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Rocket Raider

Arcade Game: Shoot-em-up · ZX-Spectrum 16K · 2 players · English

C-Tech · 1983 · Pound sterling 6.50

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In the magazines

  • Personal Computer Games #51984 · Overall4/10

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  • WorldOfSpectrum 13 votes5.62

In the magazines 14

Personal Computer Games #5Apr 1984 · p.424/104/104/104/104/104/10

Personal Computer Games

Graphics 4/10

Sound 4/10

Ease Of Use 4/10

Lasting Interest 4/10

Overall 4/10

Peter Connor 4/10

CAVERN CARNAGE Test-pilot Peter Connor dons flying jacket and goggles for high-adrenaline action for the Spectrum, Dragom, Commodore, Vic 20, Atari, ZX81 and BBC. It was one of those idyllic summer days in the heart of the English countryside. The sun shone brightly through the strong tall oaks casting a dappled light o the grass where Ginger, Pongo and I sat in deckchairs, calmly smoking our pipes and discussing the cricket season. Bliss. Suddenly the air was torn by the shrieking of sirens. Pongo dropped his pipe and burnt a hole in his new high-altitude trousers. Ginger's handlebar moustaches sprang to attention. I quickly drained the last of my tea-with-no-milk-thank-you-and-just-one-sugar. We all knew what it meant. 'SCRAMBLE! SCRAMBLE! SCRAMBLE!' blared the tannoy as we raced to our ships. I leapt into the cockpit and ignited the rockets, my heart pounding. I was scared, I'll admit. Too many good men had never returned from missions like this. "Five stages.' they'd warned us in training. 'beginning with the mountains'. And there before me, rising almost vertically from the ground, was a huge mass of rock. I slammed on the retrorockets and pulled my joystick back, avoiding impalement on the peak by a hair's breadth. My sigh of relief was cut short as a flurry of missiles sped up at me from the valley. Instinctively I released bombs and fired my lasers, destroying some and dodging the others. DANGEROUSLY LOW A glance at the instrument panel told me I was running dangerously low on fuel. The only way to get more was to dive, hug the ground and bomb the fuel dumps scattered along my course. Swooping, climbing and firing like this I made good progress. keeping my fuel up and the missiles down. I felt good, almost confident. I was just reaching down for a fruit gum when I saw something that made my whole body stiffen with fear. Gaping in front of me were the jaws of a huge cavern, waiting to swallow me up like a hungry monster. In the belly of this beast were dozens of saucer-shaped UFOs bouncing up and down like madmen on trampolines. There was no time to think. I zoomed through the entrance and kept my finger on the trigger. Somehow I got through. Emerging from the cavern I found a massive swarm of meteorites flaming towards me. I fired the laser. Nothing. I dropped my bombs. Nothing. These meteorites were indestructible. Evasive action was the only way through. Then through the storm I saw a sheer wall rising in front of me and I threw the ship into a shuddering climb. Flashing clear of the skyscraper I found myself flying over missile silos embedded in roofs. Bombs away! At last - the maze. Skyscrapers below. Skyscrapers above. Just a narrow passage with 90 degree turns at dizzying speed. Mission completed. Proud, safe and tired I returned to base. Ginger and Pongo never came back. Why them? Why not me? Because I had spent hours training on simulations of this terrible mission on my large selection of home computers. Anyone, whether he owns a ZX81 or a BBC, can do the same. Trainee pilots with Spectrums face quite a choice, the outstanding version being Cavern Fighter from Bug-byte (see Screen Test). But Melbourne House's Penetrator is certainly a good buy for the 48K machine. The graphics are very clear and consist mainly of lines. except for the twirling purple radar bases which signal your approach to enemy missiles. The rugged, yellow terrain of the beginning changes to a blue cavern with very steep inclines. Then come a series of skyscraper-like blocks followed by another cavern. SHATTERING This one has the hazard of "enemy paratroopers' bouncing up and down. They may look more like doggies' faces but the effect is shattering all the same. Eventually you get through to the enemy's 'neutron bomb store' and must attempt the dangerous return journey. Penetrator moves fast but the ship's controls are sensitive enough to cope with firing and manoeuvring at the same time. The sound, too, is surprisingly good in this version. Two features which will appeal to less resolute novices are a training