Robot Riot
Arcade Game: Maze · ZX-Spectrum 48K · 1 players · English
Silversoft Ltd · 1983 · Pound sterling 5.95
Discussion
Nobody has started a thread about this yet.
- Control Option
- Kempston Joystick
Releases
- 1983Silversoft LtdPound sterling 5.95
- 1983Aackosoft
Play
- robotriot.zipRZX playback file
- RobotRiot.z80.zipSnapshot image English15 KB
- RobotRiot.tzx.zipTape image English12 KB
Other files
- Robot Riot (1983)(Silversoft).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedSilversoft Ltd → WorldOfSpectrum
Credits
- Patrick J. Richmondcredited
Sign in to credit somebody, or say what these people did.
Scores
In the magazines
- Sinclair User #271984 · Gilbert Factor6/10
- Crash #21984 · Overall70%
- Big K #21984 · Overall2/3
- Personal Computer Games #41984 · Overall5/10
- Crash #31984 · Overall70%
Elsewhere on the web
- WorldOfSpectrum 9 votes7.11
In the magazines 23
Sinclair User #27Jun 1984 · p.346/10
Gilbert Factor 6/10
ROBOTS ARE REVOLTING Memory: 48K Price: £5.95 Joystick: Kempston Robot Riot from Silversoft centres on a revolt of the robots in which the only way to regain control of the building is to lay bombs over the entire floor area and thus force the King robot to escape from his central control room. That is not the end, however, as it will escape only to another floor, where you must start laying bombs again. Anyone who has played Pac-man or any of its many derivatives will be familiar with this game, where the main difference from the original is that instead of eating dots you are laying a trail of them. You lose a life whenever you run out of power but in yet another familiar touch the regular consumption of power mites will prevent the disaster. One interesting feature is the way the game starts with an introduction to the various robots, with details of their speed, intelligence and destructive powers. Apart from that, Robot Riot can in no way claim originality but it manages to be absorbing and addictive, especially if you enjoy maze scenarios, and the robot graphics are lively. Experienced players may find it slow and it is a pity that each time you lose a Life you have to return to the start, instead of continuing from where you left off, making the game more frustrating than it need be.
Big K #2May 1984 · p.782/32/3
Overall 2/3
David Crossweller 2/3
IT'S MINE - MINE I SAY! MAKER: Silversoft MACHINE: Spectrum 48K FORMAT: cassette PRICE: £5.95 Robot Riot is Pac Man in reverse. The object of the game is to lay mines along the corridors of a robot factory, where the robots are running amok and the 'King Robot' has taken over the control room, not only on your floor but throughout the whole building. Once the total floor area has been mined, the King Robot will try to escape by leaving the control room and you must enter the control room. This ensures that all robots are destroyed on the floor and that you can travel to the next. Sounds easy? Well, you do have to keep up your energy levels by collecting power mites which are also travelling around the corridors, and different types of robots will either paralyse or kill you if contact is made and more of them appear as time goes on. As often is the case, the simple games are the best and this game will get the adrenalin flowing and give you plenty of entertainment.
Your Spectrum #3May 1984 · p.679/108/107/10
John Hall 9/10
Mark Knight 8/10
Tony Samuels 7/10
Your Spectrum is continuing to scour the country's computer clubs to get the undiluted thoughts, feelings and impressions of dedicated games enthusiasts - thus providing our readers with unbiased evaluations. Any club wishing to offer their reviewing services should contact Ron Smith, Spectrum Soft, [redacted]. This month we visited the Heald Green Computer Club (which meets fortnightly at the Public Hall, [redacted], on Wednesdays from 7.30 to 10.30pm). Three of the club's leading members each played the games we gave them for review and in some cases found them so well-conceived and written, went completely over the top with the superlatives. In others, the games were deemed to be re-hashes of old ideas and evaluated accordingly. The club was formed four months ago, and has already managed to attract over 40 enthusiasts. All members are being brought up to the same standard of proficiency by the more experienced members who are running formal courses in both Basic and machine code. Membership is offered at a very reasonable rate, and all enquiries should be referred to Tony Samuels on [redacted] (after 6pm). Tony, incidentally, is currently working on a new program for the Spectrum (called Ugh - see Rumbles in this issue) which will be available from Softek in the near future. ROBOT RIOT Silversoft £5.95 Rioting robots run amok in this maze game, and your job is to stop them as quickly as possible by carefully controlling your robot to plant bombs that will destroy the mutinous menaces.
