Stainless Steel
Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 1 players · English
Mikro-Gen Ltd · 1986 · Pound sterling 8.95
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick, Redefineable keys
Releases
- 1986Mikro-Gen LtdPound sterling 8.95
- 1986Erbe Software S.A.
- 1986IBSA
Play
- stainlesssteel.rzxRZX playback file
- StainlessSteel.tzx.zipTape image English28 KB
- StainlessSteel.tap.zipTape image English28 KB
- StainlessSteel(MediumCase)(ErbeSoftwareS.A.).tzx.zipTape image English28 KB
- StainlessSteel(IBSA).tzx.zipTape image English28 KB
Documents
- StainlessSteel.txtInstructions English4 KB
- StainlessSteel(ErbeSoftwareS.A.).pdfInstructions Spanish20 KB
Music
- StainlessSteel.ay.zipRipped in-game/theme music in AY format 1 KB
Other files
- Stainless Steel (1986)(Mikro-Gen).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedMikro-Gen Ltd → WorldOfSpectrum
Credits
- David Perrycredited
- Nick Jonescredited
- Neil Strudwickcredited
- Steinar LundInlay/Poster Art
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Awards
Scores
In the magazines
- Sinclair User #541986 · Overall4/5
- Your Computer #71986 · Overall Rating3/5
- Your Sinclair #101986 · Overall6/10
- ZX Computing #301986 · OverallGreat
- Crash #321986 · Overall89%
- Your Sinclair #191987 · Stainless Steel5/10
Elsewhere on the web
- WorldOfSpectrum 17 votes7.71
In the magazines 42
Your Sinclair #10Oct 1986 · p.278/105/105/106/106/106/10
Graphics 8/10
Playability 5/10
Value For Money 5/10
Addictiveness 6/10
Overall 6/10
Phil South 6/10
Mikro-Gen £8.95 Reviewer: Phil South (Dum-diddly-dum crash bong tish dum-diddly-dum epic music) Ricky Steel, teenage superhero, nosed his car around the bend in the desert road. What was that glinting in the distance... his blood ran cold as he picked out the sleek snout of a heat-seeking missile, boring through the air towards him. He snapped back the joystick and his car sailed into the air, the twin machine guns at its front spitting certain death... Mad Max anyone? in this tale of future violence, literally everything is bristling with machine guns and considering what you, as Ricky, are up against, it's just as well. As you fly along the roadways/seaways a la Spy Hunter in your car (if it flies all the time, why is it a car?) a multitude of very, very fast moving missiles and droid helicopters are flying in the opposite direction. It's your task to first find your car and get in it and then plough your way through successive streams of "two directional replacement inertia scrolling" screens until... well, until you snuff it, really! To be perfectly honest, I thought that the missiles weren't the only things that were boring through the air. Although undoubtedly very skilfully produced and written, after a short time the relentless stream of helicopters and interesting looking aliens begins to pall. On top of this the explosion sound effect, (for all the world sounding like fingernails down a blackboard), very quickly gets on your nerves and 'cos the game is so difficult you get to hear it quite a lot. The difficulty of the gameplay stems from the speed of the aliens, and the slowness of Ricky, plus the ineffectual armourments he's supplied with. Why, if this is such a hot blast'em up, is Ricky shooting single pixels? Have you ever tried shooting accurately at a fast moving droid helicopter with a leaky peashooter? Well, you certainly get enough practice here. Because Ricky dawdles along so slowly, even the most lackadaisical droid 'copter can whizz up behind him and shoot him in the back before he can bring his death-dealing pixel dribbler to bear. Another unfortunate tendency with this game is the No Win Startup situation. This is where you lose a life just after you begin a new round due, not to incompetence on your part, but to the fact that a droid 'copter materialises right in front of you before you can even move. Scrrriiittchhh! You're dead. If you like shooty games and can be fagged to persist, then this is as good a game as any I suppose. But in the originality of game play stakes this ranks alongside most of the best budget games. Which would be fine if it was a budget game. Sorry, Ricky. I wasn't so easily impressed.
