Sceptre of Bagdad
Arcade Game: Adventure · ZX-Spectrum 48K · 1 players · English
Atlantis Software Ltd · 1987 · Pound sterling 1.99
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick, Redefineable keys
Releases
- 1987Atlantis Software LtdPound sterling 1.99
- 1987Z CobraSpanish peseta 399.00
Play
- sceptre.rzxRZX playback file
- SceptreOfBagdad.tzx.zipTape image English30 KB
- SceptreOfBagdad.tap.zipTape image English35 KB
Documents
- SceptreOfBagdad.txtInstructions English3 KB
- SceptreOfBagdad(ZCobra).pdfInstructions Spanish47 KB
Other files
- Sceptre of Bagdad (1987)(Atlantis Software).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- A. Raitacredited
- D.R. Tomppecredited
- I. Summalacredited
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Scores
In the magazines
- Sinclair User #621987 · Overall4/5
- Your Sinclair #171987 · Overall8/10
- Crash #401987 · Overall75%
Elsewhere on the web
- WorldOfSpectrum 40 votes7.77
In the magazines 23
Crash #40May 1987 · p.1870%79%64%75%80%75%
Presentation 70%
Graphics 79%
Playability 64%
Addictive Qualities 75%
Value For Money 80%
Overall 75%
Ben Stone
Gareth Adams
Paul Sumner
Producer: Atlantis Retail Price: £1.99 Author: Productive Playtime A chubby Caliph in the Middle East is having a spot of bother. On the first day of each year he must produce the 'Sceptre of Bagdad' to show his people that he is fit to govern their land. However, on one such occasion the Caliph has woken early, feeling decidedly strange. After a quick bodily perusal he discovers that he has shrunk to tiny proportions. Desperately he climbs from his bed, and clambers up to the Magic Lamp that sits upon his dressing table. Vigorously rubbing it, he awakens and consults his Magic Genie. In answer to his questions, the ever helpful phantom tells him that he is the victim of a spell, cast by a wicked wizard. The Caliph's home has now been turned into a puzzlesome palace of shark infested rivers, burning deserts and seemingly impenetrable barriers. The Sceptre is at the far end of the palace, if it is not reached within the ordained time the Caliph's reign will come to a premature end. The Genie promises to help, but his aid is limited to advice as he cannot leave the lamp. Therefore the Caliph begins his quest alone. The corpulent ruler can move left and right, jump upwards and pass through doors and other entrances. Objects found en route are collected by simply walking over them. Only two objects can be carried at once, the last acquired being displayed at the bottom of the screen. An inventory of items carried is accessed by pressing the space bar. Sections of the palace and its grounds can only be crossed if the Caliph is in possession of certain objects - the coconut is needed to cross the desert, but the sling and pearl are first required to get the coconut! The Genie gives a cryptic but useful clue when his lamp is rubbed with the hankie. His patience is limited though - rub too hard and you end up with a clean lamp and no additional information. If all of this wasn't bad enough, the poor Caliph finds that his palace has been infested by vicious creatures and monsters. Should these beasts touch him, the podgy ruler's life force is diminished until he eventually loses one of his three lives. Turbans at the bottom right of the screen depict the Caliph's remaining lives. A reincarnation potion is hidden in the palace, saving the player's position when drunk. This position can then be returned to by selecting the 'Old Game' option on the main menu. COMMENTS Control keys: delineable - left, right, up, down, select Joystick: Kempston, Cursor, Interface II Use of colour: effective and attractive colour scheme Graphics: well defined and smoothly animated cartoons Sound: useful but not extraordinary Skill levels: one Screens: forty-five
It's either the time of day to pray, or else the sun is withering the Caliph's comfortable form.
Perhaps the magic lantern can help our corpulent Caliph in his mission for the elusive Sceptre?
