Skate Crazy
Arcade Game: Action · ZX-Spectrum 48K/128K · 2 players · English
Gremlin Graphics Software Ltd · 1988 · Pound sterling 7.99 · Pound sterling 12.99 disk
Also known as Skate City (English)
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 1988Gremlin Graphics Software Ltd Sold as Skate CityPound sterling 7.99 · Pound sterling 12.99 disk
- 1988Erbe Software S.A.Spanish peseta 875.00
- 1988IBSA
- 1988Kixx
Play
- skatecrazy.rzxRZX playback file
- SkateCrazy.tzx.zipTape image English73 KB
- SkateCrazy.tap.zipTape image English34 KB
- SkateCrazy(ErbeSoftwareS.A.).tzx.zipTape image English34 KB
- SkateCrazy(Kixx).tzx.zipTape image English39 KB
Documents
- SkateCrazy.txtInstructions English12 KB
- SkateCrazy(ErbeSoftwareS.A.).pdfInstructions Spanish26 KB
- SkateCrazy(MULTI-LANG).pdfInstructions Multi-language: English, French, German1,178 KB
- SkateCrazy(Kixx)(MULTI-LANG).pdfInstructions Multi-language: English, German, Italian826 KB
Music
- SkateCrazy.ay.zipRipped in-game/theme music in AY format 2 KB
Other files
- Skate Crazy (1988)(Gremlin Graphics Software).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedGremlin Graphics Software Ltd → WorldOfSpectrum
Credits
- Tim Millercredited
- Tony R. Portercredited
- Kevin Bulmercredited
- Jon Harrisoncredited
- Ben Daglishcredited
Sign in to credit somebody, or say what these people did.
Awards
Scores
In the magazines
- Sinclair User #761988 · Overall88%
- Your Sinclair #321988 · Overall9/10
- Crash #541988 · Overall83%
- ACE (Advanced Computer Entertainment) #111988 · Ace Rating600/1000
- The Games Machine #91988 · Overall78%
Elsewhere on the web
- WorldOfSpectrum 23 votes7.95
In the magazines 40
The Games Machine #9Aug 1988 · p.5578%
Overall 78%
Spectrum 48/128 Cassette: £97.99, Diskette: £12.99 Commodore 64/128 Cassette: £9.99, Diskette: £14.99 A RIDE DOWN SKID ROLL Roller-skating, according to Gremlin, is now the only way to show how 'def' you are. But when you, and a couple of friends, set up a challenge in a disused car to seriously improve your street cred, too many crashes and you hear your defness called into question. The Commodore 64 development team is no less than eight people. Including Greg Holmes (Jack The Nipper 1/2) and Ben Daglish. Spectrum programming is by Tony Porter (The Eidolon and MASK) with graphics by Kevin Bulmer (Gauntlet II). The main game takes part in the multistorey car park where each level has been laid out with cones, flags, jumps and hurdles, represented by an eight-way scrolling, overhead view. There are numerous non-regulation hazards such as oil spills, potholes, remote-control cars, other skaters and sand. The objective is to get around the course in the shortest possible time, with the minimum of crashes, while executing enough stunts to impress the four judges. Once you arrive at the finishing point the judges hold up score cards which determine whether you must retake the course or not. If you succeed in qualifying. you have a choice between going up to the next floor of the car park challenge or taking the championship course. The latter entails a long multiload for what is effectively another game. On the Commodore only there's a rubbish collection section, so that if you fail to qualify for round one, you must collect all the rubbish before time runs out to go forward to round two. CHAMPIONSHIP The championship course is a horizontally-scrolling race against the clock with a great many pits to be jumped, and scaffolding to be ducked under. Waggling the joystick left/right builds up speed, but it can be tricky unless the skater's direction has been firmly established. If you complete a championship course you may go on to the next level, or return to the car park challenge. Both sections have four levels and all eight must be completed to finish the game. On the championship section the levels are building site, park, London Underground and a street scene.
Better cred than dead - Spectrum.
"It has graphic appeal, but gameplay is tough and frustration builds up"
COMMODORE 64/128 Overall: 78% It looks great, with a colourful car park section and some brilliant parallax scrolling on Level 2 of the championship section. Sound FX are generally good, although the screech of skids becomes irritating. It certainly has graphic appeal, but gameplay is exceptionally tough and frustration soon builds up.
