The Sacred Armour of Antiriad
Arcade Game: Adventure · ZX-Spectrum 48K · 1 players
Palace Software · Oct 1986 · Pound sterling 8.99
Also known as Die Heilige Rustung des Antiriad (German), La Armadura Sagrada de Antiriad (Spanish), La Armadura Sagrada de Antiriad (Spanish)
Discussion
Nobody has started a thread about this yet.
Remarks
ZXSR: Came with a comic book of the events leading up to the start of the game.
Awards
Winner of the Year's Best - 1986 Awards - Arcade adventure.
- Control Option
- Interface 2 (right), Kempston Joystick, Redefineable keys
Releases
- 23 Oct 1986Palace SoftwarePound sterling 8.99
- UnknownEDOS
- 1986Erbe Software S.A. Sold as La Armadura Sagrada de Antiriad
- 1986Hi-Tec Software Ltd
- 1986IBSA Sold as La Armadura Sagrada de Antiriad
- 1986Silverbird Software LtdPound sterling 1.99
- 1986Palace Software Sold as Die Heilige Rustung des Antiriad
Play
- sacredarmour.rzxRZX playback file
- SacredArmourOfAntiriadThe(HeiligeRustungDesAntiriadDie)(unknown).z80.zipSnapshot image German30 KB
- SacredArmourOfAntiriadThe.tzx.zipTape image English59 KB
- SacredArmourOfAntiriadThe.tap.zipTape image English33 KB
- SacredArmourOfAntiriadThe(Hi-TecSoftwareLtd).tzx.zipTape image English29 KB
- SacredArmourOfAntiriadThe(ArmaduraSagradaDeAntiriadLa)(IBSA).tzx.zipTape image Spanish30 KB
- SacredArmourOfAntiriadThe(SilverbirdSoftwareLtd).tzx.zipTape image English50 KB
- SacredArmourOfAntiriadThe.tzx.zipTape image German29 KB
Documents
- SacredArmourOfAntiriadThe_Comic.pdfComic 4,383 KB
- SacredArmourOfAntiriadThe(German)_Comic.pdfComic German4,798 KB
- SacredArmourOfAntiriadThe.txtInstructions English2 KB
- SacredArmourOfAntiriadThe(ArmaduraSagradaDeAntiriadLa)(ErbeSoftwareS.A.).pdfInstructions Spanish1,998 KB
- SacredArmourOfAntiriadThe(ArmaduraSagradaDeAntiriadLa)(ErbeSoftwareS.A.).txtInstructions Spanish1 KB
Music
- SacredArmourOfAntiriadThe.ay.zipRipped in-game/theme music in AY format 1 KB
Other files
- Sacred Armour of Antiriad, The (1986)(Palace Software).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedHi-Tec Software Ltd → WorldOfSpectrum
- AllowedSilverbird Software Ltd → WorldOfSpectrum
Credits
- Chris StangroomCode
- Dan MaloneGame Design/Concept
- Dan MaloneIn-game Graphics
- Dan MaloneInlay/Poster Art
- Richard JosephMusic
- Richard JosephSound Effects
- Andrew McGuinnessInlay/Poster Art
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Awards
Scores
In the magazines
- Sinclair User #571986 · Overall5/5
- Your Computer #121986 · Overall5/5
- Crash #351986 · Overall89%
- Your Sinclair #131987 · Overall8/10
- Your Sinclair #191987 · Sacred Armour Of Antiriad8/10
- Sinclair User #861989 · Overall93%
- Your Sinclair #401989 · Overall8/10
- Crash #641989 · Overall74%
Elsewhere on the web
- WorldOfSpectrum 102 votes8.22
Awards and competitions
Your Computer - Year's Best 1986
- 1Best Arcade Adventure
In the magazines 79
Crash #64May 1989 · p.3174%
Overall 74%
£1.99 Silverbird Centuries after a terrible nuclear war, the last inhabitants of Earth are in danger of being wiped out by aliens. But hope is at hand: The Council Of Elders have discovered a scroll describing the almost magical powers of an anti-rad suit developed to withstand nuclear weapons. A hero, you, must find the armour and take on the alien fiends. The main character's animation is a little crude, and the reappearance of enemies as soon as you go off screen is irritating, but the background graphics are good and the quest to first activate your snazzy suit is compelling. Despite having a slightly dated feel the new low price means it's an attractive buy. Then: 89% Now: 74%
Sinclair User #86May 1989 · p.5693%93%
Overall 93%
Tony Dillon 93%
Label: Mastertronic Author: Palace Price: £2.99 Memory: 48K/128K Joystick: various Reviewer: Tony Dillon For those of you with shorter memories than mine, Sacred Armour of Antiriad was the first ever game to feature interactive-comic-o-vision. What that means is that you get a free 16-page comic book with the game, telling the story of the sacred armour tells you that you have to clean the earth of the evil mutant scum by destroying a huge radioactive plant. To do this, you have to find the armour itself, along with a power pack, some jet boots to get it off the ground, a laser for defence and the super bomb to wipe out the tower. This is a big adventure with more of the emphasis on arcade. The graphics are large and very detailed, the animation is ultra smooth and the game itself is very, very playable. You probably have got this already, but if by some strange quirk of fate, you don't, then get it. As Major Tom in CU would say, it's brill kids.
