Sarlmoor
Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 1 players · English
Atlantis Software Ltd · 1986 · Pound sterling 1.99
Discussion
Nobody has started a thread about this yet.
- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 1986Atlantis Software LtdPound sterling 1.99
- 1987Z CobraSpanish peseta 399.00
Play
- sarlmoor.rzxRZX playback file
- Sarlmoor.tzx.zipTape image English18 KB
- Sarlmoor.tap.zipTape image English19 KB
Documents
- Sarlmoor.txtInstructions English3 KB
Other files
- Sarlmoor (1986)(Atlantis Software).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Colin Jonescredited
Sign in to credit somebody, or say what these people did.
Scores
In the magazines
- Crash #301986 · Overall38%
Elsewhere on the web
- WorldOfSpectrum 13 votes5.00
In the magazines 2
Crash #30Jul 1986 · p.2648%45%35%44%36%40%38%
Use of Computer 48%
Graphics 45%
Playability 35%
Getting Started 44%
Addictive Qualities 36%
Value For Money 40%
Overall 38%
Unknown
Unknown
Unknown
Producer: Atlantis Retail Price: £1.99 Author: Colin Jones The eternal struggle of good against evil, the goodies vs the baddies this is Sarlmoor, another binary game of binary morality. As ever, you play the goodie, battling against the nasty and evil Vard, a race that for aeons has inbreed natural nastiness. The Vard have managed to master a horrid form of biological power that allows them to keep all the creatures on a planet on the brink of death. The Vard are using their Biological Field Generator to sap the energy of the beings on planet Zorr, a peaceful and benign race. You are Sarlmoor, after witnessing such despicable behaviour you decide to sort the Vard out and teach them a lesson they won't forget. First of all you come into orbit, and from a high vantage point must clear a safe place to teleport to. The first stage is completed by zapping a number of nasties from a great height. Controlling your saucer, left and right, you have to zap baddies as they travel along the ground below you. Zaps appear in the form of cosmic shreddies that zoom down to the planet but should they hit any of shreddie absorbing clouds they don't reach the ground. Your death-dealing shreddies mustn't hit the pleasant little lizard creatures either, as they're the fellers you must defend. Blotting these guys out with electrified breakfast will result in one life less for Sarlmoor. After this stage has been completed, the action moves to an underground cavern full of nasties to be avoided. When your potholing activities have been completed, the Vards' Biological Field Generator is within your range and has to be destroyed. After that, all that remains is for the Vards' captives to be freed and the game is complete. COMMENTS Control keys: A, S left, D, F, G right, Y-P up, H- L down, bottom row fire. 1 pause/restart Joystick: Kempston, Cursor, Interface 2 Keyboard play: no problems Use of colour: nothing special Graphics: nice animation let down by the designs Sound: minimal Skill levels: one Screens: 4
The cave sequence - SARLMOOR is the winged creature to the right of the screen.
The shreddies sequence - you're in the saucer and have to shoot anything that isn't lizard on the planets surface.
Information1
- SSD-IISep 1999
Related
Reviews from people here
Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.
No description recorded.
Sign in to correct or add to this.
Hold the rights to this and want it taken down?

