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Sorcery

Arcade Game: Adventure · ZX-Spectrum 48K · 1 players · English

Virgin Games Ltd · 1984 · Pound sterling 6.95

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In the magazines

  • Your Computer #51984 · Overall3/5
  • Crash #41984 · Overall72%
  • Personal Computer Games #71984 · Overall7/10
  • Sinclair User #271984 · Gilbert Factor7/10

Elsewhere on the web

  • WorldOfSpectrum 24 votes6.00

In the magazines 24

Your Spectrum #6Aug 1984 · p.45HITHITHIT

Your Spectrum

George Price HIT

Mark Manning HIT

Richard Vernon HIT

JOYSTCK JURY Evaluating the batch this month is the Gloucester Computing Club. Any club wishing to offer their services should contact Ron Smith, Your Spectrum, [redacted]. This month's reviewers (all ten of them!) are members of the Gloucester Computer Club and, in alphabetical order, they are: Stephen Avent (28), Andrew Base (15), Robert Ledbury (22), Mark Manning (15), Nigel Newland (13), Peter Newland (15), Johnathan Norman (15), George Price (35), Mike Skinner (30) and Richard Vernon (15). They all set to work with Spectrum, pen and paper to tell us what's right and what's not so right with the latest new releases. THE GLOUCESTER COMPUTING CLUB In a moment we'll get on to the verdicts of our nimble-fingered, boggle-eyed band - to find out which new games are bound for the YS Top 20. But first, some details on the club. It was formed approximately eight months ago by Mr B Ledbury (who happens to be the father of Robert - one of our reviewers) and it's already built up a membership of 35 enthusiasts - ages ranging from 10 years to 'mature'. Meetings are currently held in two rooms at Mr Ledbury's home; one for games evaluation, the other for more serious studies. Membership is free and for more information, contact Mr Ledbury, [redacted]. SORCERY Virgin Games £5.95 You are the last of the great sorcerers and must travel to Stonehenge and rescue three fellow sorcerers from the evil necromancer. On your way you'll find objects that may or may not be of use. Only one of these will destroy the necromancer.

Read it at Your Spectrum Unofficial Archive

Sinclair Programs #21Jul 1984 · p.33

Sinclair Programs

June Mortimer

This month we focus on the exploits of hero Willy after his mining experience and on some of the best and worst new Spectrum games. Sorcery - 48K Spectrum £5.95 - has a very ambitious scenario. The Necromancer and his demonic servants have conquered the earth, causing it to fall into the dark ages. The player is the last of the great sorcerers and it is the player's task to cross the 15 screens between the sorcerer's homeland and Stonehenge to rescue fellow sorcerers and save the world from eternal darkness. For those who enjoy arcade games, Sorcery is fast and furious. The sorcerer and his enemies are large sprite graphics, the course is a form of a maze, and objects to be found on the way are useful, although their uses can be found only by experiment. The major disadvantage of the game is the keys used for movement. Q and A move the sorcerer left and right and there is no chance to re-define keys. From Virgin Games, [redacted].

Personal Computer Games #7Jun 1984 · p.548/105/107/107/107/107/10

Personal Computer Games

Graphics 8/10

Sound 5/10

Originality 7/10

Lasting Interest 7/10

Overall 7/10

Stuart N Cooke 7/10

MACHINE: Spectrum 48K CONTROL: Keys FROM: Virgin, £5.95 The evil Necromancer and his demonic servants have conquered the land. All the people of the Earth have been enslaved. All the great sorcerers are being held captive except for one - you. Your mission is to rescue your fellow sorcerers and save the Earth before it is plunged into eternal darkness. You will have to be quick as time is running out. Sorcery is a 15-screen arcade adventure. Your sorcerer starts somewhere on the right-hand edge of the screen and you must reach the gate on the left to get onto the next level. Demonic servants have been sent by the Necromancer to stop you so you must watch your energy when you go into battle with them: if it reaches zero you're dead. A very good title screen sets the atmosphere. Old-fashioned lettering scrolls across the TV set, wishes you good luck and tells you the control keys. Unfortunately, the choice of keys is particularly silly. The left and right keys are one above the other and would have been easier to use if they had been on the same row of the keyboard. The scenes all have a title. You start in a forest and must pass through wastelands and castles before you reach your goal. Graphics are above average and the forest scenes have excellent trees. Neither the monsters nor yourself are animated, but everything does move smoothly. All of the screens are easy to get through but the cumulative effects of battling with the monsters make it difficult to get beyond screen eight. Sorcery will never become a cult game like Atic Atac. However, it will no doubt be taken out of the cassette box a fair few times.

