Blocklands Warrior
Arcade Game: Action · Sinclair QL · 1 players
Digital Precision Ltd · 1986
MIA Missing in action. This is known to have existed, and no copy has ever been found. If you own one, the archives would like to hear from you.
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In the magazines
- Sinclair User #571986 · Overall2/5
In the magazines 1
Sinclair User #57Dec 1986 · p.1132/52/5
Overall 2/5
John Gilbert 2/5
Label: Digital Precision Price: £9.95 Joystick: Any Speed is important in Blockland Warrior. The enemy - block creatures with massive nashers - are fast and intelligent. They'll never let you alone. The nasties, as they are predictably described by Digital Precision, rely on a sacred jewel, hidden on one of the multitudinous levels Find the jewel, destroy it and you've won the game. That's easier said than done, mainly because of the speed of the creatures and the vast hoardes which latch on to your tail during your flight through each level. One door at the bottom of each crudely-depicted landscape is the only means of escape. Each level contains weapons and food - which just happen to be scattered around for you to find - but each moment of joystick inaction is dangerous to your health. If the critters catch you their cuboid bodies will convert you into a standing block. One good feature is, if you find the game too difficult, you can create your own screens putting blocks, guns and food where you will. You can't alter the intelligence of the nasties but you can clear a passage for a flight to the nearest level door. Blockland Warrior is one of the most graphically awful games I've seen this year, but the speed at which it plays diverts your attention from the presentation As there are so few games for the QL I won't actively dissuade you from buying DP's blockbuster but I'd at least think twice.
Related
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- Spectrum ComputingZXInfo
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