Snoopy
Adventure Game: Graphic · ZX-Spectrum 48K/128K · 1 players · English
The Edge · 1990 · Pound sterling 9.99 · Pound sterling 14.99 disk
Also known as Snoopy - The Cool Computer Game (English)
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- Control Option
- Interface 2 (right), Kempston Joystick
Releases
Play
- Snoopy.dsk.zipDisk image English33 KB
- snoopy.zipRZX playback file
- Snoopy.tzx.zipTape image English29 KB
- Snoopy.tap.zipTape image English33 KB
Documents
- Snoopy(EN).txtInstructions English3 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Christian F. Urquhartcredited
- Consult Software Ltdcredited
- Charles M. SchulzInlay/Poster Art
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Scores
In the magazines
- Sinclair User #961990 · Overall55%
- Your Sinclair #511990 · Overall88%
Elsewhere on the web
- WorldOfSpectrum 34 votes7.44
In the magazines 18
Your Sinclair #51Mar 1990 · p.2083%81%86%89%88%88%
Life Expectancy 83%
Instant Appeal 81%
Graphics 86%
Addictiveness 89%
Overall 88%
Marcus Berkmann 88%
The Edge £9.99 cass/£14.99 disk Reviewer: Marcus Berkmann Peanuts has been around for so long it's a wonder some enterprising software company hasn't snapped it up before. I mean, it's a natural! Bung in all the characters, connect all their odd little foibles to a plot, and before you can say "It was a dark and stormy night" you've got a fiendish little arcade adventure, chock full of puzzles and playability. And, amazingly enough, that's just what those Edge folks have come up with. After years of sulking over the way U2's guitarist blagged their name they've now returned to form with a vengeance. Snoopy is cleverly constructed, accurate and, for fans of the comic strip, an essential purchase. Beginning at the back of Charlie Brown's house, by his doghouse, Snoopy has to wander through the usual network of screens and solve the problem of where Linus'security blanket is. Getting it, of course, involves solving a number of rather tricky puzzles, such as... 1) What do you do with the catapult? 2) What's the frog for? 3) How do you get the kite down from the tree? 4) Why are the keyboard controls different to the ones printed on the inlay card? Well, they were on mine, but that's just part of the overall puzliness of this wacky little game. Once you've got used to the controls, of course, they're easily manipulated, but it can be a little hard to start with. As with Garfield, the programmers have taken the whole notion of 'monochrome' graphics seriously and gone for just that - black and white, just as you'd see the strip in the newspaper. Even the border is grey. Colour freaks may moan at this but I find it rather refreshing. As you wander around you find objects which Snoopy can pick up and take elsewhere, and when he gets where he needs to be he can 'use' them. Try 'using' a few things as you pick them up - what happens then may give you a clue as to what they actually need to be 'used' for. Some things, in fact, can be used more than once. Look in that jar of cookies, for instance. Now it doesn't take an enormous brain to work out one thing the jar of cookies can be used for (SCRUNCH SCRUNCH SCRUNCH BURP), but when it's empty - what then...? The actual game is, I gather, slightly smaller in structure (and so a little easier) than in the bumper 16-bit versions. Even so, that never makes it a doddle. One conundrum has been puzzling me more than most recently - Lucy holds something, and you can happily take it off her. (I even know where it has to go). But when you put it down, whether in the right place or the wrong place, it sits in the middle of the screen, in the same position that Lucy held it, rather than on the ground. Is this a bug, or have I missed something here? Let's be generous though and assume that this little wrinkle has been ironed out by the time you come to play the game. If so, you'll find it ruthlessly logical in its puzzles and dependent to a great extent on how much of a Peanuts expert you are. (Our little captions on this page should be useful if you know nowt, but it does help if you've actually read the strip before you play...) My only quibble is that Snoopy himself, who's perhaps the most interesting character in the strip, is not really very interesting in the game. There's no World War 1 piloting, no Joe Cool, no nothing very much. It's a sad loss. But on the main counts, both as a game and as a recreation of the comic strip, Snoopy's fab. As Marcie would say, "You're weird, sir..."