facility which allows you to skip from phase to phase and a landscape-customising facility which allows you to get rid of the difficult bits. GAS-GUZZLER In contrast to Penetrator's lines Mikro-Gen's Scramble has solid graphics. In the first stages you fly over a pink landscape trying to avoid the missiles and Defender-style aliens while bombing the fuel dumps. You must be accurate since your ship is a real gas-guzzler and you could find yourself dropping very quickly from fuel loss. In the cavern you encounter the UFOs - green ovoids with, for some strange reason, black eyes. These are by no means the most fearsome obstacles to be found in Scrambles, and should not hold up your progress very long. The meteors in stage three, though, are more of a problem. These big yellow blobs with long tails come thick and fast, forcing you to do some fancy flying. The last stage is the fortress, a large purple block riddled with missile silos. Get through this and the mission is over. Although this version has hardly any sound its graphics are good and it presents the player with a real challenge. Here again, though, there is the temptation to take the easy way out as you can enter the game at any stage. C-Tech's Rocket Raider is the weakest of the three Spectrum versions on offer. The graphics are too chunky and the same landscape features are repeated too often, The movement is very jerky and your ship has an unpleasant way of squirting its bombs from the rear. Should you want to play Scramble on a green background you will have to buy a Dragon. Despite the predominance of the colour the two versions available are both quite satisfying. Microdeal's Skramble has all the usual features in five stages. On the whole the graphics are very pleasant, although there are some strange points, such as the UFOs in the cave which look like blue and white hamburgers and are very easy to shoot. The asteroids after this look like yellow tadpoles but are very hard to avoid. Getting fuel is easy as the bombs spurt out of the rocket's nose before falling at right angles. They also make a strange warbling noise. FINE JUDGEMENT Whirlybird Run from Dragon Data is of a similar standard. Here, instead of a rocket, you have a chopper which makes a good chugging noise. The graphics are again good with blue missiles surging up from yellow hills. In this version the UFOs appear before the cavern and, due to what must be a bug, are very easily destroyed; stay at the top left of the screen and blast them as they bounce off the roof. When you do get to the cavern the game gets pretty difficult. The gaps in what seem to be stalactites are very narrow and require fine judgement to be successfully negotiated. Although the firing in Whirlybird Run is more satisfactory because of the bombs more sensible trajectory there is not much to choose between these two Dragon versions. Terminal Software's program Super Skramble! for the Commodore 64 is a disappointment. The graphics are exceptionally smooth but they are also exceptionally slow and lacking in imagination. Your ship may, or may not, be a helicopter - it's hard to tell. You must bomb about every fuel dump or run out of juice. All the usual Scramble features are there (except the UFOs in the cavern) but they are not very interesting. The program also wastes the 64's sound facilities; it lacks volume and variety. Anirog's Skramble, also for the 64, is the better game, even if its graphics are a little jerky. Here you must pilot the ship through six zones, each with its own colour. You begin in the red zone over the rocky terrain and proceed to the blue cavern, in which the UFOs are disappointingly easy to blast. However, in the brown zone the fizzling fireballs are a problem for even the most accomplished of Commodore Commanders. Further stages follow the normal pattern, increasing in difficulty. THUNDERBOLT To find a good Scramble for the Vic 20 would be surprising enough, but to get one for the unexpanded machine is a thunderbolt from heaven. Artic's Scram-20 has graphics whose quality is almost worthy of the 64; sharp, colourful and amazingly smooth. If you get through the first stage of blue mountains you enter a green cavern with deadly red UFOs. Success at this stage leads you to purple rocks where you are attacked by the Zoids - they're only squiggly lines, but nasty nonetheless. Further stages are as usual with the prize of the enemy base at the end. The only drawback to this game is its speed; it's so fast it could take hours to get anywhere. A stop-go technique seems best. It's heavy on the joystick, but effective. Sumlock's Skramble, also for the unexpanded