Sinclair Library

Robon

Arcade Game: Action · ZX-Spectrum 16K · 1 players · English

Softek · 1983 · Pound sterling 5.95

Robon, 1 of 2

Robon II

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  • WorldOfSpectrum 6 votes6.17

In the magazines 27

Crash #3Apr 1984 · p.69

Crash

Producer: Softex, 16K £5.95 Author: Andrew Beale This 'Frenzy/Berserk' game, unlike most of Softek's other programs, is not very good. At the slowest of the nine skill levels it's a bit boring, and at the fastest it's quite meaningless. The usual format is followed: electrified walls, robots, unkillable 'Raboks' which leave exploding mines behind. Four directional movement with unanimated characters. 100% machine code, three lives, hi-score, no joystick option. Oddly the control keys are cursor with nine to fire, so you could use AGF or Protek joysticks for the movement but not for firing.

Read it at Crash - The Online Edition

Crash #2Mar 1984 · p.52

Crash

Producer: Softex, 16K £5.95 Author: Andrew Beale This 'Frenzy/Berserk' game, unlike most of Softek's other programs, is not very good. At the slowest of the nine skill levels it's a bit boring, and at the fastest it's quite meaningless. The usual format is followed: electrified walls, robots, unkillable 'Raboks' which leave exploding mines behind. Four directional movement with unanimated characters. 100% machine code, three lives, hi-score, no joystick option. Oddly the control keys are cursor with nine to fire, so you could use AGF or Protek joysticks for the movement but not for firing.

Crash #1Feb 1984 · p.50

Crash

Producer: Softex, 16K £5.95 Author: Andrew Beale This 'Frenzy/Berserk' game, unlike most of Softek's other programs, is not very good. At the slowest of the nine skill levels it's a bit boring, and at the fastest it's quite meaningless. The usual format is followed: electrified walls, robots, unkillable 'Raboks' which leave exploding mines behind. Four directional movement with unanimated characters. 100% machine code, three lives, hi-score, no joystick option. Oddly the control keys are cursor with nine to fire, so you could use AGF or Protek joysticks for the movement but not for firing.

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