Sinclair Library

Star Farce

Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 1 players · English

Mastertronic Ltd · 1988 · Pound sterling 1.99

Also known as Starfarce (English)

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In the magazines

  • Sinclair User #821989 · Overall88%
  • Your Sinclair #391989 · Overall8/10
  • Crash #611989 · Overall58%

Elsewhere on the web

  • WorldOfSpectrum 23 votes7.24

In the magazines 15

Your Sinclair #39Mar 1989 · p.418/108/10

Your Sinclair

Overall 8/10

Marcus Berkmann 8/10

BARGAIN BASEMENT What's going cheap this month? (Make any bird jokes, and you're dead, Ed). Certainly not Marcus Berksquawk. (BLAM!!) STAR FARCE Mastertronic £1.99 Reviewer: Marcus Berkmann This, on the other hand, is much more like it. Virtually identical in many ways to Tomcat, it's streets ahead in gameplay, looks, variety and sheer playability. Again a vertical scroller, Star Farce re-introduces that oft forgot feature of old Speccy games - colour! It's bursting with colour all over the shop, and what's more it's faster than Tomcat, and played over a larger screen. There are even 32 different levels (although judging by the first few, they're all much of a muchness). Now, I'd admit it's not terribly original. In fact it's hopelessly unoriginal - Lightforce and Bedlam are its nearest relations. But it's tremendous fun and like all the best games, it's easy to start, hard to finish. It's odd, because Mastertronic hasn't been releasing that many new games recently, having concentrated on re-releases, and the few newies it has bunged out have been, in the main, rather ropey. But this is a fine game, as addictive as any full price shooter now on the market, but at a fraction of the price. Bargain? Bargain.

Crash #61Feb 1989 · p.6658%

Crash

Overall 58%

Over the past few months, CRASH has tended to neglect the cheaper end of the software market - the ninety-niners - in favour of critical comment on all the full-price games. So in an effort to cover every single piece of software available for your Spectrum, CRASH has decided to introduce a new section, devoted entirely to budget software (games up to £5.00 in price); Budget Bureau. Each month, we'll pick out and feature our favourite cheapies, anything with 80%+ will receive a CRASH House Hit award! Each game still has its own overall rating (in brackets), so there shouldn't be a problem choosing the best games to buy. Only Blackbeard gets a House Hit this month. Read on, read on... £1.99 Code Masters' latest simulator attempts to bring the teeth-smashing sport of rugby to the Spectrum. International Rugby Simulator (68%) features a league of eight teams (any of them computer-controlled) competing for the championship. Matches are portrayed in Match Day-style 3-D. The player controls one player at a time: running, passing and kicking. Scrummages and line-outs are also featured for added realism. Graphics are simple stick-men but David Whittaker's title tune is good. Rugby is a difficult sport to simulate in a computer game, but this is a brave attempt which offers a fair amount of playability for rugger fans. After some deft promotion by Aussie superstars INXS and other style-merchants skateboarding seems 'in' again. Code Masters' Pro Skateboard Simulator (72%) has levels which alternate between attractive isometric 3-D skateparks and overhead-view cross-country courses. A number of flags must either be collected (skatepark), or passed through (cross-country), while avoiding obstacles. Once the odd control system is mastered, the game proves very playable, although very difficult on later stages. Also 'in' are 1950s styles, as Silverbird acknowledge with Video Classics (05% - oh dear). Simple bat and ball versions of tennis, football, and squash are featured alongside the more original Four Bat Blip and Asterbliperoids! All these games (load together) take up about 11k of memory - but it seems less. The minimalistic graphics are identical to early video game consoles, with the exception of some garish, chequered backgrounds. A serious contender for The World's Worst Games Collection. Keeping to the theme of complete unoriginality we also have another run-along-and-jump arcade adventure from Mastertronic. Called Hundra (33%), it's got a Viking heroine trying to rescue her father by finding three jewels. Although graphically fair, Hundra is a simplistic platform-style arcade adventure with no frills, and certainly no thrills. Dullness seems a positive virtue by comparison with Mastertronic's Motorbike Madness (20%), however. This has good isometric graphics, ten multiloaded courses and prize money for quick finishes. Unfortunately control is extraordinarily fiddly and every time you die you have to reload the course - even if it's only the first one. No wonder it's called Motorbike Madness. By contrast Lightning Simulator (21%) plays like the opposite of its title, with wireframe graphics moving more like treacle than lightning. Options allow flying skills to be practised before attempting a mission, and you can even take photos. The cassette inlay provides the minimum of instructions making for a confusing and disappointing game. Far more enjoyable is the latest Mastertronic shoot-'em-up, Star Farce (58%). This is a colourful, vertically-scrolling alien-blaster in the style of Lightforce. There's very little originality, but playability makes up for it. Worth a look, although the superior Lightforce is on budget too. Showing a more original approach is Silverbird's Hopper Copper (40%). Here a policeman rides around in a space hopper, catching villains by bouncing on them! A radar screen helps you find clumsily-drawn villains in a drab, monochromatic town. While novelty makes it fun for a while, the basic gameplay is very repetitive. Only marginally better is Tomcat (25%) from Players. A vertically-scrolling shoot-'em-up, Tomcat has good, monochromatic graphics - with the singular exception of bullets which are simply small circles. Spotting them is exceptionally difficult which, together with the unoriginal gameplay, makes for an extremely difficult game. £2.99 An even older bunch of games than Video Classics form the basis of Zeppelin's Las Vegas Casino (26%). You start off with £250 and must try to turn it into £50000 via four gambling games (all in one load again). The games are blackjack (just like Pontoon 21 here), baccarat (you choose whether to bet on player or dealer), roulette and craps (a dice game). The only game requiring real skill is blackjack, which is still pretty simple. In fact, without even matchsticks to play for, and human opponents to bluff, all these games soon become incredibly tedious. Highly recommended, in fact, as an antidote to the perils of gambling. Wot no simulators? Code Masters have just released two games at the new higher price of £2.99. Ninja Massacre (45%) is a no-nonsense Gauntlet clone. One or two players explore up to fifty levels of a monster-filled dungeon, searching for treasure and magic potions. Gameplay is okay and there's a nice in-game tune, but if you want a Gauntlet game, you'd be better off getting the rereleased original, available from Kixx at £2.99.

