Sinclair Library

Spy vs Spy II: The Island Caper

Arcade Game: Action · ZX-Spectrum 48K · 2 players · English

Databyte · 1987 · Pound sterling 8.95

SpyVsSpy, 2 of 3

Spy vs SpySpy vs Spy III: Arctic Antics

Advertisement 1 of 10
Advertisement
Not rated yetSign in to rate it

Discussion

Nobody has started a thread about this yet.

Start a thread

Remarks

also re-issued by Wicked Software

Releases

Play

Documents

Other files

Files and rights

Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedHi-Tec Software Ltd → WorldOfSpectrum

Credits

Sign in to credit somebody, or say what these people did.

Scores

In the magazines

  • Your Sinclair #191987 · Overall7/10
  • Crash #411987 · Overall53%
  • Sinclair User #981990 · Overall30%
  • Your Sinclair #901993 · Overall30%

Elsewhere on the web

  • WorldOfSpectrum 10 votes6.40

In the magazines 22

Your Sinclair #90Jun 1993 · p.1030%30%

Your Sinclair

Overall 30%

Simon Forrester 30%

Wicked Software £3.99 Reviewer: Simon Forrester Spy vs Spy? That's MAD magazine, isn't it? Great. Fab. Load of ready-made jokes at MAD's expense, (Rubs hands.) (Er, I've already used 'em for the review of Spy vs Spy 3. Ed) Damn. OK. Two blokes, one island. Two blokes (or spies) each want to build a missile, but with only one set of bits. So, the spies fight, hence the game being called Spy vs Spy, and the comic strip being so funny. It's a classic comedy scenario. The spies have many ways of really hurting each other in a non-lethal comicky sort of way. They use coconut bombs, land mines, snares, and pitfalls against each other, all to no avail. Y'see, it's a two player game. Now you may think that, what with the fast pace and all, you don't have time to watch the other player. Er. no. What with the spies pondering over each and every step, you have all the time in the worid to watch the other player, the Film On Four, and your neighbour cutting the grass, before you get a chance to go wrong. When the two spies meet on the same screen, things do speed up a little as they then proceed to run around, using their swords to deal nasty, stinging cuts. But it's not really enough to make the game playable. Oh. and then there's the presentation. Haven't mentioned that, have I? Imagine taking a beautiful painting of a desert island and, while it's still not quite dry, dropping white and black rocks on it. We're talking colour clash splasherama here. Ugly. So, it's a potentially fun game that's slightly marred by very crap design. On top of that are the weedy sonics and those hideous graphics, so altogether I'd give it a lethal injection and argue it was a mercy killing.

Hello, and welcome to 'How to Dance Like a Groocy Bavarian.' Today we'll be looking at thigh-slapping.

Resorting to the dreaded 'standing around and doing nothing' ploy, the two spies quickly made an end of the game's playability. (Satire.)

Sinclair User #98Apr 1990 · p.2630%37%30%30%

Sinclair User

Graphics 30%

Playability 37%

Overall 30%

Scott 30%

Label: Hi TEC Author: Mike Riedel Price: £2.99 Memory: 48K/128K Joystick: various Reviewer: Scott Released with the original on the Hi TEC label, this game continues the adventures of the Black and White MAD agents. As in SVS, The island Caper is a 3D split screen affair, over a six-screen island. The trapulator now caters for coconut bombs, pits and the like. Other hazards include quicksand, from which you can escape by spinning round (?) and sharks, which adore Spy Sushi. If the graphics were dodgy in SVS, they're downright atrocious in the sequel. The spies are less blocky than before, but the scenery is a mess of colour clash. I thought that the tape had corrupted when I loaded it, and the situation isn't made any better by the dire scrolling, which somehow crawls and jerks simultaneously. The game is impossible to play. The confusing graphics and slowness make for a pitiful piece of software.

The dire sequel. Much less appealing than a poke in the eye with the same stick.

