Sinclair Library

Sabotage

Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 1 players · English

Zeppelin Games Ltd · 1988 · Pound sterling 2.99

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Kempston Joystick

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In the magazines

  • Sinclair User #751988 · Overall8/10
  • Your Sinclair #311988 · Overall6/10
  • Crash #531988 · Overall53%
  • Your Sinclair #801992 · Sabotage55%

Elsewhere on the web

  • WorldOfSpectrum 12 votes6.17

In the magazines 11

Your Sinclair #31Jul 1988 · p.796/106/10

Your Sinclair

Overall 6/10

Nat Pryce 6/10

BARGAIN BASEMENT And down in the Cheapies Emporium this wee (nothing over £3 considered), is Bristol's answer to Billy Idol, Nat Pryce! SABOTAGE Zeppelin Games £2.99 Reviewer: Nat Pryce Wo-oh-oh-oh Sabotaaage. Things are never quite the way they seem... dum de dum de... Yes well, apologies to Stan Ridgeway for that terrible rendition of his tune, and I know I've got the words a bit wrong, but it's a bit more relevent that way. 'Cos just when you think that Sabotage is a pretty good scrolling shooter, it suddenly turns into a naff maze game. Do you like it? Norralot! You start off with the scenery scrolling smoothly down the screen, and streams of alien cannon fodder flying in front of your guns. Get far enough through the level and a huge ship appears which takes several shots to destroy. Then all of a sudden you're plopped into a maze of blocks and must rush through and collect a piece of blueprint which is under a dustbin lid for some reason. Escape with the blueprint and you can enter the next level. As scrolling shoot 'em ups go, Sabotage isn't bad, but I can think of many better games, even at this price.

Read it at Your Sinclair Rock'n'Roll Years

Sinclair User #75Jun 1988 · p.448/108/10

Sinclair User

Overall 8/10

Tony Dillon 8/10

Label: Zeppelin Author: Nicky Rutter Price: £2.99 Memory: 48K/128K Joystick: various Reviewer: Tony Dillon Oh woe! Woe again. Our happy planet is under attack and is practically falling apart because of the never ending waves of armed spaceships. Why are these ships attacking? Who knows. All you need to know actually is that you are a mercenary who has been hired to help destroy the might of the hideous 20-headed 3-tentacled aliens who now control a reign of terror over said planet. Thankfully, you're not alone. The aliens are organised into 8 groups, and a 5th columnist rebel has smuggled him/herself aboard each of the sector HQs. You must make contact with them and collect pieces of blueprint they give you. Only with the blueprint safely in your hands will you have any hope of saving your planet and its people. Enough of this tosh. Sabotage is nothing new. I don't care what impression I just gave you. I know the plot makes the game sound wildly exciting. I know the plot gives the impression of stunning originality. But the game is, in fact, simply Lightforce without the bells, whistles and colour. For those of you who read Crash, and therefore have absolutely no idea what Lightforce is and are probably not allowed to use sharp instruments, such as candles, this means that Sabotage is a vertically-scrolling shoot-everything-that-moves-em-up. You control a single spaceship up a series of vertical 'corridors' and have to defend yourself from incessant attacks by waves of marauding enemy craft. There are asteroid fields to navigate, plus the maze of birds. Huh, you say, what maze of birds? Oh, didn't I mention them? After you have passed through the level, you meet the normal multi-hit mothership. Hit her a few times, which is really easy to do, and she'll explode. You then land your ship on the runway at the end of each level, and you're into the sub-game. A small maze appears, with you at one end and the 5th C. rebel in the middle. You have to work your way through the maze and avoid the divebombing birds which appear at the top of the screen, wait a few seconds, then fly directly downwards and vanish at the bottom. One you reach the 5CR, you collect the piece of blueprint, and it's time to trot off to the next level Trot, trot, trot. Sabotage is a very good game. Not it's not often you hear me say that. I like it because it plays very well, although your ship moves very slowly, too slowly for any really fast joystick waggling. Still, you can speed it up temporarily by collecting a speed icon. Unfortunately the speed doesn't last very long and you soon find yourself back at snails' pace. Graphics are average for this kind of game. Your ship is animate, well enough and the crafts move very smoothly. The aliens are varied enough to be interesting, though things do get a bit repetitive. A very playable shoot em up, and one that has done Zeppelin proud. One of the better budget releases around, it makes you want to see more from Zeppelin.

Crash #53Jun 1988 · p.8650%50%53%55%53%60%35%

Crash

Presentation 50%

Graphics 50%

Playability 53%

Addictive Qualities 55%

Overall 53%

Kati Hamza 60%

Paul Sumner 35%

Producer: Zeppelin Games Retail Price: £2.99 Author: Nicky Rutter The eight sectors of your planet are under alien attack. As a trained mercenary you do not hesitate in volunteering to clear each sector of enemy craft and hunt out the vital pieces of a blueprint which, when assembled, allow your ship's weapon computer to lock on to the alien leader's mothercraft. The player hurtles through space over a vertically scrolling background of futuristic structures, bridges and platforms. Hostile enemy craft appear in various formations from above, and collision with any of these causes instant death. Collectable lettered icons temporarily improve the defensive equipment of the player's craft. Forcefields provide a few moments of invulnerability, and pockets of gravitational acceleration increase speed. Following a climactic confrontation with the sector's mothership, the players vessel automatically lands in the alien camp. The player is transported into a maze of passages viewed from above. Carefully avoiding the deadly flight of deadly birds, the complex is negotiated in order to collect a section of blueprint and return safely to the ship. Successful completion of a level rewards the player with a password to the next, and the appropriate password allows access to any level at the beginning of the game. Once all the blueprints have been collected the alien leader's fate is sealed. COMMENTS Joysticks: Kempston, Sinclair Graphics: oversized monochrome graphics on first stage - tiny and tiny and colourful on the second Sound: mediocre sound effects

It's all a (Light)farce.

Hit - Pack 2 carries this game and has 2 references of its own.

Hack/Poke4
Review2
Tips1
Advert1

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Hit - Pack 2, Poke City
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(Amstrad CPC), (Commodore 64)

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