Sinclair User #27Jun 1984 · p.117/10

Sinclair User

Gilbert Factor 7/10

Memory: 48K Price: £5.95 Arcade action is combined with a scenario reminiscent of many adventure games in Sorcery from Virgin Games. Assuming the role of the last great sorcerer still at liberty, you are travelling to Stonehenge in an attempt to rescue three captive fellow sorcerers before the evil Necromancer turns them all to stone. Flying is among the sorcerer's magical skills and mastering his movement is one of the challenges. Each screen represents a different section of the journey - woods, wastelands, castle, river and so on - and as the sorcerer exits from one scene it scrolls to the next. Various hazards pursue him; an encounter with any of those reduces the sorcerer's strength. What with the time factor, encounters with demons, and the possibility of falling into the river and drowning, it is difficult to get anywhere near Stonehenge, a full 15 screens away, let alone arrive with the correct equipment to foil the wicked Necromancer. The attempt is addictive and lively graphics provide an appropriate atmosphere. Sorcery is from Virgin Games, London.

Read it at Sinclair User Magazine Online

Crash #4May 1984 · p.9163%79%75%65%77%71%72%

Crash

Use of Computer 63%

Graphics 79%

Playability 75%

Getting Started 65%

Addictive Qualities 77%

Value For Money 71%

Overall 72%

Unknown

Unknown

Unknown

Producer: Virgin Games Memory Required: 48K Retail Price: £5.95 Language: Machine code Author: Martin Wheeler Sorcery is an adventure arcade game along reasonable similar lines to that of Alchemist. The earth has fallen into the Dark Ages and an evil Necromancer and his demonic servants have conquered the lands, enslaving the people. But there is still a ray of hope - You. As the last of the great sorcerers, you must travel from your homeland to Stonehenge, where three fellow sorcerers are held captive. Sorcery is played out over many screens with trees, lakes and castles. Each screen contains one or more demonic monsters as well as useful and harmful objects such as keys, swords and cauldrons that sap your energy. There are also cauldrons which replenish energy. Half the trick, as with a text adventure, is to discover what objects, collected on one screen, with do on another. Keys will sometimes open trapdoors on another, without which you cannot leave the screen. All the while you are pursued by the monsters which flit about all over the screen. The Sorcerer can fly and try to avoid them, for any contact will reduce his energy. One problem is that the exit doors on each screen have different characteristics: some must be walked into, some flown into. Falling into a lake means instant death. COMMENTS Control keys: Q/A left/right, 0 fly Joystick: none Keyboard play: responsive, but poorly positioned Use of colour: good Graphics: smooth, fast, detailed, good Sound: fair Skill levels: 1 Lives: energy drain, only one if you land in the drink

Your Computer #5May 1984 · p.553/5

Your Computer

Overall 3/5

Spectrum 48K £5.95 Virgin Games A one-dimensional Atic Atac - but no bad thing for all that. Virgin are, it must be said, producing a lot of good software now; they had a somewhat shaky start. This has attractive graphics, is a challenging test of your co-ordination, and is a fairly original idea. It might sound like an adventure game, but it has elements of, if not exactly shoot-'em-up, keep out of their way. The earth has fallen into the Dark Ages. As is their wont, the evil Necromancer and his demonic servants have conquered the lands enslaving the people - which a lot of people would probably say was actually an improvement on three and a half million unemployed. But being a naive idealist, you as the last of the great sorcerers feel obliged to travel outside the borders of your homeland to Stonehenge where your mates are locked up - a heavy number in fact, since the demonic servants are as opposed to you moving about as the police force is to flying pickets. Can you free your friends before the earth is plunged into eternal darkness? By pressing Q to go left, A to go right - not the best choice of keys - and zero to fly, you can get past muscle-men rattling their chains and gruesome skull-like figures. You move through magic doors to get from screen to screen. On many of the screens you will find objects which may or may not be of use to you. Only one of the objects in the game will destroy the Necromancer. Stick the wrong one on the altar at Stonehenge and you will die. You could say this was a sorcery of endless fun.

Soft Aid carries this game and has 44 references of its own.

News/Note5
Advert4
Tips3
Full-page ad2
Review2
Letters1
Map1

Related

Versions
MCoder II (Authored with)
Ports
(Amstrad CPC), (Commodore 64), (MSX), (Thomson MO/TO)

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