The Characters Charlie Brown Or 'the round-headed kid', as his faithful hound Snoopy always calls him (he can't remember his real name). The poor chap's doomed to failure in all he touches - attracting the attentions of the little red-headed girl, captaining his baseball team, and, most regularly of all, flying kites. He must have lost dozens of the blighters to the kite-eating tree... Lucy A 'fussbudget' (fusspot to us Brits) of Olympic standards, Lucy has a black belt in screaming and shouting when she doesn't get her way. Keen at all times to enjoy herself at the expense of others, there's only one thing she doesn't much like (frogs) and one person who knows this - Snoopy... Linus Lucy's younger brother and worshipper of the Great Pumpkin (at Halloween time). Although reasonably hip in most ways, at least for a four-year-old, Linus is totally addicted to his 'security blanket', which he grasps next to him when sucking his thumb. And now he's lost it... Schroeder Musician and love of Lucy's life. For some reason he spends most of this game standing around with an idiotic grin on his face, so if he's lost anything it's clearly not his piano (oo-er)... 'Peppermint' Patty So-called because there was once another character called Patty, who has long since dropped out of the strip. PP is a touch smitten on poor ol' Charlie Brown (who's blissfully ignorant of the fact), but seems to spend most of her time falling asleep in school. How can you wake her up? Snoopy Best-selling author, World War 1 pilot, '60s college radical and virtually everything else you can name in 30 seconds, Snoopy's hobby is being a dog. Sleeping on top of his doghouse and thus defying sense and indeed gravity (ever tried it?), he is the hero of this game and, indeed, of Peanuts generally. Give him some Winalot, someone...
Sinclair User #96Mar 1990 · p.3180%N/A50%50%55%
Graphics 80%
Sound N/A
Playability 50%
Lastability 50%
Overall 55%
Label: The Edge Author: In House Price: £8.95 Memory: 48K/128K Joystick: various The teeth grindingly insecure Linus has lost his mucus riddled security blanket and unless you can re-unite the two, the soppy fool may have a breakdown. So you've got to track down the blubbering fool's blanket and return it to him before he puts himself in a sanatorium through worry. It's hard to imagine a less appealing storyline. But that's Peanuts for you. The graphics are black and white (don't be fooled by the pics on the box) and well animated. The basic aim is to perform various tasks, collecting objects as you go and eventually come up with a procedure of manoevres which will eventually result in your possession of the blanket. These involve a great deal of 'get object to obtain object y". In fact, that seems to be all you do. You collect a jar of sweets, eat the sweets capture a frog in a jar which produces a stepping stone for the river. You've then got to use a football to get across the river with the stepping stones. On the other side of the river is another object you need but you can't get it unless you are carrying something else. It's an unfortunate fact that Snoopy can only carry one object at a time. A great deal of to-ing and fro-ing is necessary. Once you've appreciated the rather fine animation of Snoopy's feet, the speed (or rather lack of it) that he walks across the screen begins to irritate. Whenever there are background features in the frame (buildings, trees etc) he slows down even more. This is pretty poor show. For all its instant appeal, Snoopy is really an extremely simple and rather dull game. I seriously doubt that anyone but the most ardent Snoop-o-phile could find more than a few hours entertainment in it.
MicroHobby issue 197: Tape 20 carries this game and has 2 references of its own.
Preview4
- Your Sinclair #50Feb 1990 · p.97
- Sinclair User #95Feb 1990 · p.86
- Crash #72Jan 1990 · p.63
- New Computer Express #16Feb 1989 · p.32
Solution3
- Your Sinclair #53May 1990 · p.33
- Crash #75Apr 1990 · p.34
- Sinclair User #98Apr 1990 · p.13
News/Note3
- ACE (Advanced Computer Entertainment) #26Nov 1989 · p.19
- ACE (Advanced Computer Entertainment) #16Jan 1989 · p.39
- New Computer Express #5Dec 1988 · p.55
Map2
- Crash #80Sep 1990 · p.36
- MicroHobby #197Mar 1990 · p.34
Tips2
- Your Sinclair #57Sep 1990 · p.30
- Your Sinclair #53May 1990 · p.33
Review1
- MicroHobby #197Mar 1990 · p.33
Advert1
- C&VG (Computer & Video Games) #98Jan 1990 · p.45
Licensed from
- SnoopyComicUnited Features Syndicate Inc
Related
- Compilations
- MicroHobby issue 197: Tape 20
- Ports
- (Amstrad CPC), Snoopy and Peanuts (Amiga), Snoopy and Peanuts (Atari ST), Snoopy and Peanuts (PC/DOS)
- Elsewhere
- Speccy Screenshot MapsStrategyWikiMobyGamesRZX ArchiveThe TipshopModern ZX-Retro GamingRZX Archive - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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