Skateboard Construction System
Arcade Game: Action · ZX-Spectrum 48K · 1 players · English
Players Software · 1988 · Pound sterling 1.99
Also known as Skateboard (English)
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick, Redefineable keys
Play
- Skateboard.tzx.zipTape image English43 KB
- Skateboard.tap.zipTape image English35 KB
Documents
- Skateboard.txtInstructions English1 KB
Other files
- Skateboard (1988)(Players Software).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Paul Griffithscredited
- Martin Severncredited
- Andrew Severncredited
- Richard Bestoncredited
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Scores
In the magazines
- Your Sinclair #361988 · Overall2/10
- Crash #581988 · Overall49%
Elsewhere on the web
- WorldOfSpectrum 8 votes5.38
In the magazines 6
Your Sinclair #36Dec 1988 · p.552/102/102/10
Overall 2/10
Ben Stone 2/10
Mike Dunn 2/10
BARGAIN BASEMENT Ben 'n' Skippy take a seat in the stalls to play their way through this month's cut-price offerings! With a bit of help from the usherette of course! SKATEBOARD CONSTRUCTION SYSTEM Players £1.99 Reviewer: Ben Stone, Mike Dunn Phew! After an hour of messing about twiddling knobs we finally managed to get this one up and running on our trusty old Speccy! And unfortunately it wasn't worth it! SCS's lousy gameplay has been heavily disguised by pretty graphics and a beefy front-end, but Player's can't pull the wool over Speccy gamesplayer's eyes that easily. The construction system on the reverse side of the cassette is actually a darn sight better than the game itself and more fun to play around with too! Though the demo game plays rather like a cold, slippery wet fish (it's hard to get hold of) the scrolling is effective. Unfortunately, since any games you construct use the main game to run on, even your own designs will be just as unresponsive. Norralorrafun!
Crash #58Nov 1988 · p.9250%48%52%49%40%58%
Graphics 50%
Playability 48%
Addictive Qualities 52%
Overall 49%
Mark Caswell 40%
Phil King 58%
Producer: Players Street Creds: £1.99 Author: Paul Griffiths, Jabba Severn, Richard Beston Remember the time a few years ago, when kids could be seen in the streets hurtling along on planks of wood with wheels attached (and then there was the skateboard craze as well! - Ed). Yes the craze of skateboarding which swept across the Atlantic is back with a vengeance. Several software houses have produced games featuring this sport of speed, skill, and a heavily padded body. (I've only tried skateboarding once, and I fell off...) (Why aren't I surprised? - Ed). Players, not wanting to be left out, have produced Kickturn using the Skateboard Construction System on the other side of the tape. You play the part of a street wise kid (not unlike our Mr Roberts), who has taken up the challenge to become the Skateboarding Champion. So, donning your pads and crash helmet, you set about tackling the courses. These include back alleys, building sites and dockyards, none of which offer an easy ride with bollards, pipes and bottles messily left in your way. To make a difficult situation even worse an imposed time limit has to be beaten to quality for the next part of the course. I found this timer difficult to beat - mainly because of the tricky controls. Game after game my little character piled into either the scenery, or the obstacles, and after not very long my patience had almost gone. Before I decided to hurl the computer out the window, I flipped the tape and had a look at the game editor. The editor has ten options on the main menu, including a title designer, a sound designer, a sprite designer, and a course designer. Obviously at first you have to keep referring to the instructions, but it's enjoyable enough and after much trial and error, I managed to construct a course that even I could complete (no obstacles then? - Ed). But although the editing facility did provide me with more amusement than the actual game, I still doubt whether Players could have marketed this at a higher price because of weak gameplay. MARK 40% THE ESSENTIALS Joysticks: Cursor, Kempston, Sinclair Sound: squeaky spot effects Options: editor allows you to alter all aspects of the game
Getting bored?
The board returns!
Preview2
- Sinclair User #79Oct 1988 · p.94
- C&VG (Computer & Video Games) #79May 1988 · p.15
Hack/Poke1
- Crash #72Jan 1990 · p.43
CoverGame1
- Your Sinclair #44Aug 1989 · p.10
Related
- Compilations
- Your Sinclair issue 44: Smash Tape 20
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
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