Sinclair Library

Rocman

Arcade Game: Adventure · ZX-Spectrum 48K · 1 players

Magic Team · 1986

Also known as Rockman (English)

Game map 1 of 6
Game map
Not rated yetSign in to rate it

Discussion

Nobody has started a thread about this yet.

Start a thread

Remarks

The Budgie Budget Software release probably never happened. This release is mentioned on Sinclair User #60 with a price tag of £2.99 but later in the year the game got released by Alligata at £1.99 (and reviewed again on Sinclair User #67).

Releases

Play

Documents

Other files

Files and rights

No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.

Credits

Sign in to credit somebody, or say what these people did.

Scores

In the magazines

  • Sinclair User #601987 · Overall3/5
  • Sinclair User #671987 · Overall7/10
  • Crash #441987 · Overall57%
  • ACE (Advanced Computer Entertainment) #11987 · Ace Rating702/1000

Elsewhere on the web

  • WorldOfSpectrum 26 votes7.38

In the magazines 8

Sinclair User #67Oct 1987 · p.867/107/10

Sinclair User

Overall 7/10

Tony Dillon 7/10

Label: Alligata Author: Xavi Martin Pucke Price: £1.99 Memory: 48K/128K Joystick: various Reviewer: Tony Dillon Rockman... Roc... roc.. ro.ro.ro.. rockman! Yes, believe it or not, this is what your Spectrum will scream. Were it not for the wonderful digitised speech, this game would maybe be pretty average but, as it is, it isn't. You are Rockman, stuck in a vaguely Wally-style world rescuing the Holy Grail from the caves of Sabhatez. Collect keys, hearts and scrolls to get through. Keys to open doors, scrolls to get past guards and hearts keep you alive. Also 12 cups have to be found to piece together a shield. Rockman is quite taxing to play - just about worth buying at the price for the game alone - but it's the sound that really brings the game out. Along with the digitised speech at the start, there is a good title tune and some terrific spot effects during the game.

ACE (Advanced Computer Entertainment) #1Oct 1987 · p.673/73/75/73/7702/1000702/1000

ACE (Advanced Computer Entertainment)

Visual Effects 3/7

Audio 3/7

IQ Factor 5/7

Fun Factor 3/7

Ace Rating 702/1000

Andy Smith 702/1000

Supplier: Alligata Version Tested: Spectrum Rockman, as it says on the inlay card, or Rocman as it says on the screen, is an arcade style adventure in which your mission is to find the Holy Grail. Your reward is the hand in marriage of a Middle eastern princess plus half of her father's kingdom. Sounds attractive? Well, read on. A window opens on the screen to show you standing at the start of your journey. Using a joystick or keys to go left-right, jump area, which is of the two dimensional, viewed side-on variety. Along the way you will find various keys which have to be picked up to enable you to gain access to other locations. You only have one life in this game but you are allowed to make three mistakes. A portrait of your good self at the base of the screen changes colour with each mistake - from yellow, through green to red before you die on your fourth mistake. Hearts, found throughout the game, should be collected as they allow a mistake to be made without your image turning colour. Also to be collected are twelve goblets, each of which will get a part of the shield you have to complete to finish your task. Sound is used well, with an interesting title tune and nice walking noises as Rockman ambles on his merry way - leave Rockman alone for a couple of minutes and he turns to face you before doing a little dance until you press a key and resume play. Graphics, too, are suitably cute. Rockman is an enjoyable and humourous game with enough fun to give you a run for your money. Reviewer: Andy Smith RELEASE BOX Spectrum, £1.99cs, Out Now Predicted Interest Curve 1 min: 4/10 1 hour: 7/10 1 day: 6.5/10 1 week: 6/10 1 month: 2/10 1 year: 0/10