ZX Computing #30Oct 1986 · p.18ZX Computing GlobellaGreat
ZX ComputingZX Computing Globella
Overall Great
STEEL YOURSELF FOR A CLASSY SHOOT-EM UP FROM MIKRO-GEN. Mikro-Gen £8.95 This is a game to test the mettle of hardened shoot-em up fans. You play "teenage superhero" Ricky Steel who is spending his formative years blasting everything in sight, but it's all in a good cause as the excessively evil Dr Vardos is intent on conquering earth and Ricky is out to thwart him. There are four phases to fight through before the ultimate showdown with the Doc. In zone one Ricky is a pedestrian in search of his "hyper alloy combat vehicle" Nightwind. He sets off up-screen along a smooth scrolling road swarming with android troops, enemy helicopters etc etc. The main screen gives an overhead view of the devastating proceedings and the graphics are large and well defined. Below the animated action is a road map indicating the position of approaching enemies and one eye has to be kept on this as there is little time to react if you are unprepared especially if you are attacked from behind. You have four lives and believe me you need them. Losing a life is spectacular - Ricky totally disintegrates with fragments scattered in every direction accompanied by a rather unpleasant scream from the Spectrum beep box. In the next zone you team up with the car and wipe out more waves of android troopers and in the final zone you are airborne using "uranium thunderbombs" to blow submarines out of the water (using these bombs in the previous car-leg merely results in self destruction). The final leg of the game is taken up with a search and destroy mission to get Dr Vardos struck off permanently. Stainless Steel is a graphically sophisticated shoot-em up with enough sequences to maintain your interest. If you enjoy a sustained bout of blasting this game is worth checking out but be warned it requires an agile wrist and quick reactions in fact if you happen to have a steel arm already make sure your wrist is well oiled.
C&VG (Computer & Video Games) #60Oct 1986 · p.387/105/106/104/10
Graphics 7/10
Sound 5/10
Value 6/10
Playability 4/10
Jim Douglas
MACHINE: Amstrad/Spectrum SUPPLIER: Mikro-Gen PRICE: £8.95/£13.95 (Amstrad disc) Mmmmm! What a nice cover! The guy on the front looks like an all-American hero, if ever I set eyes upon one. He's got lots of leather gear, a fast car, a dame in more leather, an enormous gun, and a pair of mirrored sunglasses. This, readers, is Ricky Steel - tough guy and defender of truth, the meek and nice red cars. The games has a brain-squeezingly original storyline - Dr Vardos is going to conquer the earth with his horde of androids. You must stop him. The game comes in four zones, each featuring Ricky in a different situation, be it on foot, battling against helicopters and suchlike, or in his car, Nightwind, driving along a dusty desert road. The whole program is remarkably similar to Spyhunter. Movement is quite smooth, but the game is very reminiscent of some early Spectrum stuff from Imagine. This game is so mediocre that even the Ed himself couldn't bring himself to play it for more than a few minutes. Sorry, Mikro-Gen, try again.
Sinclair User #54Sep 1986 · p.634/54/5
Overall 4/5
Graham Taylor 4/5
Label: Mikro Gen Author: David Perry Price: £7.95 Memory: 48K/128K Joystick: Various Reviewer: Graham Taylor In the midst of multi-player zillion screen, ultra sophisticated, brain testing megaprograms it can be a relief to find a program like Stainless Steel, which for all its clever presentation and hard edged sprites really only requires you to blast and blast and blast and keep out of the way. There isn't too much to say about subtleties of gameplay or tactics in Stainless Steel. If you can keep firing and kill enough baddies in a short enough time - you'll survive. Until the next screen. You are Ricky Steel a teenage superhero burning up the desert in Nightwind, a combat vehicle which looks like a Maserati and drives like a dream. Your teenage task - to blast assorted android troops and win the day against Dr Vardos. He represents forces of darkness and general nastiness. There are four zones and in each you must clear the way of enemy troops and battle your way up a screen which scrolls up/down the middle of the TV. Your movement is also indicated on a long range scanner which runs right/left across the bottom of the screen. This gives information on enemy presence and also gives you an idea, through their movement patterns, of what kinds of troops to expect. The task is slightly different in each zone. In the first you simply have to reach your battle Maserati. Later zones have you driving at speed and flying. Worry not though, in all of them you get to blast almost everything into tiny pieces. Of course they will certainly reciprocate. Aside from steering and blasting, there is a time limit on each zone and fuel levels to watch - you need to collect the occasional floating fuel pods which come hovering by. The game is astoundingly difficult. It took me ages to master. Time and time again android helicopters hammered me to bits, despite enthusiastic use of my defensive shields. Take that as a recommendation if you're some sort of Mr Cool of the consuls. If you are an ordinary games gonzo you may get very irritated indeed, but that's a few steps away from addicted I guess.