OTHER VERSIONS Too late for a full review, an Amstrad version should be available as you read this, cass: £9.99, disk: £14.99.
ACE (Advanced Computer Entertainment) #11Aug 1988 · p.466/103/102/107/10600/1000600/1000
ACE (Advanced Computer Entertainment)
Graphics 6/10
Audio 3/10
IQ Factor 2/10
Fun Factor 7/10
Ace Rating 600/1000
Bob Wade 600/1000
Gremlin get their skates on. Street cred raises its spiky-haired head once more. Forget BMX and skateboarding - rollerskates are back. The game is split into two sections: a car park challenge and a championship course. In the car park you must travel round a course of gates, jumps and obstacles, performing stunts on the way. The championship is a right-to-left scrolling course where you have to jump over and duck under obstacles, trying to reach the end. In the car park four judges mark you on speed, complexity and variety of moves - jumps, knocking tin cans over, collecting bonuses and skating backwards. You have to complete the course as fast as possible, still doing lots of tricks on the way. Crashes, skidding and repeating stunts too often can actually lose you points. On the scrolling championship course you have to skate along (by waggling on the 64) jumping or ducking under obstacles. Along the way you can collect objects that are worth bonus points. Four different courses contain many hazards to knock you down, and some will cause you to instantly lose a life if you don't negotiate them correctly. You'll really need to practice to get anywhere in the car park section. The championship courses are easier, but still very difficult to complete. It's addictive in its own way. but annoying too because it's so tough. Reviewer: Bob Wade RELEASE BOX C64/128, £9.99cs, £14.99dk, Out Now Spec, £7.99cs, £12.99dk, Out Now Amstrad, £9.99cs, £14.99dk, Imminent Predicted Interest Curve 1 min: 70/100 1 hour: 50/100 1 day: 70/100 1 week: 65/100 1 month: 30/100 1 year: 0/100
C64 - you're the cool dude with shades, peaked cap and eight wheels on his feet.
C64 VERSION An extremely difficult and frustrating version, particularly in the car park, where getting a qualifying score is nigh impossible, except by means of a bonus section where you collect litter. The controls for this and the championship are very awkward too. The graphics and sound are average, but the gameplay difficulty has been set too high. Graphics: /710 Audio: 7/10 IQ Factor: 2/10 Fun Factor: 7/10 Ace Rating: 612/1000 Predicted Interest Curve 1 min: 72/100 1 hour: 50/100 1 day: 78/100 1 week: 70/100 1 month: 38/100 1 year: 10/100
SPECTRUM VERSION More friendly but still tough. There's no annoying waggling on the championship course, and the manoeuvres are easier in the car park. The graphics and sound are sparse in both stages. However, there's some nice animation for the skating and jumping.
Your Sinclair #32Aug 1988 · p.31Your Sinclair Megagame9/108/108/109/109/109/10
Your SinclairYour Sinclair Megagame
Graphics 9/10
Playability 8/10
Value For Money 8/10
Addictiveness 9/10
Overall 9/10
Duncan MacDonald 9/10
Gremlin £7.99 Reviewer: Duncan MacDonald I read somewhere that an infinite number of monkeys, given an infinite amount of time (and the same number of typewriters), could, purely by chance and the law of averages, reproduce the entire works of William Shakespeare - word for word! As a little experiment I'm going to leave my pet monkey, Pippo, in charge of this review. He's got until I get back from the sea-side tonight! Byeeee! Hello, I'm Pippo, and I'm typing at random. ('We know' - lots of astute readers). I've seen my master playing this game, and I'm going to tell you all how good it is. As you might have gathered by the title, Skate Crazy involves you in the crazy world of roller skating. You control a little chap called Freddy who has, along with some of his chums, taken over a disused multi-storey car park in order to hold a grand roller-skate competition! There are four courses (levels), and the general idea is to perform a variety of stunts whist accurately following a pre-set route in the shortest possible time. This will impress the four judges, which is quite important actually, as only high scores will allow you to progress up the levels. Each course takes place on a very large playing area, which is a beautifully smooth eight way scroller (monochrome graphics), viewed from above. On the ground are numerous white arrows, which designate the route you have to take. To either side of