Sinclair Library

Sharkeys Moll

Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 1 players · English

Zeppelin Games Ltd · 1991 · Pound sterling 2.99

Also known as Operation Shark (English), Sharkey's Moll (English)

Advertisement 1 of 6
Advertisement
Not rated yetSign in to rate it

Discussion

Nobody has started a thread about this yet.

Start a thread

Remarks

Brian: "My Op Wolf Clone was just that an Op Wolf clone, identical to the Ocean version (its what they asked me to do) and at some point when they saw it working it made them nervous as people were starting to get litigious around that time. I think it was called Operation Shark after all, Sharkys Moll was the same code reskinned.."

Play

Documents

Other files

Files and rights

No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.

Credits

Sign in to credit somebody, or say what these people did.

Scores

In the magazines

  • Sinclair User #1161991 · Overall60%
  • Your Sinclair #691991 · Overall54%
  • Crash #911991 · Overall73%

Elsewhere on the web

  • WorldOfSpectrum 10 votes5.70

In the magazines 6

Sinclair User #116Oct 1991 · p.4285%67%69%58%60%60%

Sinclair User

Graphics 85%

Sound 67%

Playability 69%

Lastability 58%

Overall 60%

Garth Sumpter

Steve Keen 60%

Label: Zepplin Memory: 48K/128K Price: £2.99 Tape, N/A Disk Reviewer: Steve Keen It's always been a problem for us here at S.U. Towers. What do you say when someone has blatantly taken rather an entertaining game, copied it's style exactly but changed the characters and ended up with something almost the identical clone? For Sharkey's Moll is Operation Wolf right down to the spinning daggers that come careering towards you. Sure the grenades have been swapped for Molotov cocktails and the tanks for Chugaboom look alikes, and the baddies have left the Territorial Army and joined the "Family" and purchased ill fitting suits, but they still hide behind doors, pop up from underneath you and run onto the side of the screen to dive infringe of your blazing guns. Just in case you don't know what the snek's going on I'll run the scenario by you again. There are six levels of left to right scrolling shoot 'em up action. You are issued with a basic machine gun that can be swapped for an upgraded version by shooting any of the various models that you come across lying on the ground. You have a limited supply of bullets displayed as magazines and individual shots on the right hand side of the screen as well as Molotov cocktails (Bombs!) that clear the entire street. Other bits and extras can be picked up in similar fashion to the guns. All death and destruction is dished out by a cursor that floats ethereally in mid air about the play field. At the end of each level an informer comes on to tell you which way to go next. If you shoot him you'll wish you hadn't as you'll be sentenced harshly and forced to play the level again. Operation Wolf was a great arcade game because of the big rattling machine gun. Quite why anyone would want to play this in home computer form at all has always puzzled me. This version employs some fabulous backdrops and sprite graphics but the sluggish control for the cursor (especially when there's a lot going on) gives it the final kiss of death. Pity 'cos it looks just great.

Above: Well these three guys are just trying my patience now.

Just when I thought that I needed a drink I get a Molotov cocktail. Scheeech!

Left: Kaaboom! Hah! Not a single Molotov has got through yet. But still they keep coming - don't these guys ever give up?

Super graphics! Smell that petrol.