Crash #44Sep 1987 · p.2267%60%56%53%57%52%49%70%

Crash

Presentation 67%

Graphics 60%

Playability 56%

Addictive Qualities 53%

Overall 57%

Ben Stone 52%

Mike Dunn 49%

Nick Roberts 70%

Producer: Alligata Retail Price: £2.99 Author: Xavi Martin Pucke In times gone by, when knights were bold and crusaders roamed the land, the French (not satisfied with Golden Delicious and Citroen carts) held the treasured Holy Grail. In an attempt to keep this relic of the Last Supper, they stashed the wooden wonder deep within the Caves of Sabhatez in central France. Now around this time Richard the Lionheart and a few trusted companions had booked their summer holidays in Jerusalem (apparently it's very nice at that time of year). On their way back, with holiday souveniers of the treasure in Solomon's temple in hand, they decided to stop a few (k)nights and put up tents in a little field near Toulouse - next to the Caves Of Sabhatez! But the French king wasn't too happy with all these foreigners using his favourite holiday spot as a camp site. He was so incensed that, with the Pope's blessing, he sent French troops to move these sword-swingers on and protect the ancient remains. A great bloody battle arose with both sides taking heavy losses. And when all the excitement had subsided, both the Englishman's treasure and the Holy Grail had disappeared without a trace. Hundreds of years passed, and the chalice was treated as little more than an ancient legend - till recently, when a wealthy Middle Eastern king sent a message out to archaeologists worldwide with the news that a reward lies waiting for any Indiana Jones-type character who can find the Holy Grail after all these years. For the lucky man… not the usual holiday for two in Hawaii or a flight on Concorde, but the hand in marriage of the king's delectable young daughter and, of course, half of the kingdom. Only one person comes forward for this 'challenge of the century', a loner of whom we know nothing, Rockman. In Alligata's Rockman (referred to in the game as Rocman - INCONSISTENT SPELLING SHOCK), you are the fearless mercenary making your way through subterranean caverns and caves in a search for the Holy Grail. As all adventurers know, keys and scrolls must be collected at every opportunity so you can roam through unexplored underground areas, avoiding the guards scattered throughout the mysterious hollows. And on your quest through the labyrinthine structure you'll come across 12 ancient goblets, which must be gathered to form a magic shield. Only with this do you have any hope of finally taking hold of the Holy Grail and the King's only daughter… COMMENTS Joysticks: Kempston, Sinclair Graphics: jerky scrolling, otherwise above average Sound: strange speech... Options: one skill level

He may look a bit like a sissy, but that's just Rockman's ancient trendy dress.

Sinclair User #60Mar 1987 · p.863/53/5

Sinclair User

Overall 3/5

Jerry Muir 3/5

Label: Budgie Author: Xavi Martin Puche Price: £2.99 Joystick: Cursor, Sinclair, Kempston Memory: 48K/128K Reviewer: Jerry Muir There are games with simple plots, games with indescribably complex plots, but with Rocman I'm afraid the plot will be mostly guesswork, because it arrived hot from Hispania, without even an inlay card. But Jim tells me it concerns a quest for a mislaid Grail! The synthesised speech is an indication of the polish that's gone into Rocman. The idea of a Roman (though he may be from modern day Barcelona, on his way to a fancy dress ball, for all I know) who has to trudge around, picking up objects and avoiding gliding eyeballs in caves, isn't going to win too many awards for originality. But do a thing with enough style and you can still save the day. The thought that has gone into the scrolling scenery has really paid off, as you set your Rocam roamin' through an exotic landscape. Rocman himself is a fair size figure, large enough to show off an enthusiastic grin. The only side effect of his size is that timing jump, to avoid the eyeball nasties, is tricky, and his pace is perhaps a trifle plodding, (probably a result of all that marching round, dividing Gaul into three parts). The game's construction is a little formulaeic, so that if you pick up an object, you won't have to walk far before you find a use for it! So, whenever you find a heart, which gives you a boost of extra strength, you can be sure that there's a sudden drop ahead to use it up. But this is a budget game and there's enough in it to make it an amusing diversion, even if you can't help wishing that the programming and graphic skills could be used to a rather more original end. next time.

Hack/Poke2
Review1
Preview1

Related

Reviews from people here

Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.

This entry89% complete

No language recorded.

Sign in to correct or add to this.

See what has changed about this entry

Share this entry

Hold the rights to this and want it taken down?