Riddler's Den
Arcade Game: Adventure · ZX-Spectrum 48K · 1 players · English
Electric Dreams Software · Sep 1985 · Pound sterling 7.95
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick, Redefineable keys
Releases
- Sep 1985Electric Dreams SoftwarePound sterling 7.95
- 1985Proein Soft LineSpanish peseta 2325.00
- 1985Silverbird Software Ltd
Play
- RiddlersDen.tzx.zipwithheld by rights holder
Documents
- RiddlersDen.txtInstructions English5 KB
- RiddlersDen(ProeinSoftLine).pdfInstructions Spanish16 KB
Other files
- RiddlersDen.jpgAdvertisement 145 KB
- RiddlersDen.gifGame map 88 KB
- RiddlersDen_2.pngGame map 122 KB
- RiddlersDen_Back.jpgInlay - Back 562 KB
- RiddlersDen(SilverbirdSoftware)_Back.jpgInlay - Back 220 KB
- RiddlersDen(ProeinSoftLine).jpgInlay - Front 115 KB
- RiddlersDen(SilverbirdSoftware).jpgInlay - Front 431 KB
- RiddlersDen.jpgInlay - Front 602 KB
- RiddlersDen.scrLoading screen 7 KB
- RiddlersDen(SilverbirdSoftware)_Media.jpgMedia scan 144 KB
- RiddlersDen_Media.jpgMedia scan 96 KB
- Riddler's Den (1985)(Electric Dreams Software).pokPOK pokes file 1 KB
- RiddlersDen.gifRunning screen 2 KB
Files and rights
The rights holder has refused distribution. Files are listed because their existence is a catalogue fact, and none are served from here.
- DeniedElectric Dreams Software → WorldOfSpectrum
- AllowedSilverbird Software Ltd → WorldOfSpectrum
Credits
- David W. Harpercredited
- Steinar LundInlay/Poster Art
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Scores
In the magazines
- Sinclair User #451985 · Overall5/5
- Crash #221985 · Overall78%
Elsewhere on the web
- WorldOfSpectrum 14 votes6.43
In the magazines 19
C&VG (Computer & Video Games) #50Dec 1985 · p.298/108/106/108/10
Graphics 8/10
Sound 8/10
Value 6/10
Playability 8/10
MACHINE: Spectrum SUPPLIER: Electric Dreams PRICE: £7.95 What's a Manelephant? Find out by loading up the first game from new software house Electric Dreams. Trunkie - that's the Manelephant's name - sets off on the first part of his quest to find the Great Golden God Gregogo and needs to enter the Riddler's Den in order to find the Golden Tusk - and get enough treasure to set off on his next adventure. Is there a sequel coming or what? Riddler's Den is a solid arcade adventure with nice graphics and pretty good game play. You must pick up objects as you go - using them to solve puzzles. The game comes with a clue-filled poem all about The Den which you need to read to get the most out of the game. Overall, Riddler's Den is a good debut for Electric Dreams - not terrifically original but a high quality product.
Your Spectrum #21Dec 1985 · p.507/107/108/10
Dougie Bern 7/10
Rick Robson 7/10
Ross Holman 8/10
JOYSTICK JURY Where do you go for arcade action? Rick, Ross and Dougie are game for a graft as they tackle this month's hot new releases. RIDDLER'S DEN Electric Dreams £7.95 Dougie: Riddle me this. My first is in arcade and my second is in adventure. What am I? (D'you really want me to answer that? Ed), Riddlers Den, of course, this is an arcade game that plays like an adventure. So, instead of rushing about like a headless chicken through loads and loads of rooms (that all look much the same) and collecting as much treasure as you can before you run out of energy, you'll have to get the ol' grey matter into gear. Otherwise you're not going to get far at all. Not that you can't rush about like a loony if you want to - there's even a bank where you can stash your loot. Your task is to get your mitts on the Golden Tusk, but don't expect to come close without a lot of brainache. And just to make life interesting, there's a full complement of goblins and ogres, dragons and gargoyles, plus a raging bull and a giant spider. Just like in a true adventure you can only carry a certain number of objects that can then be used only at certain times or places. Overall, Riddlers Den is both absorbing and frustrating at the same time - it's just a riddle why other games can't reach this sort of standard!
Sinclair User #45Dec 1985 · p.255/55/5
Overall 5/5
John Gilbert 5/5
Publisher: Electric Dreams Price: £7.95 Memory: 48K Joystick: Cursor, Kempston, Sinclair What has it got in its pockets? The answer is important if Trunkie the Manlephant is to find the Great Golden God Gregogo. You must find the golden tusk. There are four pockets in your elephantine skin to carry four objects. Some of those need to be placed in specific pockets to work. All the riddles are solved by placing the right objects in the right locations, and to do that you must read the diabolical attempt at verse. Unfortunately, some of the rooms are off limits until you find certain objects. The game map is split into three sections. The first, in the middle, contains the objects to get into the right-hand section. Matching objects and locations is an irritating business and it will take you hours to work your way through the right section of the program. Riddler's Den is easy to play but difficult to solve. The graphics may look conventional - in the Atic Atac mould - but the game has less of the hack and slash that Ultimate has in its products. It is a mind game with arcade overtones and will appeal to those who have had enough of continual killing.