Your Sinclair #40Apr 1989 · p.668/108/10
Overall 8/10
Marcus Berkmann 8/10
BARGAIN BASEMENT Another trip to Lowprice Lane with the king of the skinflints, Marcus Berkmann! THE SACRED ARMOUR OF ANTIRIAD Mastertronic £1.99 Reviewer: Marcus Berkmann Phew! Fortunately I missed. Now this one is a bit more like it, a slick little number from Palace which first saw the light of day back in Jan '87 - the same ish, in fact, in which Camelot Warriors was first reviewed. Antiriad, though, has dated rather better than CW, as can be seen by the still considerable number of letters I get on the game in the Clinic. It's a beautifully programmed game which superficially resembles Camelot Warriors - platforms and hunky sprites - but is far more challenging and entertaining. At heart, it is of course just another arcade adventure, but it's beautifully animated - our Hero Tal runs, jumps and hurls rock more smoothly thatn Phil Snout - and, gor lumme, it's actaully got a plot. The armour is the key - get into that and you'll find it much easier to find your way about. You'll also need to find all those natty little optional extras that all the best dressed warriors demand - gravity displacer boots, to give you that Cookeen lift, and pulsar beams, particle negators and implosion mines, which are even more fun than they sound. Good fun, and the sort of game that keeps you going right until the end.
Your Sinclair #13Jan 1987 · p.789/107/108/108/108/108/10
Graphics 9/10
Playability 7/10
Value For Money 8/10
Addictiveness 8/10
Overall 8/10
Rachael Smith 8/10
Palace £8.99 Reviewer: Rachael Smith Post-holocaust frolics as you search for the Sacred Armour of Antiriad, an Anti-Rad combat suit (Antiriad... Anti-Rad... geddit?) which is the only salvation for your primitive race in its battle against the alien invaders. But be warned. If you own a 128K Spectrum, your people are doomed from the start... the game won't work on the expanded machine. Palace should be sentenced to its own dungeons for such incompatibility! Anyroad up, while 128-ies have to settle for reading the accompanying comic, which contains this singularly uncomic history, it's up to the rest of you to charge around the sort of landscape that would drive a geiger counter crazy, leaping and bounding and avoiding all the pests that seem to blight every Eden. Yes, at heart Antiriad is another dodge and collect arcade adventure, but what makes it such an animated diversion is its animation. I don't think I've ever seen a figure run, jump and hurl rocks quite so smoothly or quite so athletically as Tal. I mean, if he'd like to come round to my place for a rub down some time, the big barbarian hunk, I wouldn't say no... knowworrimean? All in all, a lot of care has been taken with Antiriad's graphics, because the landscape is beautifully designed too, from the twisted trees of the jungle, with their swinging sloths, to the mystical high tech temple with Its urns and rough stone floors. Luckily it won't prove too hard to find the armour in there. Once you've stepped into it, the view screen at the bottom of the picture springs into life, providing all sorts of useful information. Now you need to strip off again and search for the optional extras that all the best-dressed warriors demand. There are gravity displacer boots, to give you that extra lift, and pulser beams, particle negators and implosion mines to combat combat fatigue. There's probably even a set of fluffy dice somewhere. Like I said, the graphics are Antiriad's greatest strength. Ironically they're also the source of its weakness. Control of Tal is not all it could be, probably because of his size. Responses can be unpredictable. This is compounded by the fact that pressing fire while he's running makes him jump, but if it's used when he's still, he throws a stone. It's therefore impossible to jump unless you have a reasonable run up, which causes problems on some of the shorter ledges. My only other grumble is about the drip that falls from the temple roof. You'd better dodge it because if you let just one drop touch you, you're dead. Fail and you don't have time to move before the next fatal splash, and so, however many reincarnations you have left, they just drain away as you lie there, unable to escape. Still, if you've got the patience to discover the exact positions needed to make the more crucial leaps, Antiriad is rich in rewards for arcade adventurers. Just watch out... all that radiation could have you glowing in the dark!