Vic, isn't really in the same class. Its graphics are rudimentary and very jerky - on fast forward the ship has a habit of momentarily disappearing, while the missiles often go straight through you. The English Software Company's Airstrike II for Atari computers is an excellent Scramble game with some novel points. The game has five sectors, but you can congratulate yourself if you get through the first after less than two hours play. Very near the opening mountain is a cavern with meteorites coming at you vertically rather than horizontally. After these is a series of gates opening and closing at random; you must wait till they are aligned and then blast your way through. Many times you will find yourself pranged by the rockets lurking deep in their silos just after the gates. INTRIGUING Airstrike II's further stages are similar to the standard ones, but all have something intriguing to offer. The graphics are excellent and beautifully smooth. And for an extra £4.95, you can get yourself some extra landscapes. But we mustn't forget in our survey the humble, the homely ZX81. It might seem ridiculous but Mikro-Gen produce a Scramble for the old favourite; and, given the limitations of the machine, it's very good. No sound, no colour, extremely limited graphics but it is recognizably Scramble. It's all there - the rugged terrain, the missiles, even the bonus of a smart bomb. For the ZX81, it's very good value. And so to the definitive micro Scramble - Acornsoft's Rocket Raid for the BBC. This is without doubt the best available version for the trainee pilot. Each of its five stages is the one other games have to be measured against. There can be few more nerve-racking experiences in computer games - no. In life! than a trip through Rocket Raid's cavern. Shrieking and oscillating wildly the green Phizzers seem to occupy all the available space between the cavern's red walls. You slam on the brakes, you climb, you dive, you blast away frantically. But it's no good; either the Phizzers get you or the walls smash you to pieces. Thank God this is only training, and you've got as many ships as you need, however many end as scrap. Eventually you learn the secret; you have to find the rhythm of the Cavern. Ride with Phizzers, relax, kill only when necessary and you'll get through. Remember - it's not about points, it's about getting through. Rocket Raid's superb vivid graphics, its high-decibel sound and its speed all make it, despite its age, still the best version of Scramble on a home computer. Prove you've beaten the odds on this one and you might get to be the first Briton on the moon. Game: Rocket Raid Price: £9.95 Machine: BBC Joystick: Optional Supplier: Acornsoft Graphics: 9/10 Sound: 9/10 Ease Of Use: 8/10 Lasting Interest: 9/10 Overall: 9/10 Game: Airstrike 2 Price: £9.95 Machine: Atari 400, 800, XL Joystick: Necessary Supplier: English Software Co Graphics: 8/10 Sound: 7/10 Ease Of Use: 7/10 Lasting Interest: 8/10 Overall: 8/10 Game: Scram-20 Price: £5.95 Machine: Vic 20 Joystick: Optional Supplier: Artic Graphics: 8/10 Sound: 6/10 Ease Of Use: 5/10 Lasting Interest: 7/10 Overall: 7/10 Game: Whirlybird Run Price: £12.95 Machine: Dragon 32 Joystick: Necessary Supplier: Dragon Data Graphics: 6/10 Sound: 6/10 Ease Of Use: 6/10 Lasting Interest: 6/10 Overall: 6/10 Game: Penetrator Price: £5.95 Machine: Spectrum 48K Joystick: No Supplier: Melbourne House Graphics: 8/10 Sound: 6/10 Ease Of Use: 7/10 Lasting Interest: 7/10 Overall: 7/10 Game: Skramble Price: £7.95 Machine: Vic 20 Joystick: Optional Supplier: Sumlock Graphics: 4/10 Sound: 4/10 Ease Of Use: 5/10 Lasting Interest: 5/10 Overall: 5/10 Game: Skramble Price: £7.95 Machine: Commodore 64 Joystick: Necessary Supplier: Anirog Graphics: 7/10 Sound: 6/10 Ease Of Use: 6/10 Lasting Interest: 6/10 Overall: 6/10 Game: Scramble Price: £3.95 Machine: ZX81 Joystick: No Supplier: Mikro-Gen Graphics: 6/10 Sound: None Ease Of Use: 6/10 Lasting Interest: 6/10 Overall: 6/10 Game: Skramble Price: £8.00 Machine: Dragon 32 Joystick: Optional Supplier: Microdeal Graphics: 6/10 Sound: 5/10 Ease Of Use: 5/10 Lasting Interest: 6/10 Overall: 5/10 Game: Super Skramble! Price: £9.95 Machine: Commodore 64 Joystick: Optional Supplier: Terminal Graphics: 5/10 Sound: 5/10 Ease Of Use: 5/10 Lasting Interest: 5/10 Overall: 5/10 Game: Scramble Price: £5.95 Machine: Spectrum 16/48K Joystick: No Supplier: Mikro-Gen Graphics: 6/10 Sound: 6/10 Ease Of Use: 6/10 Lasting Interest: 6/10 Overall: 6/10 Game: Rocket Raider Price: £5.95 Machine: Spectrum 16/48K Joystick: No Supplier: C-Tech Graphics: 4/10 Sound: 4/10 Ease Of Use: 4/10 Lasting Interest: 4/10 Overall: 4/10

