Shark Attack
Arcade Game: Action · ZX-Spectrum 16K · 2 players · English
Romik Software · 1983 · Pound sterling 5.99
Discussion
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- Control Option
- Kempston Joystick
Play
- SharkAttack.tzx.zipTape image English4 KB
- SharkAttack_2.tap.zipTape image English4 KB
Documents
- SharkAttack(EN).txtInstructions English2 KB
Other files
- Shark Attack (1983)(Romik Software).pokPOK pokes file 0 KB
Files and rights
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Credits
- David J. Andersoncredited
- Ian Morrisoncredited
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Scores
In the magazines
- Sinclair User #241984 · Gilbert Factor5/10
Elsewhere on the web
- WorldOfSpectrum 9 votes5.00
In the magazines 20
Crash #3Apr 1984 · p.79
Producer: Romik, 16K £5.99 Author: Ian Anderson The theme from 'Jaws' works nicely but the rest of the continuous sound will eventually drive you mad. You must save octopusses (or octopi) from the sharks by weaving a protective net around the octopus. Should a shark eat the octopus before you screen it, then the shark can eat your net. Having either succeeded or failed in this task, the rest of the game is to fill up as much of the screen with net without getting eaten yourself. Three levels, one or two player games. Joystick: Kempston or Sinclair. A game with very limited appeal and no addictive qualities, but it might well appeal to younger children, a sort of Painter meets Jaws.
ZX Computing #12Apr 1984 · p.10050%60%80%80%60%70%
Lasting Appeal 50%
Graphics 60%
Originality 80%
Playability 80%
Use Of Machine 60%
Value 70%
James Walsh
The idea of this game is to surround the octopus or octopi with a net so as to protect them from the sharks, whilst at the same time filling the screen with your net. Each time the required amount of the screen has been filled, the higher level will be selected. As might be expected, every so often one shark, usually one in particular, decides to eat his way through the netting, which does rather undermine the point of the game. Lives are lost from an initial quota of three, either by colliding with a shark or an octopus. This is as far as the game goes, there is nothing left to add, except that is it a success. Verdict: Simple though it is, the game is fun and exciting and the uncluttered concept is ideal for any age. Unfortunately, its simplicity could be a disadvantage in as much as it may become boring rather rapidly.
Crash #2Mar 1984 · p.60
Producer: Romik, 16K £5.99 Author: Ian Anderson The theme from 'Jaws' works nicely but the rest of the continuous sound will eventually drive you mad. You must save octopusses (or octopi) from the sharks by weaving a protective net around the octopus. Should a shark eat the octopus before you screen it, then the shark can eat your net. Having either succeeded or failed in this task, the rest of the game is to fill up as much of the screen with net without getting eaten yourself. Three levels, one or two player games. Joystick: Kempston or Sinclair. A game with very limited appeal and no addictive qualities, but it might well appeal to younger children, a sort of Painter meets Jaws.
Sinclair User #24Mar 1984 · p.135/10
Gilbert Factor 5/10
Memory: 16K Price: £5.99 The object of Shark Attack is to cross the sea, avoiding the sharks, protecting the octopi and leaving as much net as possible trailing in the sea. As with so many Romik Software games, the story-line seems to fit the game uncomfortably but who buys a speed-and-reactions game for its storyline? Leaving sufficient net produces a bonus, depending on how many octopi have been saved, and a fresh screen containing an additional octopus. A shark which eats an octopus becomes a super shark which can eat nets for a short time, so octopi should be protected by rows of net as soon as possible. The graphics are not all that could be expected of a professional game these days but, even so, the gradual increase in speed and difficulty make it suitable for all arcade game lovers. Shark Attack is produced for the Spectrum by Romik Software Ltd, [redacted].
Crash #1Feb 1984 · p.57
Producer: Romik, 16K £5.99 Author: Ian Anderson The theme from 'Jaws' works nicely but the rest of the continuous sound will eventually drive you mad. You must save octopusses (or octopi) from the sharks by weaving a protective net around the octopus. Should a shark eat the octopus before you screen it, then the shark can eat your net. Having either succeeded or failed in this task, the rest of the game is to fill up as much of the screen with net without getting eaten yourself. Three levels, one or two player games. Joystick: Kempston or Sinclair. A game with very limited appeal and no addictive qualities, but it might well appeal to younger children, a sort of Painter meets Jaws.
Advert14
- Popular Computing Weekly #48Dec 1983 · p.40
- C&VG (Computer & Video Games) #26Dec 1983 · p.198
- C&VG (Computer & Video Games) #25Nov 1983 · p.160
- Your Computer #11Nov 1983 · p.56
- Popular Computing Weekly #44Nov 1983 · p.22
- C&VG (Computer & Video Games) #24Oct 1983 · p.5
- Popular Computing Weekly #40Oct 1983 · p.28
- C&VG (Computer & Video Games) #23Sep 1983 · p.128
- Popular Computing Weekly #36Sep 1983 · p.26
- Your Computer #9Sep 1983 · p.153
- C&VG (Computer & Video Games) #22Aug 1983 · p.26
- Popular Computing Weekly #31Aug 1983 · p.25
- Personal Computer News #19Jul 1983 · p.89
- Popular Computing Weekly #27Jul 1983 · p.4
Review1
- Home Computing Weekly #41Dec 1983 · p.10
Related
- Versions
- Currah MicroSpeech (Supports)
- Ports
- Shark Attack (VIC-20)
- Tags
- Alternating
- Elsewhere
- MobyGamesThe Tipshop
- Same entry at
- Spectrum ComputingZXInfo
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