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Battle of Britain

Strategy Game: War · ZX-Spectrum 48K · 1 players · English

Microgame Simulations · 1983 · Pound sterling 5.95

Also known as Batalha de Inglaterra (Portuguese)

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In the magazines

  • Crash #51984 · Overall46%

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  • WorldOfSpectrum 11 votes6.64

In the magazines 17

Crash #5Jun 1984 · p.1456%43%53%45%34%46%46%

Crash

Use of Computer 56%

Graphics 43%

Playability 53%

Getting Started 45%

Addictive Qualities 34%

Value For Money 46%

Overall 46%

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Producer: Microgame Simulations Memory Required: 48K Retail Price: Language: BASIC Author: R. Erskine Nine German bomber squadrons with fighter escorts (raider 1 to raider 9) are flying by various routes to one of three possible targets. As commander of 9 RAF squadrons your mission is to intercept the enemy before they reach their target. The last known positions of the enemy are plotted on the map, plus the present positions of your own. Enemy squadron routes and the target are chosen randomly at the start of each game. You can scramble your squadrons to intercept the enemy along their estimated routes. If one of your squadrons comes within one square of an enemy flight it will, lock on an attack. Each squadron can be reinforced by having another within one square of the attacking squadron. Running low on fuel, squadrons will automatically return to base and are out of action until they are ON STANDBY again. If a fighter squadron has a chance encounter with a raider it will attack on its own initiative. The Germans have up to 55 planes each including escorts. British flights have 10 planes each. The screen shows a map of the South East of England with the edge of London in the top left corner, going right round the Kent coast to just beyond Hastings. Your nine fighter bases are marked as black squares with yellow figures. They are situated approximately in the positions of Folkestone, Dover, Ramsgate, Sheerness, Chatham, Maidstone, and three clustered to the south of London. Squadrons in flight are shown as rectangles with squadron number and aircraft symbol in blue for the RAF and red for the Germans. A squadron in combat flashes inversely. The top left side of the screen are divided into grid co-ordinates A to T vertically and A to Z through to e horizontally. The player may press command keys to scramble a squadron, change its course, send one on a preset patrol, return it to base, report its status, check the instructions of quit the game. A message strip at the base informs on enemy squadron dispositions as soon as they are known. Here also you can use the commands, being prompted as to squadron number and desired direction of movement. Pressing X gives a tally to date of destroyed aircraft on both sides. Variable difficulty levels may be set by altering the number of bombers required to reach their target before the game is lost. This may be only one, or up to the total number allowed. The program has 100 as normal. COMMENTS Use of colour: adequate for the purpose Graphics: very simple symbols and map outline Sound: on or off, just beeps Skill levels: very variable

There'll be bluebirds over the white cliffs of Dover...

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