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Space Zombies

Arcade Game: Shoot-em-up · ZX-Spectrum 16K · 2 players · English

Mikro-Gen Ltd · 1983 · Pound sterling 5.95

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Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedMikro-Gen Ltd → WorldOfSpectrum

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  • WorldOfSpectrum 11 votes5.64

In the magazines 35

Crash #3Apr 1984 · p.63

Crash

Producer: Mikrogen, 16K £5.95 One critic thought this was pathetic, another liked it. Certainly a 'quaint' game. You're at the screen base firing up at a bunch of highly coloured alien zombies which chug about the screen like a train, getting longer with each screen. The graphics are big, there's continuous fire, a nice moving star background, and the main feature is the erratic and highly unpredictable movement of the aliens. Three speeds, one or two player games, plenty of levels (at least six before I got killed off). Joystick: Mikrogen II, good value but not terribly addictive.

Read it at Crash - The Online Edition

Crash #2Mar 1984 · p.47

Crash

Producer: Mikrogen, 16K £5.95 One critic thought this was pathetic, another liked it. Certainly a 'quaint' game. You're at the screen base firing up at a bunch of highly coloured alien zombies which chug about the screen like a train, getting longer with each screen. The graphics are big, there's continuous fire, a nice moving star background, and the main feature is the erratic and highly unpredictable movement of the aliens. Three speeds, one or two player games, plenty of levels (at least six before I got killed off). Joystick: Mikrogen II, good value but not terribly addictive.

Crash #1Feb 1984 · p.47

Crash

Producer: Mikrogen, 16K £5.95 One critic thought this was pathetic, another liked it. Certainly a 'quaint' game. You're at the screen base firing up at a bunch of highly coloured alien zombies which chug about the screen like a train, getting longer with each screen. The graphics are big, there's continuous fire, a nice moving star background, and the main feature is the erratic and highly unpredictable movement of the aliens. Three speeds, one or two player games, plenty of levels (at least six before I got killed off). Joystick: Mikrogen II, good value but not terribly addictive.

Sinclair User #14May 1983 · p.28

Sinclair User

ZOMBIES IN SPACE We expect you often wonder where space invaders go when they have been wiped from the screen by your Laser cannon or smart bomb. You may be surprised to learn that they are brought back to the living-dead and signed-on by MikroGen to take part in a new game for the 16K or 48K Spectrum, called Space Zombies. It is for one or two players and can be played at slow, normal or fast speeds. The aliens look like space invaders but behave like Galaxians, swooping down and releasing their bombs. The aliens also loop the loop and vanish from the sides of the screen on several occasions. The problem with the invaders is that they behave like real zombies - of the dumb kind - and would win no prizes on Mastermind. In some cases they line up waiting to be killed. A player continues until a ship is destroyed by the zombies - then it is the turn of the second player. Space Zombies is an interesting and original game. It costs £5.95 and is available from Mikro-Gen, [redacted].

Read it at Sinclair User Magazine Online

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