these arrows are items such as boxes and tyres, which will knock you out for a few seconds and drain your energy if you collide with them. There are loads of other hazards strewn about the course - oil patches, sand patches, glass, potholes and much more besides. These all help to fall up your score if not avoided. From the moment of starting a particular course, a timer will begin to tick down, but passing between sets of flags positioned in various places on the track will bounce the time back up to maximum setting. Failure to reach these flags in time will result in the loss of one of your four lives. Also scattered around are ramps. Jump these at speed and, while airborne, rotate your joystick clockwise or anti-clockwise (or indeed both), to perform aerial pirouettes. Mind you, if you're silly enough to land backwards, the joystick controls get all wibbled up. My master cursed several times at this point. Mind you, in later levels I believe that some 'flag-points' have to be negotiated in a bottom-first direction, so I think my master would be wise to practice this art! Anyway, let's assume you've managed to negotiate the entire course having successfully avoided all the 'avoid things', collected all the 'collect' things and pulled several hair-raising 'stunts' out of your 'stunt-bag', the four judges will raise their score cards - which in this hypothetical case would probably be four 'nine's' - allowing progression to the next level. (My master thought he was doing well when he got an average of three, and he has the audacity to call ME a stupid chimpanzee!!) With its lovely graphics, beautiful animation and frenetic and addictive gameplay, I think I will have to dosh out a pretty high score for Skate Crazy - and I think I had better do it pretty quickly, as my luck must be running out and I'll soon, no doubt, be typing absolute gibberi%66@9?<33dy m LK#b.
Sinclair User #76Jul 1988 · p.1690%75%80%80%88%88%
Graphics 90%
Sound 75%
Playability 80%
Lastability 80%
Overall 88%
Jim Douglas 88%
Label: Gremlin Author: in house Price: £7.99 Memory: 48K/128K Joystick: various Reviewer: Jim Douglas Sometimes I amaze myself. I can race fast cars, destroy entire races of alien filth and outrun the world's top athletes (on a computer, of course) but can I rollerskate? Can I flip? Gremlin's Skate Crazy had me completely flummoxed for ages. Now I can't profess to have ever been anything but a poor roller-skater in real life, so I'll freely admit that I found this game virtually impossible! Not only is there an unpleasantly realistic tendency to fall over at the slightest gust of wind or break in concentration, but you are forced to perform remarkably hair-raising feats merely in order to impress the judges lurking at the bottom of the screen. If the judges aren't suitably impressed by your spiralling jumping antics, then you simply won't progress to the next skate course. You view the course in that funny angle that isn't quite plan view or side-on. Anyway, it seems to be about the best way to handle things, as the screen needs to scroll in all directions. Fantastic though it was, 720ºs forced perspective was a little restricting. The graphics, while I'm on the subject, are better than 720º They're larger and more comical - you rub your head and scrape yourself off the ground after each tumble, and there are different frames of animation when you're slipping on oil or stuck in sand too. I found that spins - performed by twisting the joystick around in a circle were tricky to complete, but that's probably down to my poor dexterity and SU'S decrepit joystick. The main aim of the first part, is to race around the course - indicated by arrows on the floor - dodging obstacles and jumping jumps. You've got to weigh up the advantages of simply racing around in as quick a time as possible, thus taking less risks and not losing any credibility points, or trying lots of bold manoeuvres and taking more time. One of the most satisfying is jumping in the air off a ramp, spinning through 180 degrees and landing backwards. Unfortunately, this reverses your controls, and you'd have to be nothing short of a genius to retain your balance. If you manage to make your way successfully through the four courses, you'll be taken to Level 2, which is a side-on, skatey jumps affair, with lots of features. It's kind of Monty on Wheels. Skate Crazy is definitely a classy product. The two levels give it enough variety and the gameplay itself is really rather good. If you've got 720º, you'd have to look quite carefully before buying, but if you're in search of a wheely game that isn't as wildly unrealistic as a race-car prog., you should get your skates on and get it. (That's it. You're fired - G.T)