Your Sinclair #19Jul 1987 · p.698/107/107/107/107/107/10

Your Sinclair

Graphics 8/10

Playability 7/10

Value For Money 7/10

Addictiveness 7/10

Overall 7/10

John O'Shea 7/10

Databyte £8.95 Reviewer: John O'Shea A missile is hidden on a remote tropical island and your job is to retrieve it (funny that, eh?) It's in three pieces, though, and the pieces are scattered about the island. And to cap it all someone else is trying to get the same parts as you. Oh, and I almost forgot to mention that after a certain length of time, the island's volcano explodes, so once you've found your missile, you'd better find your sub and get out - fast. The screen display is very complicated with the game options displayed on the right of the screen, and the playing areas, two of them, taking up the rest, one above the other. It's on these screens that the action takes place. The main display is your Trapulator - a short of hi-tech scanning device with lots of bells and whistles, and on here you can monitor your actions. Your opponent also has one of these fiendish devices, as the game can be played in one or two player mode - if you choose one player, the computer is your opponent. The rest of the display shows a 3D view of the land and you can move left, right, forward and back. If the two characters enter the same area then the action takes place on only one of the screens. A clock counts down the time before the volcano blows its top (the end of the game), so you're racing against time throughout. As well as fighting your opponent, you have to avoid shark attacks, quick sand, coconut bombs and all manner of other hazards as you race to get your bits together. Lots of fun can be had by not only completing the task yourself, but stopping your opponent in his tracks by booby trapping him or luring him to his demise. It's all good fun, but a touch too complicated for my liking. However, I'm just a simple soul, you might get more out of it than me!

Read it at Your Sinclair Rock'n'Roll Years

Crash #41Jun 1987 · p.2271%51%46%56%49%53%

Crash

Presentation 71%

Graphics 51%

Playability 46%

Addictive Qualities 56%

Value For Money 49%

Overall 53%

Ben Stone

Mike Dunn

Paul Sumner

Producer: Databyte Retail Price: £8.95 Author: Mike Reidel/First Star Three missing parts of a secret missile are hidden on the tropical Spy Island-and you control an agent sent to recover them, in this sequel to Spy Vs Spy a CRASH Smash in August 1985. There are seven game levels, in which you struggle with an enemy spy to complete your mission: collecting the missile parts and wading out to a waiting submarine with them. The two spies, Black and White, are shown on stacked, horizontally- scrolling screens. As in the original Spy Vs Spy, you can foil the enemy with the equipment in your Trapulator. Rope snares can be set in foreground trees with their nooses positioned invisibly below; spy-pits can be dug using a shovel, with stakes positioned at their centres and the holes covered with dirt; you can make bombs from coconuts and gasoline, drawing fuel from the crashed plane on the island. But always remember that your opponent has similar equipment... Traps can be set anywhere on the island - they're sometimes beneath the mounds of sand where you look for the missile sections. And once a trap is activated either spy can trigger it, losing all the missile sections he's collected as well as strength. When a spy's strength falls to zero, he dies and the game is over; but it can be replenished by avoiding traps and by combat with the other agent. If you find a gun, you can use it on your opponent to weaken him and spin him temporarily out of control. But the gun's magazine isn't always full, and some bullets are duds. When the two agents are within range, they can fight hand-to-hand, swinging and jabbing swords - some 33 blows kill a fully fit opponent. Combat ends when one spy dies, runs away, or falls victim to a trap. And you've also got to brave the natural hazards of Spy Island: strength-sapping quicksands, shark-infested seas and a volcano about to erupt. To help him complete his mission, your spy can call up a map from the Trapulator (unless he's in the same screen as his opponent). A flashing quadrant indicates your spy's present position, a dotted line shows the last few quadrants walked through, and some sectors contain white squares showing where the missile sections are. COMMENTS Control keys: Q or P/A or L up/down, Z or N/X or M left/right, C or B to fire Joystick: Kempston, Interface 2 Use of colour: too much causes bad clashes Graphics: large and nicely defined, but poor scrolling Sound: what there is is dull Skill levels: computer's IQ goes from 1-7, and 7 player levels Screens: twin-stacked scrolling island

Black and White trap-setting fun returns to the Spectrum, but poor old Black, who's carrying a missile, he's stuck in quicksand in the lower screen.

In the top screen, White's approaching a wrecked aeroplane looking for fuel, while below, Black's still wondering what to do with that missile.

Spy vs Spy Trilogy carries this game and has 8 references of its own.

Advert5
News/Note3
Hack/Poke2
Full-page ad2
Solution1
Map1
CoverGame1
Review1
CompoResult1
Preview1

Licensed from

Related

Ports
(Amstrad CPC), (Atari 8-bit), (Commodore 64), (MSX), (Amiga), (Atari ST), (Commodore Plus/4), (NES)

Reviews from people here

Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.

This entry100% complete

Everything ZXDB can hold about this is here.

Sign in to correct or add to this.

See what has changed about this entry

Share this entry

Hold the rights to this and want it taken down?