Battle Command
Arcade Game: Shoot-em-up · ZX-Spectrum 128K · 1 players · English
Ocean Software Ltd · 1991 · Pound sterling 10.99 · Pound sterling 15.99 disk
Discussion
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Credits
Gary McNamara art was used only in the advert.
- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 1991Ocean Software LtdPound sterling 10.99 · Pound sterling 15.99 disk
- 1991Erbe Software S.A.
Play
- BattleCommand.tzx.zipTape image English85 KB
- BattleCommand.tap.zipTape image English78 KB
- BattleCommand(ErbeSoftwareS.A.).tzx.zipTape image English77 KB
Documents
- BattleCommand(MULTI-LANG).pdfInstructions Multi-language: English, French, German4,072 KB
- BattleCommand.txtInstructions English8 KB
Music
- BattleCommand.ay.zipRipped in-game/theme music in AY format 2 KB
Other files
- Battle Command (1990)(Ocean Software).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Stephen Heycredited
- Bryan Redmancredited
- Jonathan Dunncredited
- Gary McNamaraInlay/Poster Art
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Awards
Scores
In the magazines
- Sinclair User #1111991 · Overall85%
- Sinclair User #1161991 · Overall85%
- Your Sinclair #671991 · Overall86%
- Crash #861991 · Overall94%
- Crash #911991 · Overall94%
Elsewhere on the web
- WorldOfSpectrum 22 votes7.80
In the magazines 34
Sinclair User #116Oct 1991 · p.35Sinclair User Silver89%77%84%79%85%85%
Sinclair UserSinclair User Silver
Graphics 89%
Sound 77%
Playability 84%
Lastability 79%
Overall 85%
Garth Sumpter
Ian Watson 85%
Steve Keen
Label: Ocean Memory: 48K/128K Reviewer: Ian Watson What a length of time this has taken to get to the shops. We reviewed it a few months ago but Ocean said that they have since worked on the game still further so could we "Re-review it in its new, all-signing, all-dancing form?" We gave it to the non-signing, disco disaster IAN WATSON for a first impression.. (which was Tommy Cooper and was crap so we hit him - just like that!) An arcade/strategy game set in a 'near future alternate reality' (a bit of wasteland featuring such futuristic innovation as roads and rivers!). Battle Command does its utmost to be wild and action packed, combining all the thrills of driving a tank with the military responsibility of having a massively important mission to complete. Sadly though this nowhere nearly as exciting as it sounds as Battle Command simulates reality so well that you soon find that driving tanks involves long periods of doing just that - driving around with nothing more interesting than the horizon to shoot at. Thus you may spend several minutes equipping your tank with rocket launchers and turbo lasers and pouring over your mission briefing and terrain plan (erm, I think that's a map folks), in order to get most of the way to a target before anything happens. So, it's especially important that the host of options to add some zest to the proceedings. Each separate mission features a new tactical twist (night manoeuvres, hostage rescue, convoy defence etc), and obviously if you're looking for trouble (da da, da da) then you have come to the right place, where the various tanks are more than willing to fire wildly explosive black squares of colour at you. What makes Battle Command quite so unspecial is that once completed, the missions really pose little problem, and any attempts to relive old glories will see the player just going through the motions. A surprisingly unastounding game. Mission completed. Return to pick up point.
A wise old brown owl once said "Don't go anywhere without a map!'
Darkness pah! That's no problem. our tanks got more extras than the Garth Mobile! Give me a G! G...
Take cover! Incoming pyramids!!!
This is the all important damage and repair screen. Here it's won or lost buster!
Tanks are extremely interesting things as recent events in the Soviet Union have more than adequately shown. If it hadn't been for one extremely brave protester lying in front of a whole phalanx of the bleeders, they would have rolled right into The Kremlin and where would we have been then? (Oh, a hearty HURRAH! to Boris Yeltsin, the favourite of the Russian people and probably the next licence that someone should sign up for a game...) Yes, there's no denying that tanks are directly connected to Earth shattering events and people. For example, did you know that the manager of top Black Country popsters Ned's Atomic Dustbin is called Tank? You get all the best trivia here at SU. A very famous type of tank is The Chieftain. Other famous chieftains include Sitting Bull, Running Wolf and Atilla The Hun (eh?). There also an Irish folk band called The Chieftains who are bit like The Pogues only not as good. One thing to remember though; if one of The Chieftains says 'tanks' to you he's not talking about the May Day parade, he's just being polite in a thick Irish accent. If he says 'bazooka' however, then he's definitely talking about high powered weaponry. The first tank was 'No 1 Lincoln' modified to become 'Little Willie' built by William Foster & Co Ltd of Lincoln. Tanks were first taken into action at the battle of Flers-Courcelette in Finland, no sorry France, on 15 Sep 1916.
