Schizofrenia
Arcade Game: Platform · ZX-Spectrum 48K · 1 players · English
Quicksilva Ltd · 1985 · Pound sterling 7.99
Discussion
Nobody has started a thread about this yet.
- Control Option
- Interface 2 (right), Kempston Joystick
Releases
- 1985Quicksilva LtdPound sterling 7.99
- 1986Power Software S.A.Spanish peseta 2400.00
Play
- Schizofrenia.tzx.zipTape image English50 KB
- Schizofrenia.tap.zipTape image English25 KB
- Schizofrenia(PowerSoftwareSA).tzx.zipTape image English41 KB
Documents
- Schizofrenia.txtInstructions English6 KB
- Schizofrenia(PowerSoftwareS.A.).pdfInstructions Spanish326 KB
- Schizofrenia(EN).pdfInstructions English214 KB
Music
- Schizofrenia.ay.zipRipped in-game/theme music in AY format 11 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Paul Hargreavescredited
- David John RoweInlay/Poster Art
Sign in to credit somebody, or say what these people did.
Scores
In the magazines
- Your Sinclair #41986 · Overall4/10
Elsewhere on the web
- WorldOfSpectrum 8 votes3.25
In the magazines 10
Your Sinclair #4Apr 1986 · p.272/104/104/104/104/104/10
Graphics 2/10
Playability 4/10
Value For Money 4/10
Addictiveness 4/10
Overall 4/10
Max Phillips 4/10
Quicksilva £7.99 Reviewer: Max Phillips Zall ve do ze funny vork zen? Alphonse T. Nurd and his badly behaved alter-ego are a couple of versatile sprites with the ability to walk in a rather comic way, pull levers, climb stairs, bend down, open things and so on. But what's most amusing about them is the crudity of it all. And it's not just colour clashing - one the occasions you can't see through them, they cast black rectangular shadows wherever they go. In a game where split-pixel positioning is essential, it makes playing nigh-on impossible. But I'm in two minds about the game itself. To get through a room, you have to pull various switches, bolts on doors and so on. All the time, your alter-ego is wandering around in a fairly predictable way putting switches off, pushing bolts in and anything else he can think of to hinder your progress. The solution appears to be to work out what needs doing (by watching what he does) and then following him at a distance of a couple of steps, doing the opposite. This is pretty original for something that's a platform's'n'ladders game at heart. Particularly as you have to keep switching the scoring back on in the first screen! There's also a very original scratch-wiv-a-coin lottery card that tells you what you're supposed to do on the first five screens. This suggests there's a lot more to the game than just getting through the screens but since the animation makes all so hard, I can't tell you for sure. So this is a good one for complete addicts who like a challenge and for whom the neanderthal coding adds to the game's excitement rather than puts you off.
News/Note3
- ZX Computing #22Dec 1985 · p.13
- Computer Gamer #7Oct 1985 · p.7
- Home Computing Weekly #129Sep 1985 · p.8
Full-page ad3
- Crash #21Oct 1985 · p.79
- C&VG (Computer & Video Games) #48Oct 1985 · p.72
- Computer Gamer #7Oct 1985 · p.20
Review1
- MicroHobby #76Apr 1986 · p.14
Tips1
- C&VG (Computer & Video Games) #50Dec 1985 · p.46
Preview1
- Crash #22Nov 1985 · p.17
Related
- Ports
- (Commodore 64)
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.
No description recorded.
Sign in to correct or add to this.
Hold the rights to this and want it taken down?

