Spaced Out
Puzzle Game: Problem-Solving · ZX-Spectrum 48K · 1 players · English
Firebird Software Ltd · 1987 · Pound sterling 1.99
Discussion
Nobody has started a thread about this yet.
- Control Option
- Cursor, Interface 2 (right), Kempston Joystick, Redefineable keys
Play
- spacedout.rzxRZX playback file
- SpacedOut.tzx.zipTape image English25 KB
- SpacedOut.tap.zipTape image English25 KB
Documents
- SpacedOut.txtInstructions English6 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedFirebird Software Ltd → WorldOfSpectrum
Credits
- John Gibsoncredited
- Steve Caincredited
Sign in to credit somebody, or say what these people did.
Awards
Scores
In the magazines
- Sinclair User #661987 · Overall6/10
- Your Sinclair #211987 · Overall9/10
- Crash #431987 · Overall38%
Elsewhere on the web
- WorldOfSpectrum 6 votes5.67
In the magazines 7
Sinclair User #66Sep 1987 · p.376/106/10
Overall 6/10
Tamara Howard 6/10
Label: Firebird Price: £1.99 Memory: 48K/128K Joystick: various Reviewer: Tamara Howard Despite the fact that this game has absolutely the most completely naff title that you could ever hope to hear, Spaced Out is quite nifty. It's more of a strategy game than anything else. You have to move your little green man across the 'holographic' board, from the bottom left hand corner to the top right-hand corner whilst avoiding the nasties. All you do is roll the dice, and making the appropriate number of moves. You 'space out a nasty' by landing on his square, but he can space you out by hemming you in so you can't move anywhere. This results in the unpleasant practice of 'Giving In' and incurring penalty points. You choose the size, of the board and the number of nasties that you think you can cope with, and then off you go. Worth taking a look at for a little, bit of grey matter exercise.
Your Sinclair #21Sep 1987 · p.32Your Sinclair Megagame7/109/109/109/109/109/10
Your SinclairYour Sinclair Megagame
Graphics 7/10
Playability 9/10
Value For Money 9/10
Addictiveness 9/10
Overall 9/10
Gwyn Hughes 9/10
Firebird £1.99 Reviewer: Gwyn Hughes From time to time you come across a game which is so simple they couldn't charge more than £1.99 for it, but which you'll be playing a lot longer than many more spectacular offerings. Spaced Out is just such a budget classic, at least if you're into strategy. It's the sort of game you feel you could play with pencil and paper if only you didn't need the computer to control your opponent. That's why the blurb rambles on about space cowboys playing this in their spare time on holographic screens. Unluckily this poetic flight of fancy actually uses up valuable instructions space on the inlay card, with the result that until you've played the game, you're unlikely to understand what it's all about. But no panic - Uncle Gwyn is here to spread the good word. The field of play for this galactic test of tactics is a squared board, with 'Home' at the top right hand corner. You start at the bottom left - where else? Your moves are governed by the throws of two dice and you can use their scores in any combination, so that a two and a three could be used to move three up and two across, or maybe five down. The only time when this rule varies is when you throw doubles. Then you have to move four times which may sound ideal but could cause problems, especially for high-rollers. There are two things that can block your move the playing area's border and the aliens, which move around. Ahh yes, the aliens! Pity you can't blast these diminutive pests as they stomp across the screen, before settling down to occupy the squares that surround you. Instead you can only eliminate them by rolling just the right figure to let you land on top of one. That spaces them out and there's one weeblie less in your way. But there's another side to this coin, and it's quite possible for the aliens to make your movement impossible. In that case you have to declare yourself spaced out, take a hefty penalty and suffer the arrival of another nasty... and you'd better do it fast because all moves are made against a time limit. This doesn't give you long to think, and once it's passed you gain further penalty points for every second spent in thought. As if this wasn't bad enough, you only have twenty rolls to reach that top right-hand corner or you start to take even more penalties, which not only detract from your final score they carry on into the next round of the game! Every time you win at Spaced Out you're faced with a re-match against a different set of aliens. Now a win is fairly simple to achieve the first time, because all you have to do is rack up fewer penalties than the rather generous initial handicap. But in your next game, your own previous penalties becomes the number you must beat. This adds a whole new element to the game. Though it would be nice to zoom up, up and away to the right without even having to tread on the toes of an alien, that won't score any penalties for your next attempt, so you'll have to duplicate your feat just to survive. However, as there's a hundred point penalty attached to each alien's head, you can I afford to space out too many if your handicap is low. So the game becomes a test of balancing the points to obtain a smooth curve, scoring as high as you dare so that you're not faced with an impossible challenge in the re match. And if the dice start to go against you, things can really get tense as you race for the top corner. All of this probably sounds much more complex than it really is. In fact there's something strangely seductive in trying to outwit the system by a combination of logic and cool courage as you play a game of dare. A brilliant budget buy for brain-gamers.
The playing area can be varied in size but smaller isn't necessarily easier as it becomes more crowded with aliens. Use this feature to change the nature of the challenge. You can alter the number of aliens to decrease difficulty. A nice touch is that as well as being animated as they move around the board, each re-match produces a different type of menace. Getting boxed in means you're spaced out and you have to tell the program as quickly as possible with this icon, incurring 400 penalties. Choosing your moves is made with a cursor which you move along the bottom row to illuminate a figure and direction, then select the movie icon at the centre. Act quickly because there are penalties after the first 15 seconds, or 25 if you throw doubles, and if you run out of time entirely there's a fate worse than death.
Crash #43Aug 1987 · p.1548%37%37%32%38%
Presentation 48%
Graphics 37%
Playability 37%
Addictive Qualities 32%
Overall 38%
Mark Rothwell
Mike Dunn
Paul Sumner
Producer: Firebird Retail Price: £1.99 Author: John Gibson, Steve Cain In deep space time hangs heavy for the robo boys tending their herds of Cybernetically Operated Wagons (COWS). But their dull existence is enlivened by space creatures that attempt to upset their progress through a rectangular space zone. You have control of a robo boy, who can only move in straight, unobstructed lines; the object is to progress from the bottom left of the playing area to the top right. The amount you can move is decided by the roll of two dice, giving vertical and horizontal components. (Diagonal moves are impossible.) After the first moves have been made, aliens emerge from the top right-hand corner and take up random positions. (You can choose how many aliens there are, within limits.) if you move onto a square occupied by an alien you space them out, but incur penalty points - and after you've made your move, the aliens reposition themselves. If they box you in, you are spaced out and suffer more penalty points. And you have just one minute to complete each turn. The slower you are the more penalty points you earn, and if your penalty score grows larger than your handicap score the game is lost. COMMENTS Control keys: definable Joystick: Kempston, Interface II Use of colour: good backgrounds, but poor in playing area Graphics: characters so small they're worthless Sound: bleeps and blips Skill levels: player can choose size of playing area and number of aliens Screens: one playing area of variable size
Herding cows on a draughtboard in space is the name of the game, but is the name of the game from the old hippie phrase for being 'stoned' or a pun on the older game Space Doubt?
Information1
- SSD-IISep 1999
Review1
- MicroHobby #169May 1988 · p.32
Preview1
- Your Sinclair #20Aug 1987 · p.7
News/Note1
- Popular Computing Weekly #25Jun 1987 · p.45
Related
- Ports
- (Amstrad CPC)
- Tags
- Silver Range
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.
No description recorded.
Sign in to correct or add to this.
Hold the rights to this and want it taken down?

