Sinclair Library

Shadow Skimmer

Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 1 players · English

The Edge · 1987 · Pound sterling 7.95

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In the magazines

  • Sinclair User #601987 · Overall5/5
  • Your Sinclair #161987 · Overall8/10
  • Crash #391987 · Overall62%
  • Sinclair User #761988 · Overall74%

Elsewhere on the web

  • WorldOfSpectrum 19 votes6.63

In the magazines 28

Sinclair User #76Jul 1988 · p.3974%74%

Sinclair User

Overall 74%

Chris Jenkins 74%

Label: Micro Selection Author: The Edge Price: £2.99 Memory: 48K/128K Joystick: various Reviewer: Chris Jenkins When Shadow Skimmer first appeared, jaws dropped, eyes boggled, and quiet burbling noises were heard from reviewers everywhere. The brilliant graphic design, complete lack of colour clash, and incredibly fast screen-flipping were like nothing ever seen before. Unfortunately, the gameplay doesn't really stand the test of time. You pilot a surveillance craft moving over the surface of a giant automated space station. The station's guardian droids have gone loony and think you're an intruder, so to put things right you must dear 3 areas of droids with your lasers. At the and of each area there's a device to be destroyed before you move on to the next. There's not much more to it except the inertial effects by which your ship is bounced all over the place by the aliens. While the fast screen-flipping here is very impressive, it makes the game difficult to play and you can soon feel frustration setting in. Shadow Skimmer doesn't retain all its initial charm, but at this price it's worth seeing nonetheless.

C&VG (Computer & Video Games) #67May 1987 · p.229/108/108/109/10

C&VG (Computer & Video Games)

Graphics 9/10

Sound 8/10

Value 8/10

Playability 9/10

Jerry Muir

MACHINES: Spectrum SUPPLIER: The Edge PRICE: £7.95 VERSION TESTED: Spectrum In space, nobody can hear you scream... "Oh no, not that lousy job!" The lousy job in question is a reconnaissance trip round the outside of a Star Class Liner, to make sure that all's ship shape. At least you only have to do it once every five years, which wouldn't be too bad if it wasn't for the fact that the on-board computer has decided to make this the week for its nervous breakdown. So there you are, all alone at the tail of a space juggernaut, and the only entry hatch lies for'ard, in the control section. Just to spice things up the defence mechanisms are still active and under the impression that you're a dangerous piece of space debris. So, they hurl everything that they've got at you! Skimming across the surface of space liners has become an extremely popular pursuit, following the trail-blazed by Uridium. But don't think for one minute that Shadow Skimmer is yet another clone. Overcome the initial similarity and you're playing a whole new ball game. The one I have in mind is pinball. If you've ever wondered what that silver bearing feels like as it ricochets off the pillars and sides of a pin table, wonder no more. Your skimmer behaves in just the same fashion whenever it collides with a piece of space architecture. Even worse, it recoils when it's hit. Suddenly you find yourself bouncing wildly from screen to screen. Complete control is the key to escape. Unlike the Uridium craft, which looped and soared, the skimmers really feel like they're gliding just above the surface, with quite deadly acceleration but rather less accurate brakes, Such are the hazards of minimal gravity. Their pulse lasers only fire when you're moving too, which means you have to fly into the face of the enemy to blast them. Skimmers fly low, but not so low that they can't flip over on their backs. This leaves them less well defended, but it also serves to sneak under some deck structures. It's a crucial manoeuvre and one that you'll need to perfect as soon as possible if you're to progress from level one. The Star Class Liner has three sections, all of which are interlinked, but not necessarily on the surface. Apart from zooming round tight corners and flipping under bulkheads, you have to descend into the cargo holds, through hatches which only open when you stop above them. By this stage you'll probably suspect that the designer of this Liner was a frustrated maze freak. An added complication is that, before you can progress from one section to another, you have to destroy the key defence mechanism for the sector. The control panel, which surrounds the action window, shows you what this looks like, but it's still fairly well hidden and has to be shot. An accidental collision destroys it, but doesn't open the path to freedom! You only have three shields, which won't last long if you insist on straying into the path of the defence droids as they stream out of their ports. You even lose strength if you do nothing, which does wonder to help maintain a sense of urgency! Add the maze element to the shooting and dodging, and you may wonder if you stand any chance at all. Time, then, to slow down and admire the scenery for a moment. Seldom has the Spectrum looked so bright and colourful. There's been a revolution in Sinclair graphics, and at last ways are being found to cheat the notorious attribute clash. This is one of the finest examples yet. The hull is a mass of girders and pipes, the mouths of boosters and unexplained deck machinery. It even appears to follow a logical layout, so that if you took the screens and layed them side by side, you'd have a jigsaw of a totally believable ship design. My only fear about Shadow Skimmer is that, once you've solved it, it may lose some of its appeal. But possibly not, because when you know your way through the hazards, there's always the temptation to fine tune your performance and go for ever faster escape times.