Crash #2Mar 1984 · p.49

Crash

Producer: C-Tech, 16K £5.95 This is the poor man's 'Penetrator' and no mistake. The inlay blurb promises a long range scan - but nothing appears on it except the extremely limited landscape available to fly over. Fly is hardly the word - you only move if the thrust button is held down, and when you do that nothing else an the game moves except the lowering fuel gauge. Hitting the fuel tanks replenishes your tank and anyone can knock them off without difficulty because the missiles are easily avoided and the flying saucers don't do anything. There's no danger, no thrills and no skill needed. Keyboard positions are fine and the end of life explosion is the most imaginative graphic in the game. One or two players, poorly compiled machine code, no joystick option. The inlay card states that pressing key '2' gives you 'up' and 'reverse'. They mean 'Z' gives you reverse.

Crash #1Feb 1984 · p.48

Crash

Producer: C-Tech, 16K £5.95 This is the poor man's 'Penetrator' and no mistake. The inlay blurb promises a long range scan - but nothing appears on it except the extremely limited landscape available to fly over. Fly is hardly the word - you only move if the thrust button is held down, and when you do that nothing else an the game moves except the lowering fuel gauge. Hitting the fuel tanks replenishes your tank and anyone can knock them off without difficulty because the missiles are easily avoided and the flying saucers don't do anything. There's no danger, no thrills and no skill needed. Keyboard positions are fine and the end of life explosion is the most imaginative graphic in the game. One or two players, poorly compiled machine code, no joystick option. The inlay card states that pressing key '2' gives you 'up' and 'reverse'. They mean 'Z' gives you reverse.

