Sea Battles
Game: Board · ZX-Spectrum 48K · 1 players · English
Atlantis Software Ltd · 1984 · Pound sterling 1.99
Discussion
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Releases
- 1984Atlantis Software LtdPound sterling 1.99
- 1987Z CobraSpanish peseta 399.00
Play
- SeaBattles.tzx.zipTape image English8 KB
- SeaBattles.tap.zipTape image English9 KB
- SeaBattles(ZCobra).tzx.zipTape image English8 KB
Documents
- SeaBattles.txtInstructions English0 KB
- SeaBattles(ZCobra).zipScanned instructions Spanish275 KB
Files and rights
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Credits
- Robert Bradshawcredited
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Scores
In the magazines
- Crash #151985 · Overall60%
Elsewhere on the web
- WorldOfSpectrum 3 votes5.00
In the magazines 2
Crash #15Apr 1985 · p.3155%48%49%50%60%65%60%
Use of Computer 55%
Graphics 48%
Playability 49%
Getting Started 50%
Addictive Qualities 60%
Value For Money 65%
Overall 60%
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Producer: Atlantis Memory Required: 48K Retail Price: £1.99 Language: Machine code Author: Robert Bradshaw Sea Battles is a computer version of the well known pen 'n paper game, 'Battleships'. Full instructions are provided as the program runs. The player sets up his forces by entering the coordinates in which the left-most part of the object will appear, for example a ship is placed by entering the co-ordinates in which the stern section will be placed. This method does mean that targets can only be placed horizontally which makes them easier to hit once you have found them. After the forces have been set up game play commences. To shoot the player enters the co-ordinates and the sound indicates if there was a hit or not, otherwise the map will show a splash symbol for a miss or a large cross for a hit. Next the computer makes its shot and to do this the map is redrawn so that your forces can be seen and the computer's shots recorded in the same way as before. The player can decide between entering his own co-ordinates or allowing the computer to make a random shot on his behalf. The remains of the forces are listed alongside each of the maps together with the number of attempts and hits for each player. COMMENTS Control keys: as required by prompts Joystick: none Keyboard play: input works well Use of colour: appropriate Graphics: well done but slow Sound: poor Skill levels: 1
It's more exciting than using paper and pencils, but the shame is that the ships can only be plotted horizontally, on the other hand there are the land-based targets as well.
CoverGame1
- Crash #89Jun 1991 · p.4
Licensed from
- BattleshipsBoard/TabletopunofficialClifford Von Wickler
Related
- Elsewhere
- UVL
- Same entry at
- Spectrum ComputingZXInfo
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