a huge amount of features to be packed into each screen. Fortunately, the characters and backgrounds are all excellently designed, so the sense of huge scale comes across very well. Rex can walk and jetpack through the air, finally floating to the ground under the effect of gravity. Both he and the spacesuited humans are single-colour. while the backgrounds are a riot of colour and details; belching missile projectors, mortars, rock faces, equipment modules, tunnels, tube trains and the like. Stage two, the Living Tower, also features revolving organic components including writhing pink tentacles which are deadly to touch. Rex starts his quest in an underground chamber, appearing in a teleporter and immediately blazing away to take out the nearby weapons systems. A small arrow indicates the exit from the screen (some have multiple exits), and as you appear on the new screen you should switch on your energy shield by pulling back on the joystick, in case a missile is aiming straight for your horn. The shield runs out of energy as you use it. To recharge it you have to pick up energy bubbles left by destroyed emplacements and men. The laser-firing spacemen jerk backwards and expire messily when you shoot them; I must admit that this is one of the major fun points of the game. If you get killed yourself, the results are even more spectacular; an eyeball-quivering series of explosions which are worth seeing, even if it does mean losing a life. Fortunately, there are lots of lovely weapons to be picked up from equipment holders, which let you stave off your inevitable destruction a little longer. Double and triple-firers, multi-way firers, and whirling defence pads help you to mow down the humans with even greater efficiency. The more energy you have, the faster/further/wider your weapons fire. There are also Zaps to be picked up; these act like smart-bombs, clearing an entire screen of enemies, and so should be saved carefully. It's tremendous fun working your way through the screens, using the anti-grav elevators, blast-away rocks and floating platforms to reach the Tower of Zenith and blow it to bits. The only disappointment is the poor sound; there are no effects at all when you fire, and only a standard plip-plip-plip when anything explodes. Still, you can't have everything (unless you're Jim Douglas trying to decide what to order at Macdonald's). It's also annoying that you restart at the start of a stage, rather than on the same screen, when you lose a life. This means you have to renegotiate screens you've already completed, which I find a pain. Otherwise, Rex is marvellous fun if shooty-shooty arcade adventures are your bag. Obviously the product of some well experienced programmers, but for the moment, the identity of programming team The Light remains a closely-guarded secret. Look out for their next one.
Crash #59Dec 1988 · p.18380%82%70%81%80%82%85%84%78%
Presentation 80%
Graphics 82%
Sound 70%
Playability 81%
Addictive Qualities 80%
Overall 82%
Mark Caswell 85%
Nick Roberts 84%
Phil King 78%
And rex is so strong! Producer: Martech Greenpeace card: £8.99 cass, £14.99 disk Author: The Light After Mrs Thatcher's conversion to environmental protection who next you may well ask? How about a hybrid alien that looks like a rhinoceros and carries more guns than Rambo? It's true I tell you, and when Rex hears about a huge Tower belching out pollution on Zenith he has to act. To get into the Tower (load two) Rex must enter a tunnel heavily populated with enemy soldiers, missiles and gun turrets. Fortunately Rex is armed with a gun, some smart bombs and a shield. The shield has limited energy which can be recharged by standing on special energy platforms. Other platforms, beam pads, rematerialize Rex when he dies, but are often several screens from where Rex was killed. Also to be found are weapons pods which can give double-firing guns, a laser and multidirectional firing. These all consume weapon energy, so it's as well that enemies you've shot, deposit weapons energy bubbles. Arrows help guide Rex through the tunnel but there's no one way to reach the Tower. If Rex manages to reach the end of the underground complex, he gains access to the second stage where he must set off explosive charges in the Tower, then escape. A code is given at the end of the first stage to preserve your game statistics for the second load. This is a great mix of arcade/adventure and shoot-'em-up play. The only real problem is its toughness, simply jumping around the cavern's platforms and pads is difficult, while even when Rex is fully armed his enemies are formidable opponents. There's no denying the skill of the programmers, and if you fancy a substantial challenge check it out. PHIL 78% THE ESSENTIALS Joysticks: Cursor, Kempston, Sinclair Graphics: intricately-animated, small sprites run and leap around colourful backdrops Sound: no tunes but there are plenty of decent spot effects for firing and explosions etc Options: play part one or two (which needs a pass code from the first level for Rex's vital statistics)
Small, highly-detailed graphics with great use of colour.
Through to Level Two with the one-man-army, Rex.
AND REX IS HARD Apart from protection, your shield can also be used to kill enemies. Watch the weapon power status. The higher this is, the more devastating an effect the current weapon will have. An extra bonus is awarded for rapid hits on soldiers. If it seems like you're trapped, remember some of the walls can be destroyed.
Hack/Poke5
- Sinclair User #118Dec 1991 · p.19
- Crash #67Aug 1989 · p.33
- Crash #63Apr 1989 · p.31
- New Computer Express #20Mar 1989 · p.40
- Crash #59Dec 1988 · p.75
Tips4
- Crash #63Apr 1989 · p.31
- Your Sinclair #40Apr 1989 · p.41
- ACE (Advanced Computer Entertainment) #18Mar 1989 · p.72
- New Computer Express #9Jan 1989 · p.39
Map3
- ZX MagazínMar 1994 · p.65
- Crash #65Jun 1989 · p.25
- Your Sinclair #37Jan 1989 · p.76
Advert3
- Your Sinclair #38Feb 1989 · p.90
- C&VG (Computer & Video Games) #87Jan 1989 · p.126
- The Games Machine #14Jan 1989 · p.63
Preview3
- Sinclair User #79Oct 1988 · p.94
- Your Sinclair #34Oct 1988 · p.10
- The Games Machine #11Oct 1988 · p.17
Review2
- ZX MagazínMar 1994 · p.15
- MicroHobby #185Feb 1989 · p.38
Full-page ad2
- C&VG (Computer & Video Games) #86Dec 1988 · p.159
- Sinclair User #81Dec 1988 · p.74
Information1
- SSD-IISep 1999
Offer1
- Sinclair User #81Dec 1988 · p.40
Feature1
- Sinclair User #81Dec 1988 · p.75
Interview1
- Sinclair User #81Dec 1988 · p.75
CoverGame1
- Your Sinclair #35Nov 1988 · p.18
News/Note1
- C&VG (Computer & Video Games) #84Oct 1988 · p.8
Remakes
- Rex Remix2001PC/DOS, PC/Windows
Denis Fuenzalida
- Rex: New Mission2003GBA
Andrzej Czyz
Related
- Ports
- (Amstrad CPC), (Commodore 64)
- Tags
- AY Sound
- Elsewhere
- Speccy Screenshot MapsWikipediaGitHubCentre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLModern ZX-Retro GamingRZX Archive - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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