Your Computer #7Jul 1983 · p.62

Your Computer

Meirion Jones

FROM DEEP-SPACE ADVENTURES TO WORLDLY BOARD-GAMES IN MEIRION JONES' SURVEY Less than a year ago the appearance of Scrabble on disc for the Apple caused consternation among micro owners. The program defeated three-quarters of the humans who challenged it to a dual of words. At least Scrabblers could comfort themselves with the knowledge that they had been beaten by a £750 disc-based system. Now Psion has taken even that consolation away by launching an improved version of the game with a bigger dictionary and better graphics which will run on a £150 system - the 48K Spectrum and a cassette recorder. This illustrates the rate at which Spectrum software is improving. The latest releases include clever implementations of board- games like monopoly and arcade favourites such as Scramble, long and complicated Adventures with names like Knight's Quest and combinations of arcade and Adventure like Pixel's Trader. While serious and educational material software is still thin on the ground, programs like Hewson's Countries of the World show how much useful information can be packed into the Spectrum. MORE ORIGINALITY Unfortunately the standard is not uniformly high. Sometimes imagination is lacking. Bridge software still insists on marketing what it calls "an exciting game for two to six players". Yes, you guessed, it is boring old Hangman. At other times graphics are weak. Micromega sells a version of Roulette which features a roulette wheel which looks more like a flying saucer on an off day. There is still too high a percentage of unloadable tapes and of tapes which you wished had been unloadable. Davic Games Tape 1, for instance, features a game which has Tooth Monsters instead of ghosts, which is probably the dullest-ever version of Pac-Man. The Tooth Monsters themselves are about as threatening as a pair of jelly babies. If you want real tooth monsters try Imagine's excellent Molar Maul. This is a real nerve-tingler from the moment that an enormous set of gleaming teeth appears on the screen like something out of jaws. Armed only with a toothbrush and toothpaste you have to defend these dentures from swarms of evil bacteria. These germs go by the name of Dentorium Kamikazium which allows Imagine to talk about "the DK Menace" - a triple pun partly at the expense of Imagine's Ipswich-based rivals DK'tronics. Imagine's punsters are at work again on the cover of Arcadia where we are told we are fighting against the "deadly menace of the Atarian empire". Perhaps this explains why Sinclair owners have shown such enthusiasm for Arcadia because the game itself is just a lacklustre version of Galaxians. Much better is Imagine's Schizoids. If, like me, you have always wanted to be a bulldozer, Schizoids is the game for you. You are a bulldozer in outer space and your job is to push tumbling cubes and pyramids into a nearby black hole without falling in yourself. Perhaps this nearby anomaly in the space-time continuum affects the wavelength of light. At any rate the game itself is only in black and white. Pixel is another company which cannot resist veiled messages. Trader is part space Adventure and part arcade game. The Adventure, trading commodities between different worlds, is more convincing than the crude skill tests such as finding the right orbit when approaching a planet. Trader may well be bought as much for its attractive packaging - which includes a survival guide for the would-be Trader - as for the game itself. After buying supplies for your first trip you set out for the planet Psi where the inhabitants - yes, Psions - who look like a cross between Clive Sinclair's beard and a muppet ask you tiresome questions such as "What is the formula for carbon monoxide?" or "What is your first name?". Entering "Clive" as an answer elicits the response "What a strange name". So, for that matter, does any other reply. If disaster should strike, a caption will appear saying "Is this the end...?" The answer is "No" because Trader is a trilogy so there are another two complete parts to load from the tape. There are many more traditional text Adventures of the "Go south, open door, take gold" variety but the narrowness of the replies they will accept is often irritating. DOWN THE MINES Mikrogen's Mines of Saturn starts with a cheery "Have fun" and then proceeds to ask questions like "Tunnels lead N, S, E and W - what will you do?" Attempts to answer "N" or "go N" or even "go n" will not wash. It must be "go North" or nothing. At least Phipps' Knight's Quest has a 120-word vocabulary to