Crash #39Apr 1987 · p.2574%85%61%61%60%62%

Crash

Presentation 74%

Graphics 85%

Playability 61%

Addictive Qualities 61%

Value For Money 60%

Overall 62%

Ben Stone

Mike Dunn

Paul Sumner

Producer: The Edge Retail Price: £7.95 Author: John Marshall A routine inspection of the exterior of an interstellar liner goes disastrously wrong. The liner's computers malfunction and the ship's second officer is trapped outside in his personal scout craft, or Shadow Skimmer. To return to the safety of the main ship he needs to make his way to the main personal hatch, at the far end of the mother ship. And that means avoiding the ship's security and defence systems, systems that cannot be closed down by Galactic Command. The exterior hull of an interstellar liner is a complicated, and hostile environment. Radar controlled defences sweep the ship's face for intruding meteors and asteroids, whilst robot craft scavenge across the ship's skin. These systems are non-selective, the Shadow Skimmer stranded outside the mother craft is now the intruder - and is sure to be treated as such. Survival is only possible if the Shadow Skimmer can be piloted across each section of the ship's hull, and its defences countered. No easy task, for each system has been designed to be almost undetectable and virtually indestructible. The Shadow Skimmer can be piloted to left and right, upwards and down, and can even flip over and fly on its back, in order to negotiate obstacles and barriers that would otherwise be too low. However when in this flying mode, it is more vulnerable to attack, and manoeuvres must be sharper and quicker if it's to survive. The Skimmer isn't totally defenceless Three energy shields help, but they're destroyed by repeated blasts from protecting robot craft or radar systems -and with all three gone, so is the game. Even if the Skimmer's shields are not breached, the craft is easily thrown out of control by blast impact, or on hitting a patrolling robot craft. A display indicates how many shields remain, and a Damage Report panel signals how close you are to losing one. Powerful pulse lasers are capable of destroying weapons systems found in the mother ship's three hull sectors. In each sector, the defence system must be destroyed before progress can be made to the next. This is done by identifying crucial defence objectives and blasting them with a laser pulse. When a defence objective has been destroyed, barriers previously impassable no longer cause a problem, and the Skimmer can move on. Forrays under the outer skin of the hull are occasionally necessary. Here, the heart of the defence system must be located, and destroyed before returning to the 'surface '. This is done by hovering above a hatchway, opening it by firing, and moving through. Once the third sector of the mother ship's hull is reached, the main personal hatch can be found and through this entry made into the mother ship... and safety. COMMENTS Control keys: definable, preset: Z/X left/right, O/K up/down, zero to fire, Caps Shift to flip Joystick: Kempston, Interface 2, Cursor Use of colour: very good, varied Graphics: excellent, imaginative and well drawn Sound: good tune, reasonable FX Skill levels: one Screens: three scrolling stages, plus inter-deck game

Shadow Skimmer on the far left explores a mystery space craft.