What do you mean, it's a bit tight under the arms? Most people would gave an arm or a leg for armour like this. Okay, so it's a bit lacking in the boots department, but if you try upstairs you'll find a wide range of shoes to suit. The nasties tend to follow regular patterns, which makes it easy to them stoned... sorry - to stone them. Just bide your time then rocket a rock at them. 'Ere. Dat's Tel over dere, isn't it? Naww, it's Tal. Well tell Tal dat people in glass houses shouldn't throw stones, but he'd better because that's the only way to do in de nasties. What's on telly, Tal? At first your view screen gives the sort of pictures you get on Ben Nevis in a snow storm, without an aerial. But the tactical message window will keep you in touch with the suit's information banks. One of the problems with nuclear war is the weather afterwards. Heavy radiation showers will be followed by a sleet to make your geiger counter bleep. So keep an eye on the indicator here for the latest rad count. Only when Tal's stepped into his shiny new armour can you find out how you're doing. I mean, obviously, if you're wearing a suit like this you're going to score, aren't you?
Crash #35Dec 1986 · p.1890%94%88%87%87%86%89%
Use of Computer 90%
Graphics 94%
Playability 88%
Getting Started 87%
Addictive Qualities 87%
Value For Money 86%
Overall 89%
Unknown
Unknown
Unknown
Producer: Palace Software Retail Price: £8.95 Author: Dan Malone The place is Earth, the time is far future. There has been a terrible nuclear war which has utterly destroyed all vestiges of mankind's civilisation on Earth. Into this primitive, defenceless world comes a race of invading aliens who want to plunder the Earth for its mineral wealth. Only one hope exists. Tal must penetrate the Alien stronghold and destroy their powersource deep within a strongly fortified volcano. To do this, Tal must locate the Sacred Armour of the Antiriad. This is in fact a pre war battle suit. This enables Tal to survive the intense radiation within the volcano and the attacks of the mutant guardians who defend it. In this arcade adventure, there are two distinct styles of play. When Tal is running around on his own, he can run, leap, and throw rocks. Any damage he sustains saps him of his endurance, and can eventually lead to the loss of one of his five reincarnations. Getting about is a question of leaping from ledge to ledge, all the time working out the best way to get various objects needed whilst avoiding the meanies. Once Tal arrives at the suit carrying the gravity displacers, the controls then become slightly different. Here he is not only protected from the ravages of the meanies and the radiation in the volcano, the suit also actually cures Tal of any injuries sustained. He then floats around in the suit, using the usual joystick directional moves. Once our hero has found the Pulsar Beam, he can deal with the meanies pretty quickly. Some meanies follow set paths, whilst others materialise, float aimlessly in space, and then suddenly make a beeline for Tal, so it is best to deal with these quickly. On some screens, Tal encounters an enemy alert robot. Unless he deals with this quickly, it summons a couple of meanies to the spot. But moving around in the suit carries other problems. Contact with meanies depletes the suit's energy. Fortunately there are a few recharge cells scattered around the place with which the suit can be recharged. Also, some parts of the volcano contain impenetrable barriers through which the suit cannot pass. If Tal wants to get into the suit, he simply moves over it and then turns to face the front of the screen, he is then 'res-ed in' to the armour. To get out of the armour, he stands the armour on a convenient ledge and then just moves left or right. If the suit's energy is depleted, it drifts down to the nearest ledge. The status area at the bottom of the screen shows the score, the energy level of the suit and Tal's stamina level as horizontal bars. A meter measures radiation, which generally increases as Tal ventures deeper into the volcano. A small panel reveals how many of the four components of the suit have been collected, and a scrolling message window carries warnings and the occasional helpful hint. The final object of the game is to get right to the top of the volcano and penetrate the enemy stronghold and set off the implosion mine. COMMENTS Control keys: redefinable: up, down, left, right, fire Joystick: Kempston, Cursor, Interface 2 Keyboard play: responsive Use of colour: excellent Graphics: just about the best we've seen Sound: good title tune and a lot of jolly spot effects Skill levels: one Screens: 69
In the jungle, Tal hurls a rock at the meanies. He's got to get to those anti grav boots and get leapin'.