help you on your damsel-ridden way to a castle in the air. Everest by Richard Shepherd Software is more of a strategy game than a straight Adventure. You have to take enough food and rope to climb the mountain and cope with every hazard. I enjoyed the climb but I never reached the summit - partly because the Sherpas are not what they used to be. When Sir Edmund Hillary climbed Everest for the first time he managed to find a Sherpa called Tensing. The time when you visit a Nepalese hill village to recruit porters you are asked to choose between Sherpas with names like Keith, Brian, Ron, Tim and Paul. Presumably they are ex-hippies, lost on the road to Katmandu. Things obviously still are what they used to be down at Mikrogen. If Andy Capp sends you into fits of laughter Mad Martha might just raise a smile. It is the same old story, boy meets girl, well, hen-pecked husband meets axe-happy wife - all very predictable. Mikrogen also sells arcade games like Cosmic Raiders - a competent impersonation of Defender with a long-range screen and grabbers. Melbourne House's variation on the same theme is called Penetrator. The display looks more like the arcade version of Scramble. A training facility to help you build up specific game skills is a good idea. C-Tech's Rocket Raider is yet another competent variant on similar lines. Artic offers a suicidally fast asteroids game called Cosmic Debris. Still in the arcades, both Elfin Software and Quicksilva produce robot battles which are of the Pac-Man-meets-Tanks variety. Elfin's Tobor has the more exciting opening titles but loses on points to Quicksilva's QS Frenzy whose exotic science-fiction plot seems to offer a better justification for the game. Speaking of Tanks, DK'tronics 3D Tanx was one of my favourite programs in the whole batch. You can track you gun barrel from side to side and adjust the elevation as you lob your shells at four lines of moving tanks which can fire back at you. Although the opposing tanks at first appear to be crawling across a structure that looks more like Brighton's West Pier than a battleground, this is one of my four games you might catch me paying to play in an arcade. JOIN THE PROFESSIONALS Artic's Combat Zone is another ambitious attempt at a Tank game. Your target and the landscape - a few pyramids on an invisible plane - look like refugees from Psion's Vu-3D program. They are very simple three-dimensional shapes but they change position smoothly and realistically as if you were walking past them in some world inside your Spectrum. You and your opponents fire fragments of cubist paintings at each other but the abstraction is not so important as the fact that you are playing the first real Spectrum game in three dimensions - Vu-3D itself is a Psion program which allows you to build up three dimensional objects on the screen and then rotate them, or float them towards you and back again. In effect it is a crude version of the mainframe programs which create the effects for films like Tron. ET makes an appearance too in an Abbex Adventure with voices called ETX. Unfortunately after loading pages of instructions about how I should phone home ending with the advice that I should treat any MI5 man who appeared as an enemy, the tape self-destructed. This left me with an unnerving impression of "the strength of Britain's security services. The secret police are certainly important in DK'tronics strategy game called Dictator. The setting is a banana republic. The instructions ominously point out that "your rule is measured in months". You have to balance political factions, army, secret police, peasants, landowners, guerillas and superpowers if you are to survive. Breaking into embassies would doubtless be all in a day's work for a dictator. So for all prospective saviours of the nation, Sinclair's Embassy Assault will come in useful. It is very much like those maze games which present your view. standing in the maze. Instead of trying to avoid a minotaur, this time you are looking for secret codes and the like. All this is enough to send you back into the arcades but Jet Pac's creators have moved from the arcades into home computing. Ultimate Play the Game's Jet Pac puts you into the position of an astronaut who has to build a rocket from the pieces he can find sitting on clouds around the screen. The scenario is not entirely convincing but it makes for a good game. The same cannot be said of the simulations by CCS. CCS's representations of the oil business, Dallas, running a printers, Print Room, and of international aviation, Airline, may be realistic but they