Sidewinder II
Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 1 players · English
Mastertronic Plus · 1989
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 1989Mastertronic Plus
- UnknownEDOS
Play
- sidewinder2.rzxRZX playback file
- SidewinderII.tzx.zipTape image English19 KB
- SidewinderII.tap.zipTape image English19 KB
Documents
- SidewinderII(EN).txtInstructions English2 KB
Other files
- Sidewinder II (1989)(Mastertronic Plus).pokPOK pokes file 0 KB
Files and rights
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Credits
- Dave Thompsoncredited
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Scores
In the magazines
- Your Sinclair #851993 · Overall68%
Elsewhere on the web
- WorldOfSpectrum 7 votes7.00
In the magazines 2
Your Sinclair #85Jan 1993 · p.1668%68%
Overall 68%
Linda Barker 68%
Virgin Mastertronic £3.99 cassette [redacted] Reviewer: Linda Barker I've no idea why we've never reviewed Sidewinder 2. Originally released by Mastertronic back in the heady days of 1989, (I lived in a house called Dalrod that year, y'know) this is a perfectly respectable spacey shoot-'em-'up a la a monochrome Xecutor. Okay, so it's nothing amazing but it's simply not bad enough to ignore. I suppose you could call it discrimination, but I like games where you have jump into a space-hopping podule and blow up lots of things. I like crashing into planets and disintegrating into tiny glowing particles. I know that Sidewinder 2 is an old game with old-fashioned graphics and bleepy sound, but I enjoyed it. Yep! I was expecting it to be completely dire, but it's the most throwaway, bubble-gum kinda fun game I've played in, oooh, about half an hour. There is a plot to Sidewinder 2 but it's not worth going into, the gameplay too is the usual kind of thing, simply get into your spaceship, fly up the vertically-rolling screen, blow up everything in sight and replace your wasted bullets by picking up more along the way. (Well, I did say it was simple.) The game itself is far from the most difficult of its ilk that I've played, but neither is it ridiculously easy. With games like this you either a) decide early on to keep on trying or you b) leave it for now and go and fix a marshmallow fluff and peanut butter sandwich. The decision depends largely on how good the game is (and how much you like marshmallow fluff and peanut butter sandwiches) and Sidewinder 2 isn't a good enough game to hook you. Still, after a few sandwiches you won't be able to move and with the joystick in your marshmallowy mitt and all your other games upstairs you'll probably start to enjoy Sidewinder 2 more than you thought. £3.99 doesn't go far these days... (I suppose you remember when crisps were five pence a packet? Jon) (Well, yes I do. What are you doing? Stop mucking around with my letter groupings. Go away!) As I was saying, before I was so rudely interrupted, four quid can't even buy you a Curtis Stigers CD single in HMV these days. So why not thrown caution to the wind and pick up an game that's nearly as much fund as Mr Stigers' hair? I know that's not saying much, but hey! Sidewinder 2 isn't too bad really.
The Mother Superior cruised into view, Princess Abbot, her closest neighbour, fired her guns in welcome. It was a little ritual they'd practised for nigh on twenty years.
The electric current around the new Zanussi was particularly strong. One had to be careful not to open the fridge whilst wearing metallic gloves. The results could be, and often were, disastrous.
Hack/Poke1
- Your Sinclair #79Jul 1992 · p.32
Related
- Ports
- (Atari 8-bit), (Commodore 64), SideWinder II (Amiga), SideWinder II (Atari ST)
- Elsewhere
- MobyGamesRZX ArchiveThe TipshopUVLModern ZX-Retro GamingRZX Archive - YouTubeSpectrum Computing RZX - YouTube
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
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