In the suit, Tal's picked up the blaster and gets on with sorting out a few meanies in the city.
ZX Computing #32Dec 1986 · p.46ZX Computing Monster Hit
ZX ComputingZX Computing Monster Hit
NOBLE SAVAGERY MEETS HIGH TECHNOLOGY IN PALACE'S ARCADE ADVENTURE. Palace Software £8.99 Far off in the future the earth is transformed into an irradiated wasteland by nuclear war. Over the centuries a new race of primitive hunters emerged. They preferred a peaceful life but it did not last for long. Alien invaders conquered earth and put the tribe into slavery. The ruling aliens created a stronghold deep inside an extinct volcano. Powerless to fight the invaders' advanced weapons the tribesmen seem doomed but the elders recall the legend of "a sacred armour" that could enable a man to withstand the radiation levels of the volcano and destroy the aliens' citadel. Tal, the strongest warrior is selected by the elders to attempt this last ditch effort to save the people from slavery. This scenario is brought to life by the inclusion of a 16 page comic book drawn by the game's designer Dan Malone. It makes a nice change from wading through grandiose prose that usually accompanies similar games and means that you have a clear idea of what you, as Tal, are out to accomplish. The comic book also creates an atmosphere before you enter the game itself. This atmosphere is enhanced by the graphics which are among the most attractive and detailed to be seen on the Spectrum to date. Tal himself is a large figure, convincingly athletic and certainly not lacking in the jump department. His first objective is to locate the Anti-Rad suit and he can pick up an endless supply of rocks to help him knock out the nasties who stand in his way. The throwing action takes a bit of getting used to - that's because it's lifelike. Rocks are hurled not in a straight line but in an are which makes pin point accuracy essential. Among the early contenders to whittle down your lives are hanging sloths who are deadly if they grab you, flying insects with "delayed intelligence" (ie they will give you a few seconds before they home in on you) and acid rain droplets which are instantly lethal. Once you have located the suit you can activate it simply by standing in front of it. Activating the suit brings the display panel at the foot of the screen flickering into action. The panel includes indicators for armour energy levels and Tal's stamina, geiger counter, tactical message read out, and component indicator. This last indicator shows you are four components short of using the suit to accomplish the mission. So you have to leave the security of the suit in order to find the 'grav boots'. This natty line in turbo charged footwear will enable you to get into the suit and get airborne. Although you can hover quite effectively in the suit in order to pick up essential objects such as a particle negator pulsar beam and the implosion mine to blow up the alien HQ, you need to get out of the suit again from time to time. This results in plenty of hazardous nipping in and out of the sacred armour. One problem to avoid is parking your suit on a level to which you can't return. To alleviate this problem there is a transporter concealed in the forest, which will return you to the suit wherever you have left it. As you progress through the game the obstacles of course become more difficult. A particularly tricky sequence involves running the gauntlet through a series of fire-breathing dragon statues. The flames look very convincing and of course take a toll on your energy. The radiation rises to deadly levels the nearer you get to your objective and its a real race against time to plant the bomb before you succumb to the gamma rays. One moment of hesitancy, one false move and it's game over. Antiriad is extremely pleasureable to play and the difficulty level has been pitched just about right. Palace's previous games Cauldron and Cauldron 2 certainly gave no quarter as far as difficulty is concerned and it may be that the appeals of stumped Cauldron players have persuaded Palace to make Antiriad just a shade easier. Most games players will however find that Antiriad is hard (but fair). Overall Antiriad is an excellent package that has been presented with an expert eye for detail. The post holocaust scenario is hardly new to computer games but with Antiriad effective twists and touches have been added to make it stand above the crowd.