Your Sinclair #69Sep 1991 · p.6154%50%62%54%54%54%

Your Sinclair

Life Expectancy 54%

Instant Appeal 50%

Graphics 62%

Addictiveness 54%

Overall 54%

Linda Barker 54%

Zeppelin £2.99 cass Reviewer: Linda Barker Hey ho! Another day, another Op-Wolf clone. Yep, this one takes me back - all the way back to last month and LA Police Department actually. Aargh! I want something different. I want to load a game up that makes me gurgle with delight! I want to be knocked backwards by a game's sheer cleverness and originality! What I don't want is another aim-the-cursor shoot-'em-up. But beggars can't be choosers, so here I am with Sharkey's Moll. Hey ho (I know I've said it before but, heck, that's how I feel!). As you've probably gathered, Sharkey's Moll is a monochrome, horizontally-scrolling, blast-'em-to-smithreens kind of a game. There are six levels which take you through downtown Chicago, the home of bathtub gin, speakeasies and gatling guns. Unsurprisingly, the city's running alive with gangsters and illegal booze - even the most innocent looking building could hide a private dub complete with leggy dancers, jazz bands and quite a few chaps with violin cases. Obviously it needs a good spring clean and, as sure as eggs is eggs, you're the man with the feather duster (so to speak). You're Lt Sharkey, the government's main man in Chicago, and you're just in time for a little rendezvous with the city's underworld boss, the enigmatically named Rubbers Malone. To get to his warehouse hideaway you've got to race through six (extremely similar) levels, shooting gangsters and avoiding informers, innocents and molotov cocktails. There are the usual pick-ups littered about the place, including machine guns which give you very odd spurts of fire - one moment you're blasting away quite happily and the next your cursor's all over the place leaving behind a trail of bullet holes and carnage. It's quite good actually. What's there in Sharkey's Moll is quite playable. It's just that there's not much to it, and it's certainly nothing new or exciting. It's also one of those really annoying games in which you suddenly die for no apparent reason. You didn't run out of ammo or molotovs and it certainly looked like there was a bit of blood left pumping round the old arteries. Hey ho!

Pick up the gun for more ammo and throw a molotov at that car. (Well, this is Chicago!)

Read it at Your Sinclair Rock'n'Roll Years

Crash #91Aug 1991 · p.5970%75%72%61%65%73%84%62%

Crash

Presentation 70%

Graphics 75%

Sound 72%

Playability 61%

Addictivity 65%

Overall 73%

Mark Caswell 84%

Nick Roberts 62%

Cue a tinkling ragtime piano, lots of hoodlums with tommy guns and a guy wandering around saying 'you dirty rat!' and 'okay blue eyes, it's the big sleep for you' because here's Mark Caswell and he's off for a day's gangster busting! Zeppelin Games £2.99 There's never an Untouchable around when you need one, is there? So, I guess, it's up to you as Lieutenant Sharkey to bring the bad guys to book. One guy is top of your 'most wanted' list, Rubbers Malone (no fnarr-type Jokes, please!), who gained his nickname through his habit of wiping out his enemies. With trusty tommy gun and a limited supply of Molotov cocktails to hand, you hit the streets (they retaliate but you neatly duck - ho ho). There are six levels to play through and all scroll at a slow-lab pace from left to right Gameplay's in Op Wolf tradition, you aiming your cross-hairs and letting rip with your weapon (madam). GANGSTER PRANKSTER Be assured that your opposition, a vicious bunch of gangsters, will be on you like a ton of bricks in about three nanoseconds. Most walk on the screen from either side but others fire at you from can or snipe from open windows in background buildings. To the right of the playing screen is the status panel that shows (from the top) the amount of ammo left, your supply of Molotov cocktails (real booze was prohibited) and your energy level. As you battle your way through the hail of Pb (that's scientific for lead, thickies) and dodge the odd flying bottle, you come across some very handy pick-ups. First Aid boxes replenish energy, ammo clips replenish your empty gun, machine guns provide much needed automatic fire and bottles restock your cocktail cabinet REALLY SAYING SOMETHING At the end of each level is an informer who points you in the right direction for the next battle. However, whatever (ever, ever) you do, don't shoot him (not even accidently) - if you do it's right back to the start of the current level. Annoying, eh?. I love these blast-the-scum-away type games, and Sharkey's Moll is no exception. It really gets the old adrenalin going when the enemy troops pop up and take pot shots at you and, being a complete and utter psycho, I enjoy replying in kind. The graphics are monochrome but very detailed, and an atmospheric tune tinkles away on the title screen. My only niggle is that the cursor is a bit on the sluggish side, thus quick movements are hard to achieve. This is annoying because if there are gangsters on either aide of the screen most of your energy rapidly disappears. Despite this, Sharkey's Moll is well worth adding to your shopping list, especially if you're addicted to blasters! MARK 84%

Don't hit the informer, him ratting on his friends is vital to your progress.

Help! How do I get out of here... (ah, here's a taxi).

Here pal, have a drink on me. Kaboom! (snigger)

Shoot the hitman in front of you before he can give you a dose of lead poisoning.

Preview2
News/Note1

Licensed from

Related

Ports
(Amstrad CPC), Sharkey's Moll (Amiga)

Reviews from people here

Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.

This entry100% complete

Everything ZXDB can hold about this is here.

Sign in to correct or add to this.

See what has changed about this entry

Share this entry

Hold the rights to this and want it taken down?