Sinclair Library

Sidewalk

Adventure Game: Graphic · ZX-Spectrum 48K · 1 players · English

Infogrames · 1987 · Pound sterling 9.95

Also known as Renaud (Spanish), Renaud (English)

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Known Errors

Bugfix provided by Metalbrain and BadBeard: <UL><LI> The Spanish version (titled "Renaud") crashes whenever you ask the hippie where to buy the tickets. Due to a mistake in game translation (that failed to consider all required changes in message lengths), a pointer was off by 1 byte, jumping to the wrong address and crashing the game. Fixed using POKE 60015,166 (original value was 165)</UL> Modified "BUGFIX" file provided by Metalbrain.

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In the magazines

  • Sinclair User #701988 · Overall7/10
  • Your Sinclair #261988 · Overall7/10
  • Crash #481988 · Overall87%

Elsewhere on the web

  • WorldOfSpectrum 18 votes8.06

In the magazines 8

Your Sinclair #26Feb 1988 · p.749/108/106/106/107/107/10

Your Sinclair

Graphics 9/10

Playability 8/10

Value For Money 6/10

Addictiveness 6/10

Overall 7/10

Nat Pryce 7/10

Infogrames £9.95 Reviewer: Nat Pryce It's one of those days! You've left it to the last possible minute to buy tickets to the Band Aid concert, a gang of thugs has stolen your motorbike and smashed it up and to top it all, they're now hanging about waiting to pounce on you. Can you get hold of two tickets to the concert for you and your gorgeous gal before eight o'clock? 'Cos if you don't she's gonna run off with that Rick Astley lookalike (Croon. Ed), John the jerk! You can always try beating the hell out of some gang members so they give you your bike back or, if you you're low on energy, ask them a few questions and then run for it. As usual there are the normal host of characters to give you helpful clues and advice. A girl will give you a spanner but don't try and wrench any answers out of her. The geezer in the record shop will do almost anything but sell you the tickets and the obligatory hippy can be persuaded to help you locate your mean machine. What's more there's a bar where you can down a quick pint to refresh those soft parts other beers won't reach - your energy! The presentation is excellent - the flight scenes and town are portrayed in beautifully detailed monochromatic graphics and some of the stills, especially the one after a fight, are hilarious. My main criticism of Sidewalk is its size - a mere fourteen screens. The problems are pretty lemon squeasy too which makes it unaddictive after a while! Having said that it's still a highly playable and amusing game. Grab a copy and I can assure you, you won't be disappointed.

Read it at Your Sinclair Rock'n'Roll Years

Sinclair User #70Jan 1988 · p.1057/107/10

Sinclair User

Overall 7/10

Graham Taylor 7/10

Label: Infogrames Author: Kamel Bala, Gerard Courouble, Didier Chamfray Price: £9.95 Memory: 48K/128K Joystick: various Reviewer: Graham Taylor Talk about stylish - some of the graphics in Sidewalk are astounding, not necessarily in terms of animation or even detail but just as pure art. Sidewalk is a French game from Infogames and it shows its heritage. Didier Chamfray, the graphic designer is seriously into French comic-book art. It looks fab then. But what about the game? - That's more complicated. Imagine Renegade with a little bit of strategy presented as though it were a Magic Knight style graphic adventure. Sidewalk is a bit like that. The plot is very simple and very right-on - you want to get your girlfriend to come with you to the Band Aid concert - you need not only to get the tickets but also to find the various parts of your Motorcycle which are scattered around the town. Not only scattered but actually stolen by some of the most unpleasant people French graphic artists are capable of drawing. You can win back the stolen bike bits by duffing up the appropriate baddie - this is where the Renegade bit comes in - using the kind of kicks headbutts and punches beloved of combat games since time immemorial (well Way of the Exploding Fist anyway). It's an odd mixture. You troll around the town - depicted in the centre panel at the top of the screen - looking for tickets and bike and replenishing your energy via the pub (energy level is measured by how full a beer glass is.) When you come across somebody, you have the option of running away, asking a question or fighting. Most people respond badly to questions - some will be uncooperative - others will get annoyed and hit you. On rare occasions you may find someone who actually helps - the Hippy for example, knows where you can get the concert tickets - but then he would wouldn't he? Running away is good if your energy level is low, fighting needs to be done with a full quota of energy. Actually the biffing is the weakest point in a way, I adopted a sort of headbutting-punching-kicking-just-waggle-the-joystick-continuously-and-be-optimistic-approach which required no skill whatsoever and found that it always worked if I had enough energy. It means that different moves and tactics don't seem to count for much. I managed to get the tickets and about half my bike back on around the sixth time of playing - that seems to be too easy to me and this is also a game which can be solved and finished - so I have some doubts about its longevity. That said, I thought, the graphics were superb. I liked the multi-window pictures very much and its an inventive mixture of ideas. It doesn't quite work perhaps but I expect great things of the programmers in the future...

PROGRAMMERS The game was converted from an original Amstrad version and was programmed by the Infogrames team of Kamel Bala and Gerard Cnurable with the astounding graphics the responsibility of Didier Chamfray. Softography: Prohibition (Infogrames, 1987)

Crash #48Jan 1988 · p.1184%88%88%88%87%85%91%85%

Crash

Presentation 84%

Graphics 88%

Playability 88%

Addictive Qualities 88%

Overall 87%

Nick Roberts 85%

Paul Sumner 91%

Robin Candy 85%

Producer: Infogrames Retail Price: £9.95 She's going to kill you… there you are, on the other side of town, your motorbike's been stolen, you have only till 7.30 to get your girlfriend to a concert for which you don't even have the tickets yet. It never rains but it pours. So find the parts of your bike, pick up your girlfriend, get the tickets and everything is sure to be hunky-dory - but fate throws plenty of pavement problems at you in Sidewalk, a rare Spectrum release from French software house Infogrames. Progress through the town is shown on a horizontally-split screen. (The upper half shows the mean streets through which you walk and the shops you can go in; the lower halt is given over to icons.) These streets are full of dropouts and thugs. You can ask the dropouts if they know where your bike is, or how to get tickets to the concert, but meeting a thug will almost certainty result in a fight. In a fight you can punch, kick and head-butt. The pint of beer to the right side of the upper screen, which represents your energy, is matched by another pint pot displaying your opponent's strength. Both are drained by fighting, and refilling can only be done at a bar. If you win a fight with a thug, any bike part that he's carrying is transferred to you - along with any money you can grab from him. A clock ticks away, increasing the tension. Fail to complete your tasks, and your bike's gone for good, you won't get to the concert and your girl probably won't accept your excuses. COMMENTS Joysticks: Kempston, Sinclair Graphics: fantastically detailed monochromatic play area and stunning 3-D effect Sound: excellent on 48K as well as 128K - jolly little title tunes with simple in-game spot effects

'Fantastically detailed' graphics in a rare Spectrum release from French house Infogrames.

Sidewalk: trying to get on yer bike.

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(Amstrad CPC), (Commodore 64), (Atari ST), (Thomson MO/TO)

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