Crash #3Apr 1984 · p.7070%
Overall 70%
Producer: Silversoft, 48K £5.95 (2) Author: Patrick Richmond In a sense this is the opposite of a 'Pac Man' game in as much as you are laying dots in the maze instead of gobbling them up. The story is that the robots have run amok in the corridors of the Acme Robot Manufacturing Co and you must guide the robot bomber through the maze, laying mines. The amokful robots materialise in the four corners, becoming more numerous the longer you take to accomplish your mission - they must be avoided at all costs of course. Your power supply drains rapidly, but there are power mites also materialising which replenish your supply if they are run over. The object is to lay mines in every corridor and entice the king robot out of the central control room so you can get in. An additional problem is that some corridors are equipped with sliding doors which keep shutting. The game has attractive graphics and manages to be surprisingly addictive in play. It's given an old format a new lease of life. Good control keys, joystick: Kemston, above average, overall CRASH rating 70% m/c.
Personal Computer Games #4Mar 1984 · p.784/102/105/103/105/105/105/10
Graphics 4/10
Sound 2/10
Ease Of Use 5/10
Originality 3/10
Lasting Interest 5/10
Overall 5/10
Chris Anderson 5/10
MACHINE: Spectrum 48K JOYSTICK: Kempston, Optional CATEGORY: Arcade SUPPLIER: Silversoft PRICE: £5.95 Pac-Man variant in which you lay down bombs in a maze while being chased by robots. Perfectly good fun - unless you already have one of the other 2 million Pac-Mans for the Spectrum.
Crash #2Mar 1984 · p.10065%68%75%78%68%65%70%
Use of Computer 65%
Graphics 68%
Playability 75%
Getting Started 78%
Addictive Qualities 68%
Value For Money 65%
Overall 70%
Unknown
Unknown
Unknown
Producer: Silversoft Memory Required: 48K Retail Price: £5.95 Language: Machine code Author: Patrick Richmond Working for the Acme Robot Manufacturing Co. is not an easy business when the robots keep running riot. You're in the control room one day when you notice the robots are out and playing dangerously. The only answer is to send out the Bomber! Silversoft have taken a well worn theme, turned it on its head, and come out with a new type of game. For want of a better comparison this is a backward 'Pac Man' type game. Instead of eating dots, here you lay them. The screen represents the factory corridors, a reasonably complex maze. When the game starts the bomber, 'you', must move round the corridors laying mines. To complete the screen every corridor must be laid. This tempts the king robot out of his central lair, so that you can get in and progress to the next level. What you're up against is a handful of different robots (ghosts backwards?) which start to materialise in the four corners, until the screen is running with them. Fortunately there is also a power mite, which replenishes your rapidly fading supply when you run over it. As soon as you do, another materialises somewhere else. Another unpleasant problem is that all round the central enclosure the corridors are cut off by several sliding doors which open and close. Not only does this hinder your mine-laying program, it also can get you nastily trapped if you're not careful. COMMENTS Control keys: very good, L/K left/right, K/M up/down Joystick: Kempston Keyboard play: responsive Colour good Graphics: good Sound: continuous, average Skill levels: 1 Lives: 3 Screens: multiple
The robots are revolting - but the game's okay!
Advert14
- Your Spectrum #4Jun 1984
- Your Spectrum #3May 1984 · p.7
- Personal Computer Games #5Apr 1984 · p.175
- Big K #1Apr 1984 · p.46
- Personal Computer Games #4Mar 1984 · p.7
- Crash #2Mar 1984 · p.4
- Your Spectrum #2Mar 1984
- Your Computer #3Mar 1984 · p.226
- Your Computer #3Mar 1984 · p.163
- Sinclair User #24Mar 1984 · p.125
- Crash #1Feb 1984 · p.112
- ZX Computing #11Feb 1984 · p.148
- Your Computer #2Feb 1984 · p.23
- Sinclair User #23Feb 1984 · p.21
Letters1
- Home Computing Weekly #52Mar 1984 · p.50
Review1
- Home Computing Weekly #45Jan 1984 · p.14
News/Note1
- Home Computing Weekly #41Dec 1983 · p.37
Licensed from
- Pac-ManArcade coin-opunofficialAtari Games Ltd, Namco Ltd
Related
- Tags
- Robots
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.
No description recorded.
Sign in to correct or add to this.
Hold the rights to this and want it taken down?