Crash #54Jul 1988 · p.1684%85%83%82%83%84%81%85%
Presentation 84%
Graphics 85%
Playability 83%
Addictive Qualities 82%
Overall 83%
Kati Hamza 84%
Nick Roberts 81%
Phil King 85%
Producer: Gremlin Graphics Retail Price: £7.99 cassette, £12.99 disk Author: Tim Miller, Kevin Bulmer and Jon Harrison Freddy is showing off down town in a thoroughly posey bid to gain the coolest, trendiest reputation for street cred in town. Flaunting his designer roller skates and flashing his ultra-dark shades, he's all set to take the stage by storm. This command performance takes place over four multi-loaded levels (played in any order) in one or two player mode. Set on a building site, underground, in a shopping centre and in the park, they are each divided into two parts. In both, Freddy attempts to acquire maximum street cred by picking up tools and valuables, throwing missiles, performing somersaults and jumping with the greatest of ease over 45' ramps. The first stage sees Freddy negotiating a multi-directionally scrolling obstacle course. Nazards include uneven surfaces, broken bottles, moving cars, giant rats, live electric cables and patches of oil. Bonus points are awarded for avoiding these with flair; wobbly movements and awkward falls increase fatigue. Exhaustion forces Freddy to retire, while a slow and feeble performance eats away at his cred-o-meter. If it falls to zero, Freddy loses one of his three precious lives. At the end of the course, four spectators pronounce judgement; fail to make the grade and you're forced to try again. Provide a sufficiently trendy performance, enhanced by plenty of bonus points, and you're rewarded with access either to the next level or the second stage… In a timed race set against a horizontally scrolling background of platforms and ramps, Freddy attempts to complete the Skate Crazy Park Challenge. Gaps in the floor need to be avoided by judicious leaping and ducking. Falling teddy-bears, kites and kamikaze pilots attempt to hinder progress. A supply of well-thrown missiles fends these off, while picking up objects gains precious bonus points. COMMENTS Joysticks: Cursor, Kempston, Sinclair Graphics: detailed objects on the first level, with numerous obstacles and colour on the horizontal Sound: many smart spot effects
Have Gremlin got the street cred for a hit?
Urgh! Where am I?
10 Pack carries this game and has 1 reference of its own.
The House Mix carries this game and has 2 references of its own.
Advert8
- Crash #56Sep 1988 · p.6
- C&VG (Computer & Video Games) #83Sep 1988 · p.10
- Your Sinclair #32Aug 1988 · p.92
- Crash #55Aug 1988 · p.17
- Your Sinclair #31Jul 1988 · p.91
- Crash #54Jul 1988 · p.101
- C&VG (Computer & Video Games) #81Jul 1988 · p.48
- The Games Machine #8Jul 1988 · p.6
Full-page ad6
- Sinclair User #76Jul 1988 · p.107
- C&VG (Computer & Video Games) #80Jun 1988 · p.60
- Popular Computing Weekly #22Jun 1988 · p.48
- Your Sinclair #30Jun 1988 · p.108
- Crash #53Jun 1988 · p.6
- The Games Machine #7Jun 1988 · p.4
Preview5
- MicroHobby #175Aug 1988 · p.58
- Your Sinclair #31Jul 1988 · p.12
- The Games Machine #7Jun 1988 · p.17
- Sinclair User #75Jun 1988 · p.102
- Crash #52May 1988 · p.97
News/Note4
- Popular Computing Weekly #25Jun 1988 · p.30
- ACE (Advanced Computer Entertainment) #9Jun 1988 · p.11
- C&VG (Computer & Video Games) #80Jun 1988 · p.9
- Popular Computing Weekly #16Apr 1988 · p.6
Tips3
- Crash #59Dec 1988 · p.69
- Sinclair User #80Nov 1988 · p.14
- Sinclair User #78Sep 1988 · p.16
Review2
- MicroHobby #177Sep 1988 · p.44
- C&VG (Computer & Video Games) #82Aug 1988 · p.39
CompoEntry2
- Sinclair User #75Jun 1988 · p.48
- Crash #53Jun 1988 · p.79
Feature1
- MicroHobby #182Nov 1988 · p.66
CompoResult1
- Crash #55Aug 1988 · p.112
CoverGame1
- Sinclair User #75Jun 1988 · p.11
Related
- Compilations
- 10 Pack, The House Mix, Sinclair User issue 75: Megatape 4, Poke City, Load 'n' Run issue 53, ZX-Spectrum Vega
- Ports
- (Amstrad CPC), (Commodore 64)
- Elsewhere
- Speccy Screenshot MapsMobyGamesRZX ArchiveThe TipshopUVLRZX Archive - YouTubeModern ZX-Retro GamingSpectrum Computing RZX - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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