Your Computer #12Dec 1986 · p.455/54/54/54/55/55/5
Graphics 5/5
Sound 4/5
Playability 4/5
Value For Money 4/5
Overall 5/5
Francis Jago 5/5
Various Palace Arcade Adventure £8.99 Rather like Christmas, games from Palace arrive once a year. At least that was the case until now. With Antiriad, the third release from the London-based software company, it seems the tide is changing and that we should look forward to more frequent releases. If Antiriad reaches the number one spot, Palace will have achieved the same feat a certain well-known Liverpool pop group achieved in 1985 - three number ones in succession. In full, the name of the game is The Sacred Armour Of Antiriad and, with graphics by Dan Malone and some lively music, the game seems set to be an essential part of any collection. As with both previous releases, Antiriad is a true arcade adventure, set in a restricted area of play, in this case a volcano. When the game is first loaded it is the striking detail of the graphics which makes it stand out so much. The man you control, a Tarzan-type character, runs through the volcano with his hair blowing in the wind until he can find the antiriad suit which will protect him from radiation. Even when that is located it proves less than useful until you have found the boots which allow you to fly. Once airborne, the game has a new feeling and the size of the maze becomes apparent. If Palace continues to release games of this quality, it will soon become a very important member of the software industry and as it seems to lack the over-exposure of certain companies, that can only be a good thing.
Sinclair User #57Dec 1986 · p.28Sinclair User Classic5/55/5
Sinclair UserSinclair User Classic
Overall 5/5
Jim Douglas 5/5
Label: Palace Author: Chris Stangroom, Dan Malone Price: £8.99 Joystick: various Memory: 48K/128K Reviewer: Jim Douglas Sacred Armour of Antiriad is brilliant. It has all the elements necessary to make it a classic in the true sense of the word. The graphics are stunning. The movement is super-smooth. The plot is semi-believable, and it's so easy to play. Included in the package - as a bonus - is a rather splendid comic strip magazine telling the rather complicated storyline in an exciting way. To cut a long story very short, a passive and peaceful society established on earth by the year 2086 has its idyllic existence shattered by an invasion of an alien attack force. The populace are sent to work in the aliens' mines. Some rebelled, but one stood out as the most hardy and courageous. Named Tal, he was instructed by the elders to explore the land in search of the legendary item which humans worked so hard to perfect. It turns out that the mystery object is... a teas-maid? No in fact it's a suit of armour, rendering the wearer impervious to just about any form of attack. As Tal your first objective is to find the armour, and then somehow overthrow the alien regime. Antiriad is, on the surface, the same as many other games on the market. Dynamite Dan II springs to mind. You run left and right, jump on to platforms, generally behaving like a large number of other arcade-game heroes. In short, the gameplay is not what you'd describe as innovative. But as soon as you start playing, the graphics will simply cause you to sit still and gaze at the screen. There is no time to lose, however, as the alien beings are only too quick other generally unpleasant things. When you begin to move, things really become amazing. The character is pleasingly large, without being ridiculous. He's a little like the graphics seen in Gargoyle's Tir Na Nog, though maybe not quite as detailed. The animation though is superb. He runs around waving hair and all, and the way he jumps is particularly neatly done. You quickly discover that you aren't going to get hold of the armour very easily, and you need a means of defending yourself - sharpish. Picking on the most time-honoured tradition, rock-slinging is the best form of attack. (Fact: this dates back to times when the very first people roamed the earth, and is still in evidence today, at football grounds across the country. Collect a few rocks and run around in a perfectly innocent manner, waiting for an alien to swagger up and attempt to alienate you. Then Tal can let fly with a truly impressive 'lob', causing a rock to be sent in whatever direction he pushes the joystick. Once you've managed to get hold of the armour, the next problem is to seek out the various items which will make you even more magnificent - anti-grav boots, particle negator, pulser beam and implosion mine are the vital elements. The implosion mine is more important that all of the others. This is the item which you need to destroy the alien's base. You can play the game either a straight shoot-up by bunging rocks at the local blobs, or go all the way and start looking for the armour in earnest (or even in the jungle). Despite being simple to grasp gameplay-wise, Antiriad offers considerable scope for exploration. It's a must for all mapping freaks. Graphics are tremendous, attribute problems though still noticeable are minimal and the whole feel is just right. In short, it's very nearly faultless.
HINTS AND TIPS Get hold of some rocks as soon as possible! Head for the suit of armour, map its position, then zoom off to collect the bits. Avoid the aliens - obviously. Although you can run through them, it'll lower your energy level rather too quickly.
6-Pak carries this game and has 21 references of its own.