Crash #91Aug 1991 · p.5694%
Overall 94%
EXCELLENT CITY Hello there, punters. Buying games is a tricky business, isn't it? As soon as one game reaches the shops there's something else on the way that looks even better. Decisions, decisions. But now, help is at hand - simply jump on the CRASH groovy train and take a ride to Excellent City where all the best games of the last few months reside. BATTLE COMMAND Ocean £10.99 cassette only, 128k only The forces of the North and South are at war in Ocean's latest sim, Battle Command. An all-out strike is impossible - their nuclear stockpiles are evenly matched - so guerilla tactics have to be employed. To this end, the Mauler tank was invented, and now you, as the North's top fighter, must complete a series of tough missions to swing the war in your favour. A range of devastating weapons are at your disposal - including a 120mm cannon, missiles and mortars - and all are needed to get through the hordes of enemy vehicles. Gameplay is hugely entertaining and, surprisingly, an itchy trigger finger is needed more than brainpower!
Your Sinclair #67Jul 1991 · p.5484%84%87%85%86%86%
Life Expectancy 84%
Instant Appeal 84%
Graphics 87%
Addictiveness 85%
Overall 86%
James Leach 86%
Ocean £10.99 cass Reviewer: James Leach Hmm, I've got an idea. Let's briefly zip forward to the distant future, shall we, Spec-chums? Okay, hold on tight. Whoosh! There, we've done it. Now let's see what's going down in the next century. Oh dear, there seems to be a bit of a war going on. Tut tut. You'd think in the future people would've sorted out their disputes properly, wouldn't you? But blimey - just look at that machinery! In Battle Command you're given something called a Mauler. Basically it's a big tank with missiles, mines and a large gun that could have your eye out as quick as, erm, a very quick thing. This rather spanky bit of kit is to help you complete 10 separate missions. Sounds easy? Well just take that smile off your face right this instant, young man, because it isn't (well, not all of it). It's actually rather reminiscent of that prehistoric coin-op Battlezone. You move round a 3D vector landscape, peeping out of the front of your tank, targetting things and blowing them up. The problem is that many of them want to blow you up instead. TANKS A BUNCH So what happens then? Well, the first thing to do (after choosing the mission) is equip your tank. You'll need a turret with a 120mm gun and 80 rounds of ammo, but you can also select homing missiles, mines or duster bombs. There's a fairly wide choice of other dangerous gear, all of which will certainly come in handy for different missions. Once you've loaded up, you climb in and, yep, things all look pretty tank-like (as you'd expect, really). There's your radar display, a compass, weapons consoles and a speed indicator (as well as a load of other gubbins which will probably come in handy at some point). Now, if you're ready for warfare, it's time to move out (they always say that in the best war movies). The first impression you get is that it's all very last and smooth. You fairly tear around the landscape, spinning from side to side to avoid the scummy enemy swine who try to blast you with their missiles and shells. To get rid of them, just flick the tank onto the correct heading and open fire. If you've armed up with missiles yourself then they lock on automatically, and you don't need to bother keeping the target in view. This is seriously useful when you're surrounded and you've got to move fast. All the vector graphics are done well, and anything you hit tends to explode with chunks flying all over the shop. In fact, it's great fun motoring around just blowing up everything willy-nilly. Luckily the map and layout change with each mission, so you don't get bored with the same setting (and if you do, well you can just blow it all up, hem hem). SHOOTING FROM THE HIP So it may be very un-snail-like, but is it fun as well? The answer, Spec-chums, is most definitely yes (thank goodness). The enemy are fairly easy to take out one by one, but they still manage to get a hit or two in before you smash them into tiny pieces. What's more, the blimmin' cheaters tend to go round in little groups, so while you're taking out one, the others are sneaking off behind you to fill your behind with hot lead. Very painful indeed! There's certainly plenty of action in Battle Command. Ten missions, loads of different weapons and enemy tanks that behave differently every time all adds up up to more variety than a large chest packed full of very different things. So - quibbles? Well, some of the missions are pretty easy as the enemy tanks can be incredibly stupid and just sit there, waiting for you to slam them with a few 120mm shells. And your tank seems to think its much slimmer than it actually is - so you keep colliding with hills and buildings. But that's about it really. Battle Command could just as easily be called Battlezone '91. The only big difference is all the new 3D stuff like trees and hills. And it's certainly good stuff. If the idea of big pieces of metal chewing up the countryside sounds okay to you then this comes highly recommended.