are not very exciting. Although these were originally designed as training for middle management, livelier presentation would not necessarily have made them less useful. Hewson's simulations of air-traffic control, Heathrow, and the Nightflite flight simulator are more convincing. Board-games seem to transfer particularly well to the Spectrum. Psion's Scrabble has already been recommended. With its four levels of play and 11,000-word dictionary it can offer almost as tough opposition as you could want. There are also two different approaches to that old favourite Monopoly. Automonopoli offers a continuous display of the part of the board around your current position. This display moves smoothly when the dice are thrown. Do Not Pass Go from Workforce has a less interesting display but at least shows the whole board all the time. Automonopoli allows you to personalise the program with the names of players and both programs give the option of being either a board for humans to play on or of letting the computer join in as a player. In each case the computer becomes a soft opponent once you have reached the stage of building houses and hotels. If you have ever wandered into a rundown dockland hotel or pub and been confronted by the sort of balding drunk who says he used to sail the seven seas and boasts that he can name the capital of any country you care to choose, I can reveal his secret. At home he has a Spectrum with Hewson's Countries of the World up and running on it. At the touch of a button it will remind you that N'djamena is the capital of Chad or that Yaounde is the capital of Cameroon. In the corner of the pub someone with probably be playing a video game not unlike Firebirds. Softek's Firebirds is a Galaxians-type game distinguished by good croaking noises from the birds. Still on the subject of sound effects Workforce's Jaws Revenge is very noisy and fun. The graphics are great. You are a shark and you are after the divers and- boats which are after you. Mined Out from Quicksilva is a very strange version of Mines. It is subtitled "Rescue Bill the worm from certain old age" and if you find a way through the first minefield you then have to rescue damsels in distress. Someone at Quicksilva has been playing too many Adventure games and it is beginning to show. The last words on the cassette packet read "the image fades to soft focus which is replaced by waves falling on a rocky shore, except in Bill's dream there are no waves or soft focus..." It is certainly time that software cassettes carried a government health warning. Company: Abbex Game: ETX Memory: 16/48K Price: £5.95 Company: Artic Game: 3D Combat Zone Memory: 48K Price: £5.95 Company: Artic Game: Cosmic Debris Memory: 48K Price: £4.95 Company: Automata Game: Automonopoli Memory: 16/48K Price: £6 Company: Bridge Game: Lynchmob Memory: 16K Price: £6.50 Company: CCS Software Game: Dallas Memory: 48K Price: £6 Company: C-Tech Game: Rocket Raider Memory: 16K Price: £6.50 Company: DK'Tronics Game: 3D Tanx Memory: 16/48K Price: £4.95 Company: DK'Tronics Game: Dictator Memory: 48K Price: £4.95 Company: Elfin Game: Tobor Memory: 48K Price: £7.95 Company: Hewson Game: Heathrow Memory: 16/48K Price: £7.95 Company: Hewson Game: Countries of the World Memory: 16/48K Price: £5.95 Company: Imagine Game: Molar Maul Memory: 16/48K Price: £5.50 Company: Imagine Game: Arcadia Memory: 16/48K Price: £5.50 Company: Imagine Game: Schizoids Memory: 16/48K Price: £5.50 Company: Melbourne House Game: Penetrator Memory: 48K Price: £6.95 Company: Micromega Game: Roulette Memory: 16/48K Price: £4.95 Company: Mikrogen Game: Cosmic Raiders Memory: 16/48K Price: £5.95 Company: Mikrogen Game: Mines of Saturn Memory: 48K Price: £5.95 Company: Mikrogen Game: Mad Martha Memory: 48K Price: £6.95 Company: Phipps Game: Knight's Quest Memory: 48K Price: £5.95 Company: Psion Game: Scrabble Memory: 48K Price: £15.95 Company: Psion Game: Vu-3D Memory: 48K Price: £9.95 Company: Quicksilva Game: Frenzy Memory: 16/48K Price: £4.95 Company: Quicksilva Game: Trader Memory: 16/48K Price: £9.95 Company: Quicksilva Game: Mined Out Memory: 48K Price: £4.95 Company: Richard Shepherd Game: Everest Ascent Memory: 48K Price: £6.50 Company: Sinclair Research Game: Embassy Assault Memory: 16/48K Price: £4.95 Company: Softek Game: Firebirds Memory: 16K Price: £5.95 Company: Ultimate Play The Game Game: Jet Pac Memory: 16/48K Price: £5.50 Company: Workforce Game: Do Not Pass Go Memory: 48K Price: £6.95 Company: Workforce Game: Jaws Revenge Memory: 16/48K Price: £5.95

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