Sam Spade
Arcade Game: Platform · ZX-Spectrum 16K · 1 players · English
Silversoft Ltd · 1983 · Pound sterling 5.95
Discussion
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- Control Option
- Kempston Joystick
Releases
- 1983Silversoft LtdPound sterling 5.95
- 1983Paxman Promotions
- UnknownPrism Leisure Corporation PLC
Play
- SamSpade.z80.zipSnapshot image English9 KB
- SamSpade.tzx.zipTape image English7 KB
- SamSpade(PaxmanPromotions).tzx.zipTape image English7 KB
- SamSpade.tap.zipTape image English7 KB
Documents
- SamSpade.txtInstructions English2 KB
Other files
- Sam Spade (1983)(Silversoft).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedSilversoft Ltd → WorldOfSpectrum
Credits
- Dave B. Chapmancredited
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Scores
In the magazines
- Sinclair User #271984 · Gilbert Factor5/10
- Crash #41984 · Overall57%
- Big K #21984 · Overall1/3
- Personal Computer Games #41984 · Overall6/10
- Crash #51984 · Overall85%
Elsewhere on the web
- WorldOfSpectrum 40 votes7.21
In the magazines 24
Crash #5Jun 1984 · p.10689%86%80%82%86%84%85%82%88%80%85%
Graphics (CP) 89%
Graphics (MU) 86%
Use of Computer (CP) 80%
Use of Computer (MU) 82%
Playability (CP) 86%
Playability (MU) 84%
Addictive Qualities (CP) 85%
Addictive Qualities (MU) 82%
Value for Money (CP) 88%
Value for Money (MU) 80%
Overall 85%
Chris Passey
Matthew Uffindell
HEADBANGERS - PANIC GAMES Armed with little more than a trusty spade, nimble fingers and wilting joystick, our two arcade playing reviewers, CHRIS PASSEY and MATTHEW UFFINDELL, enter the dusty platforms in search of monsters 'Panic' games involve climbing ladders to various levels within the screen, digging holes in the floors and letting the monsters fall into them. When you trap a monster in this manner, there is usually a short time in which to reach it, bang it on the head so that it falls through to its death, filling in the hole as it goes. Failure to kill it in time will result in the beast escaping and becoming a super monster. The more super a monster becomes, the more holes it must fall through in one go, which means digging holes in a vertical line. You have an ever-diminishing supply of oxygen, so speed is important. This selection contains some close copies and some slight variations on the theme. SAM SPADE Silversoft Memory Required: 16K Retail Price: £5.95 In my opinion, this was the best game. It was 'just' better than Ocean's. The key layout was all right with one key for dig and fill. The graphics are very good, being large, smooth and reasonably coloured, although there are a few attribute problems as monsters climb the ladders, but this was nothing to complain about. The sound is not very good probably the best on this comparison (all the games are poor and limited on the sound front). Sam Spade very playable and addictive with three types of monster and a fixed amount of oxygen available. I like this one most of all out of the selection. CP Sllversoft have produced a fairly standard 'Panic' that has five platforms and a 'set' laddery layout (no random positioning). You take the place of a well-detailed and drawn man who moves smoothly and quickly. The same applies to the monsters, and the three different types (each stronger and more intelligent than the previous) keep you very active, especially when trying to dig holes for the strongest ones which need to fail through three platforms. Good, fast digging action and colourful, noisy, unintelligent monsters with the added bonus of responsive and well laid out keys make this an enjoyable game to play. MU
Sinclair User #27Jun 1984 · p.335/10
Gilbert Factor 5/10
SAM SPADE STRIKES THE MANIC MINES Memory: Any Spectrum Price: £5.95 Joystick: Kempston The miner or explorer being chased through subterranean caverns by monsters of many kinds is now a common motif in computer entertainment and it would take a vastly superior program to oust Manic Miner from its place at the top of the pile. Sam Spade from Silversoft, which will run on any Spectrum, is yet another version on the theme and is no real contender against Miner Willy. Sam, our hero, is a miner digging kryptonite in the usual multi-layered cave. The precious are is guarded by small, fast-moving monsters of red, green and yellow varieties. Sam is moved up and down the cavern using the keyboard or a Kempston joystick and climbs ladders to move from one level to the next. To survive and to score he must dig holes with his hammer through which the monsters will fall, provided they are helped by a few taps on the head as well. Red monsters will die by falling only one level but to kill the others the player must dig sets of holes, as the green and yellow baddies must drop two and three levels respectively to be destroyed. That takes some doing - the monsters are fast and voracious and it is all too easy to paint Sam into a corner. There is the added difficulty of a decreasing air supply. While the program ran smoothly, the format became rather repetitive after a time, even though one's ingenuity is taxed by putting the proper holes in the correct places. The game is no match for the ever-moving, ever-changing caverns through which Willy has to struggle and leaves Sam as an average kind of miner, undistinguished by comparison.