Your Sinclair #17May 1987 · p.777/108/108/107/108/108/10
Graphics 7/10
Playability 8/10
Value For Money 8/10
Addictiveness 7/10
Overall 8/10
Marcus Berkmann 8/10
Atlantis £1.99 Reviewer: Marcus Berkmann This Atlantis cheapie is definitely full of eastern promise! You're the Khazi of Kalabar, or some such, and at noon you've got to show your people the Sacred Sceptre of Somethingorother to prove your right to rule the poor souls. That's the way those oriental types used to carry on - these days no doubt they'd prove their worth by shooting a few people in the himalayas (ooh nasty!) Of course life is never as easy as that, and you wake up on the morning of the Sceptre Show to find that things are a little odd. An evil wizard from afar covets your throne and has cast spells galore on your palace, turning it into a huge Wally game. You wouldn't have thought they knew of such things back in 1187, but they did, right down to the way you can only carry two objects, your attributes clash when you walk past multi-coloured objects and your enemies fly up and down from the ceiling. Yes, that was the Week that was. Ah, but let's not carp (or even pike), 'cos the Wally games were great, and this follows the blueprint to a T. You wander around the palace, avoiding meanies and picking up objects. Carry certain objects to activate others (f'rinstance, what do you need to perform the Indian rope trick?) and try not to waste your three lives before you've completed the game. There are some nice extra features (try flying Air Bagdad). Oh, and don't go for a chat with the Medusa too readily (I'll leave you to reflect on that). Anyone pining for the Wal is likely to be pleasantly surprised by Sceptre Of Bagdad. It's not even vaguely original and doesn't pretend to be, but it's good fun and a bargain at two quid.
Sinclair User #62May 1987 · p.674/54/5
Overall 4/5
Andy Moss 4/5
Label: Atlantis Price: £1.99 Joystick: various Memory: 48K/128K Reviewer: Andy Moss Remember that old favourite Everyone's A Wally from Mikro Gen? it spawned quite a few arcade adventures using large animated figures that went about the various screens collecting the odd object or two, solving the puzzles and traps, and generally providing an entertaining game. As is the way with all good ideas, they are played to death, till in the end you're just plain tired of them. What makes this game so pleasant, is that to and behold, the arcade adventure has returned in the classic sense. It's fresh because we haven't seen one in a while, and it's cheap, so if the puzzles are good, you can rest assured that you have an entertaining game. The plot concerns the quest for a lost sceptre which has the power to keep you as Caliph of Bagdad. You wake up one morning to find that you have shrunk, your sceptre has gone, and you have until noon to find it and show it to your people otherwise an evil wizard will be crowned Caliph in your place. You can walk or jump as per norm and collect objects by walking over them. The large colourful characters are very cleverly designed without any attribute clash. A nice touch is the Genie in the Lamp who gives you the odd clue to help (only if you hold the hankie to rub it with). The Eastern flavour is all there with even a magic carpet to whisk you off the MFI, via Bagdad Airways. There are 48 screens to explore, and some include a few very unsavory customers, like a cyclops and a Medusa along with a burning desert a shark-infested river (sharks in Bagdad'??) and a bedroom with very slippery bedpoles! Get this one, a fun game at a fun price.
Tips7
- Your Sinclair #68Aug 1991 · p.29
- Your Sinclair #52Apr 1990 · p.35
- Crash #71Dec 1989 · p.42
- Your Sinclair #26Feb 1988 · p.37
- Your Sinclair #23Nov 1987 · p.29
- Sinclair User #68Nov 1987 · p.76
- Crash #40May 1987 · p.72
Solution4
Hack/Poke4
- Crash #70Nov 1989 · p.31
- YS Smash TipsAug 1988 · p.42
- Crash #46Nov 1987 · p.47
- Crash #40May 1987 · p.78
Review1
- FIFO #31990 · p.23
CoverGame1
- Crash #68Sep 1989 · p.8
CompoEntry1
- Your Sinclair #19Jul 1987 · p.35
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