Sinclair User #82Jan 1989 · p.8487%71%74%69%88%

Sinclair User

Graphics 87%

Sound 71%

Playability 74%

Lastability 69%

Overall 88%

Label: Mastertronic Author: Log Price: £1.99 Memory: 48K/128K Joystick: various Reviewer: What is Star Farce? in one instance, it's a rip-off of that classic old coin-op, Star Force. In the other instance it's fast, colourful, playable fun and cheap. As you have probably already guessed from the screenshots Star Farce bears a remarkable resemblance to Lightforce, which broke new ground like nobody's business when it was let loose a while back. Star Farce is better! The plot consists of the same old trot. You are a lone fighter... blah blah blah... evil dictator (or should that be potater)... stop him... hordes of alien monsters... free the world... etc etc. What isn't apparent from the screenshots is that Star Farce is a shoot-'em-up of the highest degree, and I'm not just saying that so Mastertronic's Andrew Wright, my bestest friend in all the world, won't break my legs. It rules over a lot of recent, and not so recent SEUs in quite a few ways. It's colourful. Colour has been used incredibly well. I'm not going to say that there isn't any colour clash, because there is, but who cares. It's destructive. There isn't a single item I could find that couldn't be shot. I especially like the electric power lines that explode in a chain reaction when you shoot the generators. It's progressive. You can collect an add-on for your ship that doubles your firepower and takes the first hit for you. It's got interconnecting levels. You can fall through holes into other levels where you are put face to face with a large mothership which appears at various places throughout each level. This has to be shot before you can get on to the next level. It's playable. The problem with games like Lightforce is, though they boast some pretty clever graphics, they're unplayable. Star Farce isn't. It's playable and has nice graphics. It's cleverly programmed. There are a lot of clever programming techniques involved, the most impressive being the elimination of borders on the introductory screen. Star Farce is, by no means, the best shoot-'em-up I've ever seen, but it is a lot better than a lot I've seen recently. At this price, you'd be a fool to miss it.

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