10 Computer Hits 4 carries this game and has 6 references of its own.
Tips17
- Your Sinclair #37Jan 1989 · p.30
- MicroHobby #170May 1988 · p.70
- MicroHobby #164Mar 1988 · p.66
- MicroHobby #155Dec 1987 · p.39
- MicroHobby #146Sep 1987 · p.29
- MicroHobby #143Sep 1987 · p.29
- MicroHobby #131Jun 1987 · p.23
- MicroHobby #134Jun 1987 · p.29
- MicroHobby #124Apr 1987 · p.31
- MicroHobby #122Mar 1987 · p.29
- MicroHobby #120Mar 1987 · p.28
- Sinclair User #59Feb 1987 · p.13
- MicroHobby #116Feb 1987 · p.20
- MicroHobby #114Feb 1987 · p.31
- MicroHobby #110Jan 1987 · p.31
- C&VG (Computer & Video Games) #62Dec 1986 · p.83
- MicroHobby #102Nov 1986 · p.19
News/Note12
- ACE (Advanced Computer Entertainment) #18Mar 1989 · p.82
- ACE (Advanced Computer Entertainment) #17Feb 1989 · p.70
- ACE (Advanced Computer Entertainment) #13Oct 1988 · p.9
- Your Sinclair #14Feb 1987 · p.6
- Your Computer #11Nov 1986 · p.18
- ZX Computing #31Nov 1986 · p.5
- C&VG (Computer & Video Games) #61Nov 1986 · p.8
- Popular Computing Weekly #37Sep 1986 · p.5
- C&VG (Computer & Video Games) #59Sep 1986 · p.10
- Computer Gamer #18Sep 1986 · p.9
- Sinclair User #53Aug 1986 · p.8
- Crash #31Aug 1986 · p.119
Feature8
- MicroHobby #107Dec 1986 · p.33
- C&VG (Computer & Video Games) #62Dec 1986 · p.85
- MicroHobby #99Oct 1986 · p.7
- MicroHobby #98Oct 1986 · p.31
- MicroHobby #97Oct 1986 · p.23
- MicroHobby #96Sep 1986 · p.19
- Crash #27Apr 1986 · p.60
- Fusion #10 · p.15
Advert6
- Crash #84Jan 1991 · p.54
- C&VG (Computer & Video Games) #110Jan 1991 · p.110
- ACE (Advanced Computer Entertainment) #40Jan 1991 · p.28
- Your Sinclair #61Jan 1991 · p.38
- Crash #83Dec 1990 · p.60
- C&VG (Computer & Video Games) #109Dec 1990 · p.126
Full-page ad6
- Your Sinclair #12Dec 1986 · p.39
- C&VG (Computer & Video Games) #62Dec 1986 · p.41
- Sinclair User #56Nov 1986 · p.65
- Crash #34Nov 1986 · p.84
- C&VG (Computer & Video Games) #61Nov 1986 · p.45
- Popular Computing Weekly #43Oct 1986 · p.7
Map5
- Die Speccy CDJan 1996
- Crash #40May 1987 · p.66
- Sinclair User #59Feb 1987 · p.12
- Your Sinclair #13Jan 1987 · p.68
- C&VG (Computer & Video Games) #62Dec 1986 · p.82
Preview5
- Crash #34Nov 1986 · p.162
- Your Sinclair #10Oct 1986 · p.8
- Crash #32Sep 1986 · p.97
- ZX Computing #29Sep 1986 · p.8
- Sinclair User #54Sep 1986 · p.88
Review4
- Your Sinclair #19Jul 1987 · p.60
- Computer Gamer #21Dec 1986 · p.36
- C&VG (Computer & Video Games) #62Dec 1986 · p.82
- MicroHobby #102Nov 1986 · p.18
Hack/Poke3
- YS Smash TipsAug 1988 · p.3
- Your Sinclair #28Apr 1988 · p.29
- Crash #39Apr 1987 · p.71
CompoEntry2
- Your Sinclair #19Jul 1987 · p.12
- Your Sinclair #11Nov 1986 · p.87
Information1
- SSD-IISep 1999
CompoResult1
- Your Sinclair #16Apr 1987 · p.98
Solution1
- Crash #37Feb 1987 · p.61
Remakes
- Sacred Armour of Antiriad, The2003PC/Windows
ovine by design
Related
- Compilations
- 6-Pak, 10 Computer Hits 4, Los 40 Principales Vol. 2, Tips Amazing
- Ports
- (Amstrad CPC), (Commodore 64), (PC/DOS), (Enterprise 64/128)
- Elsewhere
- Speccy Screenshot MapsWikipediaFRGCBMobyGamesRZX ArchiveThe TipshopSpectrum Computing RZX - YouTubeRZX Archive - YouTubeModern ZX-Retro GamingModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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