Robon
Arcade Game: Action · ZX-Spectrum 16K · 1 players · English
Softek · 1983 · Pound sterling 5.95
Robon, 1 of 2
Robon II →
Discussion
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Play
- Robon.tzx.zipTape image English5 KB
- Robon.tap.zipTape image English5 KB
Documents
- Robon.txtInstructions English1 KB
Other files
- Robon (1983)(Softek).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Andrew Bealecredited
- Stuart HughesInlay/Poster Art
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Scores
Elsewhere on the web
- WorldOfSpectrum 6 votes6.17
In the magazines 27
Crash #3Apr 1984 · p.69
Producer: Softex, 16K £5.95 Author: Andrew Beale This 'Frenzy/Berserk' game, unlike most of Softek's other programs, is not very good. At the slowest of the nine skill levels it's a bit boring, and at the fastest it's quite meaningless. The usual format is followed: electrified walls, robots, unkillable 'Raboks' which leave exploding mines behind. Four directional movement with unanimated characters. 100% machine code, three lives, hi-score, no joystick option. Oddly the control keys are cursor with nine to fire, so you could use AGF or Protek joysticks for the movement but not for firing.
Crash #2Mar 1984 · p.52
Producer: Softex, 16K £5.95 Author: Andrew Beale This 'Frenzy/Berserk' game, unlike most of Softek's other programs, is not very good. At the slowest of the nine skill levels it's a bit boring, and at the fastest it's quite meaningless. The usual format is followed: electrified walls, robots, unkillable 'Raboks' which leave exploding mines behind. Four directional movement with unanimated characters. 100% machine code, three lives, hi-score, no joystick option. Oddly the control keys are cursor with nine to fire, so you could use AGF or Protek joysticks for the movement but not for firing.
Crash #1Feb 1984 · p.50
Producer: Softex, 16K £5.95 Author: Andrew Beale This 'Frenzy/Berserk' game, unlike most of Softek's other programs, is not very good. At the slowest of the nine skill levels it's a bit boring, and at the fastest it's quite meaningless. The usual format is followed: electrified walls, robots, unkillable 'Raboks' which leave exploding mines behind. Four directional movement with unanimated characters. 100% machine code, three lives, hi-score, no joystick option. Oddly the control keys are cursor with nine to fire, so you could use AGF or Protek joysticks for the movement but not for firing.
Advert23
- Crash #1Feb 1984 · p.4
- C&VG (Computer & Video Games) #27Jan 1984 · p.86
- C&VG (Computer & Video Games)1984 · p.99
- Your Computer #12Dec 1983 · p.155
- C&VG (Computer & Video Games) #26Dec 1983 · p.110
- Computer ChoiceDec 1983 · p.13
- Personal Computer Games #2Dec 1983 · p.33
- Sinclair User #21Dec 1983 · p.115
- Your Computer #11Nov 1983 · p.24
- C&VG (Computer & Video Games) #25Nov 1983 · p.98
- Sinclair User #20Nov 1983 · p.27
- Your Computer #10Oct 1983 · p.244
- C&VG (Computer & Video Games) #24Oct 1983 · p.72
- Sinclair User #19Oct 1983 · p.62
- C&VG (Computer & Video Games) #23Sep 1983 · p.74
- Personal Computer Games #1Sep 1983 · p.13
- Sinclair User #18Sep 1983 · p.59
- Sinclair Programs #11Sep 1983 · p.60
- Your Computer #9Sep 1983 · p.66
- Personal Computer News #23Aug 1983 · p.90
- Your Computer #8Aug 1983 · p.195
- Your Computer #6Jun 1983 · p.173
- Home Computing Weekly #16Jun 1983 · p.48
Review1
- Home Computing Weekly #19Jul 1983 · p.33
Licensed from
- BerzerkArcade coin-opunofficialStern Electronics Inc
Related
- Compilations
- Open Game #4, Load 'n' Run issue 07
- Tags
- Robots, Arcade Ace
- Elsewhere
- The TipshopUVL
- Same entry at
- Spectrum ComputingZXInfo
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