Your Sinclair #16Apr 1987 · p.619/108/107/108/108/108/10

Your Sinclair

Graphics 9/10

Playability 8/10

Value For Money 7/10

Addictiveness 8/10

Overall 8/10

Marcus Berkmann 8/10

The Edge £7.95 Reviewer: Marcus Berkmann You know, you're jinxed. I mean, every officer on a Star Class Liner has to take one jaunt out on a reccy in his five years'service, and nowt's gone wrong before. But when you shoot off in your Shadow Skimmer for a quick loop-de-loop through deep space, the computer goes haywire and sets off the automated defence system. When you try to fly back in for your tea and biccies, things start firing at you. And no-one's got through that defence system yet. You're on your own... Oh well, can't be helped. So, on a one-way ticket to certain doom, you've got all three hull sectors to get through and not much time to do it in. On every level there's some bit of hardware you've got to discomknockerate (Do what? Ed) before you can move on. The sleeve notes are in fact intentionally vague - part of the fun in playing Shadow Skimmer is working out how to play it. So I don't want to give too much of the play away (I always preferred Play School myself). Let's just say that you should investigate the hatchways at every opportunity. Time is the crucial commodity in this game. Whenever you're hit you lose a bit more of it, and though there are points to be had from shooting everything that moves, you can't really afford to hang around. It's more important to avoid being hit, even though it won't necessarily impress the high score table. Your craft moves quickly, and the illusion of skimming across the ship's surface is very convincing, rather like sliding over ice but with more control. So where does Shadow Skimmer fit into the grand scheme of things? It's hard to say. Although the graphics are Uridium with knobs on, its much easier to get through most of the screens 'cos more often than not, there's not a lot firing at you. Still the brilliance of the screen display doesn't sabotage the gameplay at all. The Edge has approached the old problem in an interesting new way - by not making the game screen-heavy and just concentrating on keeping it tight and difficult. So there aren't 472 different levels to explore, just three, but to get through all three before your time runs out is a fair old challenge. One thing your Skimmer can do is flip over Uridium-style. This lets it go under certain barriers, while making it more vulnerable to attack. But which barriers? And are there lots of 'em? Shadow Skimmer's another winner from The Edge, even if it does skim the surface in more ways than one. Once you've finally managed to get through it, you're unlikely to come back for more, and I suspect that the real nutters will complete it quickly. But for plodders like me, it's a good thoughtful game which needs a bit of brainwork along with the usual lightning reactions, There's no shadow of a doubt!

Read it at Your Sinclair Rock'n'Roll Years

Sinclair User #60Mar 1987 · p.32Sinclair User Classic5/55/5

Sinclair UserSinclair User Classic

Overall 5/5

Graham Taylor 5/5

Label: The Edge Author: Price: £7.95 Memory: 48K/128K Reviewer: Graham Taylor Jaws dropped when Shadow Skimmer came into the office. Leads were checked, heads were shaken, could it really be on a Spectrum? It was. Shadow Skimmer is the smoothest scrolling most attribute-clash free game you've ever seen. It takes a sizeable leap beyond Lightforce's previous achievements in this area. It looks, if you want a point of reference, a little like Uridium did on the Commodore but is maybe even more detailed. The game play itself is a little like Uridium too, in that it combines frenzied shooting with not bumping into things. It is also set on the surface of a giant space ship. There is, however, a good deal more to the game than any of this might suggest. The plot is this. There you were, dossing it on a Grade A interstellar liner when it's your turn to check the outer hull in your space skimmer. No problem, all those ultra efficient hull defence systems should take care of alien interlopers but guess what? Things go horribly wrong and you get trapped out there amidst a trillion different defence mechanisms in a landscape of almost box-like enclosed spaces. It isn't easy to manoeuvre let alone survive. Somehow you have to get past all the ship defences and make it to the one route back to the safety of the ship. Problems come in various guises, obviously there is a strong chance of being blown away by assorted ship laser defence mechanisms, there is also another problem - finding your way around, often a section of hull seems impassable and back and forth you go crunching into bulkheads. Part of the trick is to make use of a nifty facility which enables you to flip your ship (a hip hop phrase if ever I heard one). Flipped, for structural reasons that elude me. your ship can pass under some of the obstacles in its path. There is a problem though, upside down your ship is not nearly so capable of defending itself. In some cases one route through the ship is to enter the cargo holds and find another exit. The sequence where the cargo doors open and close around your ship is. simply, breathtaking I don't know why exactly such a small thing should seem so wonderful but it's so smoothly and elegantly done its almost my favourite feature. Over all the scrolling, is as smooth as caramel, the spaceships are some of the most creative I have seen, and you couldn't ask for more speed. Shadow Skimmer scores all the way.

All-Stars carries this game and has 4 references of its own.

Full-page ad7
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Hack/Poke2
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