Sinclair Library

Star Trek - The Computer Program

Game: Tactical Combat · ZX-Spectrum 48K · 1 players

R&R Software Ltd · 1982 · Pound sterling 4.95

Also known as Star Trek - The Computer Game (English)

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In the magazines 67

Crash #2Mar 1984 · p.57

Crash

Producer: R&R Software, 48K £5.50 This is a very playable version even though it pre-dates quite a few of the others. There is the familiar galaxy map with its 64 sectors, one of which is always displayed at the top of the screen, showing in graphic form the Enterprise, Kliingon ships, Starbases and stars present. You are told the sector your are in, energy level, shield level, torpedoes left and the status condition. Command options include manoeuvring, shields, phasers, photon torps, scan, galactic map and the computer. The computer, when selected, allows you to navigate, use hyper-drive, use smart bomb, send out a probe, self-destruct and check status. In addition to the fiendish Klingons Romulan vessels with invisibility cloaks may attack you. Good value for money although the graphics could have been more colourful.

Sinclair User #9Dec 1982 · p.54

Sinclair User

John Gilbert

SUCCESS WITH STAR TREK Another version of Star Trek would have seemed more like a threat than a promise before R and R Software produced its new version of the game for the 48K Spectrum. The company made a great impression with its Spectrum Golf, which has good graphics. This version of Star Trek also has good graphics and transforms the game from a mainframe mediocrity into another great success. As with Spectrum Golf, the Star Trek game is one of skill. It is more complex than most other versions which have so far been produced. The computer builds a scenario of Klingons, star bases and stars. It then asks if the player agrees with the scenario. If not, the player can create one. The star map occupies half the screen and the commands for manoeuvring and scanning are listed. The player can lock into the ship's computer to do navigational calculations, go into hyper-drive, or launch a galaxy-destroying smart bomb. To manoeuvre, operate shields, or fire phasers the player must lock into the control room. The player can operate a colourful self-destruct sequence if things start to go wrong. That sequence is well-presented and players may blow themselves up deliberately just to watch it. With the on-screen instructions, the game is easy to play and difficult to beat. It is available from R and R Software, [redacted] and is well worth £4.95.

Read it at Sinclair User Magazine Online

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