Snooker
Sport Game: Action · ZX-Spectrum 16K · 2 players · English
Artic Computing Ltd · 1983 · Pound sterling 5.95
Also known as Billar Americano (English), Billar Americano (English)
Discussion
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Releases
- 1983Artic Computing LtdPound sterling 5.95
- 1983Investronica S.A. Sold as Billar AmericanoSpanish peseta 2050.00
- 1983Paxman Promotions
- 1987Microbyte [ES] Sold as Billar Americano
Play
- Snooker.tzx.zipTape image English3 KB
- Snooker(different).tzx.zipTape image English3 KB
- Snooker.tap.zipTape image English5 KB
- Snooker(BillarAmericano)(InvestronicaS.A.).tzx.zipTape image English3 KB
- Snooker(BillarAmericano)(Microbyte1).tzx.zipTape image English3 KB
- Snooker(PaxmanPromotions).tzx.zipTape image English3 KB
Documents
- Snooker(BillarAmericano)(InvestronicaS.A.).pdfInstructions Spanish15 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- N.V. Daviescredited
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Scores
Elsewhere on the web
- WorldOfSpectrum 8 votes5.12
In the magazines 10
Crash #4May 1984 · p.66
Producer: Artic, 16K £5.95 With the minimum space devoted to score lines or embellishments, Artic have produced about the biggest playing table for their game, which is a classic six colour, nine red ball. Instead of a moving cursor, the cue ball radiates a direction indicator line controlled by the cursor keys, and the strength of shot is given by using keys A to Z. The table is correctly marked with D and spots. Balls pocketed appear in a green band at the base of screen and the score is automatically kept and displayed at the base of the table. The ball colours work quite well and the movement is reasonably smooth, although the balls do stop very suddenly. Machine Code.
Crash #2Mar 1984 · p.62
Producer: Artic, 16K £5.95 With the minimum space devoted to score lines or embellishments, Artic have produced about the biggest playing table for their game, which is a classic six colour, nine red ball. Instead of a moving cursor, the cue ball radiates a direction indicator line controlled by the cursor keys, and the strength of shot is given by using keys A to Z. The table is correctly marked with D and spots. Balls pocketed appear in a green band at the base of screen and the score is automatically kept and displayed at the base of the table. The ball colours work quite well and the movement is reasonably smooth, although the balls do stop very suddenly. Machine Code.
Crash #1Feb 1984 · p.61
Producer: Artic, 16K £5.95 With the minimum space devoted to score lines or embellishments, Artic have produced about the biggest playing table for their game, which is a classic six colour, nine red ball. Instead of a moving cursor, the cue ball radiates a direction indicator line controlled by the cursor keys, and the strength of shot is given by using keys A to Z. The table is correctly marked with D and spots. Balls pocketed appear in a green band at the base of screen and the score is automatically kept and displayed at the base of the table. The ball colours work quite well and the movement is reasonably smooth, although the balls do stop very suddenly. Machine Code.
Sports Pack carries this game and has 2 references of its own.
Advert4
- Computer ChoiceMay 1984 · p.99
- Computer ChoiceApr 1984 · p.22
- C&VG (Computer & Video Games) #30Apr 1984 · p.47
- Home Computing Weekly #58Apr 1984 · p.55
Feature1
- Crash #16May 1985 · p.44
Review1
- Computer ChoiceDec 1983 · p.15
News/Note1
- Home Computing Weekly #41Dec 1983 · p.37
Related
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