GRAPHICS AND SOUND Nothing astounding, but nice, big, smooth graphics on relatively unchanging but detailed backgrounds. The classic arcade look if you like. Some bonus points for really good 'exploding to bits' sequences which burst out across the entire screen. In the last sections things get a little more complex as you hunt for Dr Vardos himself - there is more variety to the graphics. Sound is very good and aside from the usual bleeps and blurps there is an extraordinary exploding effect in which you sound almost as if you are screaming. It might be a sampled voice, in any event it is pretty gruesome.
TIPS ON PLAY Use the long range scanner carefully. It is the only effective warning of enemy forces you have. Remember the prime objective is to destroy all the forces in each zone, not rush to the other side. Take advantage of the occasional 'lay bys' where you can move well over to one side of the screen and blast at enemy forces more effectively. Leave narrow sections of roadway as soon as possible - it is difficult to dodge enemy forces whilst stuck in them. Watch fuel levels. Not only must you not run out but you must decide exactly when to replenish - use up all the fuel too early and you may not have enough left to mop up the enemy.
Crash #32Sep 1986 · p.1890%92%87%90%88%88%89%
Use of Computer 90%
Graphics 92%
Playability 87%
Getting Started 90%
Addictive Qualities 88%
Value For Money 88%
Overall 89%
Unknown
Unknown
Unknown
Producer: Mikro-Gen Retail Price: £8.95 Author: David Perry Ricky Steel is here! The new teenage super hero with the mechanical arm has finally arrived. Just in time, it seems, to save the world from the evil Dr Vardos and his merciless minions. First on foot and then in his combat vehicle Nightwind, Ricky weaves and dodges his way past the the enemy craft sent by the evil doctor as he heads towards the ultimate confrontation - with Vardos himself! The action is seen from above and the play area scrolls up and down. The game contains four zones, each with its own set of hazards which become successively more treacherous. Enemy craft can approach from either in front or behind so Ricky has to be constantly alert - if his concentration wavers for a second, the android army commanded by Dr V is likely to send him to that scrapheap in the sky. In the first zone Ricky has to leg it along the tarmac, avoiding helicopters which have the capacity to blast him to smithereens with their missiles. A collision with a chopper is also fatal. Fortunately, Rick can fire missiles too, and he also has a bomb shield to soften the effects of enemy attack. Trundling past traffic jams and road barriers while destroying android patrol ships which move across the road, the man with a steel arm has to make for the end of the zone and a reunion with his cherished motor. In zone two, aboard Nightwind and flying through the air, Ricky's task is a little harder. Bubbles of fuel need to be collected to keep the super-car in the air as the dynamic duo fight thelr way across a desert. Rockets come zooming back and forth trying to eradicate Ricky, but Nightwind is equipped with a powerful laser cannon, which evens the odds a little as Ricky dodges and weaves his way towards Dr Vardos and his hideout. All the enemy forces have to be wiped out before the zone is completed. In the third zone, battle resumes over a watery channel. Nightwind is amphibious as well as capable of aerobatics and as he deals with the airborne threat, Ricky has to watch out for submarines which pop up from the water every so often. Plonking a bomb on the deck of a submarine requires sharp reactions and quick timing, but lots of points are there for the winning! The final zone is populated by androids in the shape of lizards and salamanders as well as Dr Vardos' other minions. Their aim is to thwart Ricky's noble attempt to save the world by finding and eliminating the evil Dr Vardos. Status displays flank the main action screen: on the left, Ricky's energy and shield or arsenal strength is displayed below the score meter; on the right the zone number is displayed, together with the bonus points awarded, the number of androids that remain in the zone, and large red hearts indicate how many of Ricky's four lives remain. If the enemy forces are not shot down fast enough, it's possible to end up with a negative bonus score, so quick shooting is the order of the day... A radar screen below the main display reveals Ricky's position in relation to the nasties in the current zone, and a message is flashed onto this screen when Ricky bites the dust. Steel by name and steel by nature: it takes more than a few androids to despatch a teenage super hero. Mikro-Gen plan to produce further games starring Ricky, but first he has to beat Dr Vardos. COMMENTS Control keys: redefinable: Up/Thrust, Down/Turn; Left, Right, Fire and Bomb/Shield Joystick: Kempston, Cursor, Interface 2 Keyboard play: fine Use of colour: monochromatic action Graphics: very neatly done Sound: tune on loading, plus good effects Skill levels: one Screens: four scrolling zones
Having negotiated the mean streets in Zone Zero, ace lensperson Cameron Pound snapes the Steel Hero as he enters Nightwind...