Crash #22Nov 1985 · p.14777%78%80%78%76%72%78%
Use of Computer 77%
Graphics 78%
Playability 80%
Getting Started 78%
Addictive Qualities 76%
Value For Money 72%
Overall 78%
Unknown
Unknown
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Producer: Electric Dreams Memory Required: 48K Retail Price: £7.95 Language: Machine code Author: David Harper This is Electric Dreams' first release (that's Electric Dreams as in Rod Cousens, not the other one) and features a brand new, up-and-coming star in the form of Trunkie the Manelephant. Trunkie has decided to set off on an expedition to find the legendary Great Golden God Gregogo. Who? Ah... 'Tis he who is as yet unseen. Riddler's Den forms the first part of Trunkie's quest and is an arcade adventure in which he searches the Riddler's Den for a Golden Tusk - and the exit. Oh, and while he's wandering around the Den, Trunkie wants to collect and bank some treasure to fund his next jaunt. Once found, the tusk has to be taken to the Final Room, which is in fact the room you start in! This isn't so easy since there are many nasty creatures blocking some of the entrances to parts of the den and thus further progress. A spider, gargoyle and three dragons are just some of the deadly denizens that need to be negotiated. So how do you pass them? By solving riddles and using objects correctly, that's how. The chambers in the Den are shown from above while all characters are shown from the side - similar to Sabre Wulf if you like. Scattered about the Den there are numerous weird objects that Trunkie can pick up - and store in one of his four pockets. Some things can be USEd to good effect when placed in the fourth pocket, such as a pillow that allows you to rest and gain extra energy. Others should be dropped at the appropriate place and time to give the required result. To pick up an object you need to manoeuvre Trunkie up against it and press the key which controls an empty pocket. The object will be transferred to Trunkie's collection. Objects can only be USE'd if they are in Pocket 4 - and sometimes an object in Pocket 4 can be used on or with an object in one of the other pockets. Objects which Trunkie has picked up are displayed at the top of the screen, next to a counter which keeps track of how much of the quest you have solved. A flask indicates how much energy Trunkie has remaining, and a digital clock running in game time ticks off the hours... and you have a limited number of days in which to complete the tasks allotted. Most of the chambers in the Den contain mobile nasties - goblin like creatures which materialise shortly after Trunkie enters and dodge around the floorspace. Larger ogre creatures live in some rooms and contact with ogres or goblins saps Trunkie's energy - some of them are quite intelligent and home in on you, while others manage to block your path very effectively. If you spend too long in a room, a homing plant will turn up at the entrance Trunkie used and send out a spore, which bounces round in the room, sapping energy on contact. This is the Bloodhound Trap - which gets very nasty if you are in a room with one of the three dragons that feature in the game. Careful reading of the rhymes on the inlay will give some clues to the puzzles that have to be solved in the game, and a penchant for puns and lateral thinking will also come in handy. Some of the twists and turns in the game are cunning, others corny - and all of the riddles in the game will no doubt seem obvious once they are solved. COMMENTS Control keys: redefinable Joystick: Kempston, Sinclair, Protek and cursor Keyboard play: responsive Use of colour: bright and cheerful Graphics: colourful, and tidily done Sound: spot effects Skill levels: one Screens: 49
Full-page ad4
- Sinclair User #43Oct 1985 · p.25
- C&VG (Computer & Video Games) #48Oct 1985 · p.107
- Crash #21Oct 1985 · p.127
- Your Computer #10Oct 1985 · p.58
Tips3
- MicroHobby #171Jun 1988 · p.70
- Crash #23Dec 1985 · p.81
- Crash #22Nov 1985 · p.104
News/Note3
- Computer Gamer #8Nov 1985 · p.4
- Your Spectrum #20Nov 1985 · p.13
- Home Computing Weekly #130Sep 1985 · p.8
Solution2
- Your Sinclair #8Aug 1986 · p.36
- Your Sinclair #7Jul 1986 · p.26
Information1
- SSD-IISep 1999
Hack/Poke1
- Your Sinclair #81Sep 1992 · p.29
Review1
- MicroHobby #59Dec 1985 · p.14
Related
- Compilations
- Load 'n' Run issue 28
- Tags
- Dragon
- Same entry at
- Spectrum ComputingZXInfo
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