Big K #2May 1984 · p.781/31/3
Overall 1/3
David Crossweller 1/3
IT'S MINE - MINE I SAY! MAKER: Silversoft MACHINE: Spectrum 48K FORMAT: cassette PRICE: £6.95 Least original of recent Silversoft releases is Sam Spade, a Panic/Donkey Kong type game, where you have to run up ladders and dig holes on the various levels to trap the monsters. You then have to bang them on the head with your pickaxe to ensure that they - fall to their death. If you leave them trapped for too long they will change colour, making it more difficult to destroy them. From a programming point of view there is little to criticise. The action flows smoothly and the graphics are fine, and if you do not already possess a similar game then this is as good as the best available. However, it is rather late in the day to come out with this new version no matter how good.
Crash #4May 1984 · p.3062%57%56%63%53%51%57%
Use of Computer 62%
Graphics 57%
Playability 56%
Getting Started 63%
Addictive Qualities 53%
Value For Money 51%
Overall 57%
Unknown
Unknown
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Producer: Silversoft Memory Required: 16K Retail Price: £5.95 Language: Machine code Author: D. B. Chapman He meets them on the ladders - On platforms left and right; His only hope's to dig a trap, They're much too mean to fight... Thus starts Silversoft's 'Panic' game of platforms, ladders and monsters with a penchant for falling into holes. There are the traditional five levels connected with various ladders and three monsters on the first screen. Depending on their colour, monsters need to fall through either one hole, two or three. Monsters which get out of a trap before Sam hits them on the head with his spade will become more durable by changing colour. There are, of course, many variations on 'Panic' now, each with their own idiosyncrasies, some better than others. This version boasts quite large characters. COMMENTS Control keys: Z/X left/right, K/M up/down, L = dig/fill/kill Joystick: Kempston Keyboard play: sensible keys make life easy, responsive Use of colour: fair to average Graphics: average, although large Sound: good tunes, otherwise average Skill levels: progressive difficulty Lives: 3
Personal Computer Games #4Mar 1984 · p.985/103/105/102/107/106/106/10
Graphics 5/10
Sound 3/10
Ease Of Use 5/10
Originality 2/10
Lasting Interest 7/10
Overall 6/10
Chris Anderson 6/10
MACHINE: Spectrum 16/48K JOYSTICK: Kempston, Optional CATEGORY: Arcade SUPPLIER: Silversoft PRICE: £5.95 You knock holes in the scaffolding and then hammer the monsters that fall in. But the green and yellow monsters have to be knocked through more than one layer. Addictive.
Advert14
- Your Spectrum #4Jun 1984
- Your Spectrum #3May 1984 · p.7
- Big K #1Apr 1984 · p.46
- Personal Computer Games #5Apr 1984 · p.175
- Sinclair User #24Mar 1984 · p.125
- Personal Computer Games #4Mar 1984 · p.7
- Crash #2Mar 1984 · p.4
- Your Spectrum #2Mar 1984
- Your Computer #3Mar 1984 · p.226
- Your Computer #3Mar 1984 · p.163
- Crash #1Feb 1984 · p.112
- ZX Computing #11Feb 1984 · p.148
- Your Computer #2Feb 1984 · p.23
- Sinclair User #23Feb 1984 · p.21
Review2
- TV GamerMar 1984 · p.15
- Home Computing Weekly #47Jan 1984 · p.24
Hack/Poke1
- Your Spectrum #20Nov 1985 · p.7
Feature1
- Crash #5Jun 1984 · p.104
News/Note1
- Home Computing Weekly #41Dec 1983 · p.37
Licensed from
- Space PanicArcade coin-opunofficialUniversal
Related
- Compilations
- Spectrum Pack
- Elsewhere
- The TipshopUVL
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- Spectrum ComputingZXInfo
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