Zone One and Nightwind zooms across the desert with an android missile up ahead and a helicopter about to fly off the bottom of the screen. One life left and n..n..nineteen enemy droids to eradicate. Cameron's got his work cut out here...
Your Computer #7Jul 1986 · p.435/52/53/53/53/53/5
Graphics 5/5
Sound 2/5
Playability 3/5
Value For Money 3/5
Overall Rating 3/5
Lee Paddon 3/5
Spectrum Mikrogen Shoot-'em-up £9.95 Not saving the world again, you sigh as you climb aboard your ground skimmer and prepare to do battle with the nasty robotic hordes of the evil professor. The old prof, naturally enough, is indulging in the time-honoured pastime of blowing-up the world. The fuse is burning and only you stand between it and the future of mankind. You have to get through five long and complex screens. You have to shoot the robots, helicopters and aircraft while picking up fuel and avoiding colliding with the usual deadly debris. The graphics are crisp and stylish, with our hero picked out in fine detail. The landscape scrolls very smoothly top to bottom, with a radar screen giving you advance warning of impending trouble. There is virtually a gratuitous amount of graphic detail scattered around the screen. Desert landscapes, highways with parked cars and toll booths - it all adds to the atmosphere. The graphics and the way the skimmer moves are in many ways reminiscent of Uridium on the Commodore - it is that good. Although just a simple shoot-'em-up, the smoothness of the graphics and the sensitivity of the controls makes it the kind of game which will get you hooked very quickly.
Classic Collection 1 carries this game and has 6 references of its own.
Four Great Games Volume 2 carries this game and has 2 references of its own.
Full-page ad11
- C&VG (Computer & Video Games) #60Oct 1986 · p.104
- Computer Gamer #19Oct 1986 · p.49
- ZX Computing #30Oct 1986 · p.2
- Popular Computing Weekly #36Sep 1986 · p.55
- C&VG (Computer & Video Games) #59Sep 1986 · p.69
- Crash #32Sep 1986 · p.72
- Computer Gamer #17Aug 1986 · p.35
- Popular Computing Weekly #32Aug 1986 · p.39
- Popular Computing Weekly #33Aug 1986 · p.2
- Popular Computing Weekly #31Jul 1986 · p.2
- Popular Computing Weekly #30Jul 1986 · p.47
Tips10
- Crash #92Sep 1991 · p.42
- YS Smash TipsAug 1988 · p.47
- MicroHobby #168Apr 1988 · p.70
- MicroHobby #121Mar 1987 · p.30
- Your Sinclair #13Jan 1987 · p.28
- Sinclair User #58Jan 1987 · p.40
- Your Sinclair #12Dec 1986 · p.32
- Sinclair User #56Nov 1986 · p.19
- Crash #33Oct 1986 · p.65
- C&VG (Computer & Video Games) #60Oct 1986 · p.97
Hack/Poke5
- Crash #59Dec 1988 · p.60
- YS Smash TipsAug 1988 · p.70
- YS Smash TipsAug 1988 · p.47
- Your Sinclair #28Apr 1988 · p.29
- Crash #33Oct 1986 · p.65
Review5
- Your Sinclair #19Jul 1987 · p.61
- MicroHobby #96Sep 1986 · p.14
- Computer Gamer #17Aug 1986 · p.98
- Popular Computing Weekly #35Aug 1986 · p.20
- Popular Computing Weekly #28Jul 1986 · p.44
News/Note3
- Your Sinclair #9Sep 1986 · p.11
- ZX Computing #26Jun 1986 · p.5
- C&VG (Computer & Video Games) #56Jun 1986 · p.9
Preview2
- Sinclair User #53Aug 1986 · p.99
- Crash #31Aug 1986 · p.122
Related
- Ports
- (Amstrad CPC)
- Elsewhere
- Speccy Screenshot MapsMobyGamesRZX ArchiveThe TipshopUVLModern ZX-Retro GamingSpectrum Computing RZX - YouTubeRZX Archive - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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