And it's victory for the good guys!
Ooh. It's so dark and scary! Your infra-red shows a tank and a chopper buzzing around, obviously up to no good whatsoever. (So let's creep up and pounce on 'em, eh?)
This choo-choo train's racing down the track a bit fast. (Probably cause it knows I'm about to blast it!)
This is where you find out how much damage's been done to your Mauler. Mmm, not too much, by the look of it. (Yet!)
Sinclair User #111May 1991 · p.12Sinclair User Silver89%69%79%84%85%85%
Sinclair UserSinclair User Silver
Graphics 89%
Sound 69%
Playability 79%
Lastability 84%
Overall 85%
Steve Keen 85%
Label: Ocean Author: Realtime Memory: 48K/128K Price: £ Tape, £14.99 Disk Reviewer: Steve Keen No doubt everyone is totally familiar with Battle Command, well those of you who are intelligent enough to be regular readers are, as this fabo metal muncher was previewed and actually given away as a playable demo in the Nov. Ish. And what a demo - but a good demo does not a good game make - or does it? But just for the deadheads out there who missed out here's the low down again. You are in the driving seat of the Mauler tank, bashing its way through a 3D landscape blasting anything mean, green un-seen. The name of this game is destruction and no battle field veteran has been better equipped. Amongst the tanks devastating arsenal are SAM missiles, IR missiles, Radar air to surface/surface to air missiles, mortar, wire guided missiles, chaff flares to deflect incoming rockets that have locked on to your beast and other war toys either to be found or that come as standard. This is a game that anyone could get into. There are a variety of different missions including Hideout, where you have to search out and destroy a secret weapons base and Satellite, requiring the retrieval of a spy orb that has landed in enemy territory. Tactical play through out is essential and often it's better to run away and fight another day than stand and be bravely mangled. The 3D on the tanks is quite spectacular and hiding behind trees and mountains vital to survival. One final word of warning though don't get too good at Battle Command, you could find yourself drafted!
TANX FAX Tanks were first built in Britain in 1915. The total weight of crew, ammunition, gun and mounting in a tank amounts to less than 10% of it's weight. The heaviest tank ever to be constructed was the German Panzer Kampfwagen Maus II, weighting in a 189 tons. The United Kingdom's military manpower is 327,100 (1986) while the USSR's numbers some 5.5 million (more than double that of the U.S.A). The shortest war on record was that bewteen the UK and Zanzibar which started at 9.02am on the 27th August 1896 and finished 38 minutes later on the same morning. This has nothing what-so-ever to do with tanks but we thought you'd like to know. The most costly war in terms of human life was World War II in which nearly 55 million people lost their lives. 25 million of these were Russian. War is expensive kids, don't play and don't pay unless there is NO alternative.
There is no cheat for Battle Command that we can find (yet), but don't fret - here are some tips to keep you alive that little bit longer. Avoid tanks if you can. Missiles are quick and the best defence against them. If you see a mobile radio vehicle, hit it! They track your position and call in tanks to the area while throwing mortars at you to boot! Hide behind mountains and nip through clumps of trees to protect yourself from shells. Use roads for rapid movement to leave enemy tanks behind. Watch out for gun emplacements along the route though as they're fast to rotate and take 2 hits to destroy. SAM missiles are best against slow A-10's and helicopters - the spy planes are frequent and can easily dodge missiles so don't waste your energy on them. Watch out for tanks coming up behind while your lining up an aircraft using the SAM sights.
