Star Warrior
Arcade Game: Shoot-em-up · ZX-Spectrum 16K · 1 players · English
Visions Software Factory Ltd · 1983 · Pound sterling 6.95
Also known as Star Warriors (English)
Discussion
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- Control Option
- Kempston Joystick
Releases
- 1983Visions Software Factory Ltd Sold as Star WarriorsPound sterling 6.95
- 1983Currys
Play
- starwarrior.zipRZX playback file
- StarWarrior.tzx.zipTape image English5 KB
- StarWarrior(different).tzx.zipTape image English5 KB
- StarWarrior_2.tap.zipTape image English6 KB
- StarWarrior(Currys).tzx.zipTape image English5 KB
Documents
- StarWarrior.txtInstructions English3 KB
Other files
- Star Warrior (1983)(Visions Software Factory).pokPOK pokes file 0 KB
Files and rights
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Credits
- John Edwardscredited
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Scores
In the magazines
- Crash #41984 · Overall68%
- Personal Computer Games #41984 · Overall4/10
Elsewhere on the web
- WorldOfSpectrum 12 votes6.25
In the magazines 15
Crash #4May 1984 · p.3861%75%73%66%74%58%68%
Use of Computer 61%
Graphics 75%
Playability 73%
Getting Started 66%
Addictive Qualities 74%
Value For Money 58%
Overall 68%
Unknown
Unknown
Unknown
Producer: Visions Memory Required: 16K Retail Price: £6.95 Language: Machine code Author: John Edwards It would be true to say that the prime objective in this game is to stay alive - not an easy task. Three interdependent screens make up the action. In the first, you are in your space craft at the bottom of the screen and you must shoot all the alien craft which travel down the vertically wrapped around screen dropping showers and showers of pixel sized bombs at you. Vertical movement to about half the screen height is allowed and your craft may wrap around horizontally. In the second screen you start at the top and must land the space craft at the bottom, navigating through a dense shower of asteroids which move in various directions. On landing you proceed immediately to the third screen. Your ship is landed at the top left and there is an entrance to the underground maze in the centre. The main problem is the cyborg which follows your every move, firing continuously. At the bottom of the caverns a crystal is located which will refuel you ship so it can take off again, but getting down there and collecting it, and getting back safely is an extremely tough task. With all three screens completed the game repeats with different aliens and a much more intelligent cyborg. COMMENTS Control keys: 6/7 left/right, 0=fire, M/K=up/down, K=thrust as well Joystick: Kempston Keyboard play: highly responsive Use of colour: good Graphics: fast, smooth and very detailed, generally good Sound: reasonable although very low key Skill levels: 1 Lives: 3 Screens: 3 and 5 different alien levels
Multi-coloured asteroids throng the skies as Star Warrior descends to meet the cyborg.
ZX Computing #12Apr 1984 · p.10070%70%70%80%70%70%
Lasting Appeal 70%
Graphics 70%
Originality 70%
Playability 80%
Use Of Machine 70%
Value 70%
James Walsh
For some strange reason you are sitting in space with various coloured aliens moving towards you down the screen. The aim of this part of the game is to kill off all these alien ships without you yourself being hit by one of their swarms of bombs. Once this has been accomplished, your ship is placed at the top of the screen and you slowly start to drift downwards through a meteor storm. Unfortunately, it is impossible to blow up the meteors, rather, it is necessary to avoid them. Once you have guided your ship to the bottom of the screen, you find yourself on the outside of a small 2D maze. A little man (you presumably) jumps out of your ship, and he/she/it must be guided to the other side to where a crystal lies and then back out again. Progress is hindered by a sort of alien blob, which wishes to shoot you, though he is unharmable. In fact, this particular alien can make life very difficult, simply by sitting next to the entrance to the maze. As soon as you make it back to your ship the game restarts, but with different shaped and more ferocious alien beings. Verdict: Action is reasonably fast and smooth but yet again the game is rather repetitive. The three different basic concepts do make the game more fun than the straight 'Space Invaders' type scenario from which the first stage is taken. The graphics themselves are quite good but nothing particularly exciting by today's standards. One asset it does possess above some of the flashier games is that it is addictive and fun to play and that counts for quite a lot.
Personal Computer Games #4Mar 1984 · p.985/104/105/103/105/104/104/10
Graphics 5/10
Sound 4/10
Ease Of Use 5/10
Originality 3/10
Lasting Interest 5/10
Overall 4/10
Chris Anderson 4/10
MACHINE: Spectrum 16/48K JOYSTICK: Optional CATEGORY: Arcade SUPPLIER: Visions PRICE: £6.95 Space game with three different pieces of action: straightforward shoot-'em-up, an asteroid storm, and a maze from which you must collect a crystal.
Games Compendium carries this game and has 13 references of its own.
Advert11
- Computer ChoiceJul 1984 · p.2
- Games ComputingApr 1984 · p.61
- Personal Computer Games #4Mar 1984 · p.93
- Your Computer #2Feb 1984 · p.22
- Your Computer #2Feb 1984 · p.177
- C&VG (Computer & Video Games) #28Feb 1984 · p.111
- Personal Computer Games #3Feb 1984 · p.125
- Sinclair User1984 · p.70
- Your Computer #12Dec 1983 · p.139
- Personal Computer News #39Dec 1983 · p.73
- Personal Computer Games #2Dec 1983 · p.102
News/Note1
- Home Computing Weekly #40Dec 1983 · p.6
Related
- Compilations
- 20 Game Pack, Games Compendium
- Same entry at
- Spectrum ComputingZXInfo
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