Crash #86Mar 1991 · p.43Crash Smash94%92%80%93%90%94%95%93%
Presentation 94%
Graphics 92%
Sound 80%
Playability 93%
Addictivity 90%
Overall 94%
Mark Caswell 95%
Richard Eddy 93%
Ocean £10.99/£15.99 128K only Set in the near future on a parallel world, Battle Command takes us to a battlefield where in ten years of conflict the forces of the north and south are at a stalemate. The defensive capabilities of both sides are so great that an all-out battle would end in Armageddon, so small guerilla-style attacks are encouraged. It's as a brave northern warrior that you board the latest in tank technology, the impressively named Mauler. You have ten missions to attempt: Blast 'Em, Missile Battery, Hostage Rescue, Railway Ambush, Night Moves, Grand Finale, Satellite Search, River Raid, Hideout and Escort Duty. Each mission needs a different mixture of blasting and strategy skills. Most of the time you simply have to destroy targets, but in a couple of the missions you have to find the target first (logical). Once a mission is selected, a brief text message identifies the target(s), while a map points you in the right direction. When the information's been digested, you're ready to arm up. For this there's a range of weaponry, including a 120mm turret gun, rockets, mortars, chaff and flare launchers. You view the hostile terrain through the tank's viewport. Surrounding the viewport are the many dials and switches used to control the Mauler (activated by pressing various keys). There are four weapon pods, a binocular view, infra-red night scope and a radio beacon to summon a helicopter ally at the end of the mission. And the programmers, Realtime Software, are such nice people they've allowed you to access the mission map and text if you get lost! The enemy are out in force in most missions and they play for keeps. Tanks are fairly easy to destroy with a well-placed shell or missile, but watch your back when up against the likes of a rocket launcher. Good luck soldier, you'll need it. It took Realtime around two years to program their last game, Carrier Command, and guess what? Yes, Battle Command has taken the same amount of time to appear. But was it worth the wait? The answer is a resounding 'yes'! The graphics are up to Realtime's high standards, wireframe and shaded sprites blending to create good looking and very fast moving vehicles. Playability is also excellent, each of the ten missions calling for different degrees of blasting and strategy skills. Battle Command's tough, there's no doubt of that, but it gets a big thumbs up from me. MARK 95%
It may look like the back of a telly, but that's a military installation so it's probably best to blow it up.
Select missions from the list and a short briefing appears on the right.
Switch on your infra-red sights and you can seen in the dark (eating carrots helps, too).
Full-page ad15
- Sinclair User #118Dec 1991 · p.12
- Your Sinclair #72Dec 1991 · p.7
- C&VG (Computer & Video Games) #121Dec 1991 · p.85
- Crash #92Sep 1991 · p.3
- Sinclair User #114Aug 1991 · p.2
- Your Sinclair #68Aug 1991 · p.68
- C&VG (Computer & Video Games) #117Aug 1991 · p.7
- Sinclair User #113Jul 1991 · p.21
- ACE (Advanced Computer Entertainment) #46Jul 1991 · p.13
- Your Sinclair #67Jul 1991 · p.68
- C&VG (Computer & Video Games) #115Jun 1991 · p.35
- Your Sinclair #66Jun 1991 · p.44
- Your Sinclair #63Mar 1991 · p.8
- Your Sinclair #61Jan 1991 · p.40
- Sinclair User #104Oct 1990 · p.55
News/Note5
- New Computer Express #139Jul 1991 · p.23
- Your Sinclair #51Mar 1990 · p.7
- The Games Machine #27Feb 1990 · p.14
- Crash #72Jan 1990 · p.26
- Your Sinclair #49Jan 1990 · p.7
Preview3
- MicroHobby #216Dec 1991 · p.7
- Your Sinclair #63Mar 1991 · p.26
- The Games Machine #25Dec 1989 · p.8
Review2
- ZX MagazínMar 1993 · p.6
- MicroHobby #213Sep 1991 · p.32
CompoResult1
- Your Sinclair #70Oct 1991 · p.63
CompoEntry1
- Your Sinclair #67Jul 1991 · p.57
Tips1
- Sinclair User #108Feb 1991 · p.16
CoverGame1
- Sinclair User #105Nov 1990 · p.6
Related
- Compilations
- Sinclair User issue 105: Six of the Best 1
- Ports
- (Amstrad CPC), (Commodore 64), (Amiga), (Atari ST)
- Same entry at
- Spectrum ComputingZXInfo
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