Starquake
Arcade Game: Maze · ZX-Spectrum 48K · 1 players · English
Bubble Bus Software · 1985 · Pound sterling 7.95
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick, Redefineable keys
Releases
- 1985Bubble Bus SoftwarePound sterling 7.95
- UnknownDro Soft
- UnknownZafi Chip
- 1987Z CobraSpanish peseta 875.00
- 1988RicochetPound sterling 1.99
Play
- starquake.rzxRZX playback file
- Starquake.tzx.zipTape image English32 KB
- Starquake.tap.zipTape image English32 KB
- Starquake(Ricochet).tzx.zipTape image English32 KB
- Starquake(ZCobra).tzx.zipTape image English31 KB
- Starquake.tzx.zipTape image English64 KB
Documents
- Starquake.txtInstructions English7 KB
- Starquake(ZCobra).pdfInstructions Spanish10 KB
Music
- Starquake.ay.zipRipped in-game/theme music in AY format 1 KB
Other files
- Starquake (1985)(Bubble Bus Software).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Stephen J. Crowcredited
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Awards
Scores
In the magazines
- Sinclair User #441985 · Overall5/5
- Crash #221985 · Overall96%
- Sinclair User #741988 · Overall8/10
- Crash #561988 · Overall91%
Elsewhere on the web
- WorldOfSpectrum 293 votes8.19
Awards and competitions
Crash Readers Awards 1985
- 1Best Sound FX
- 2Best Arcade Adventure
- 3Best Game Overall
In the magazines 56
Crash #56Sep 1988 · p.86Crash Smash91%
Overall 91%
Kati Hamza
Mark Caswell
OLDIES UNLIMITED Practically every software shop now sports row upon row of irresistibly shiny, incredibly tempting re-releases. If this array of gorgeous goodies leaves you breathless and confused (even £1.99 is a waste if it's spent on something truly bad), never fear. With years of experience on their side, a metaphorical teacup soothingly poised and plenty of calming advice, MARK CASWELL and KATI HAMZA are about to cool your troubled brow. Pause before you squander all your silver pennies. Collapse into a comfortable chair and peruse our guide to a few of the better re-releases... Starquake Producer: Ricochet Price: £1.99 Original Rating: 96% Produced by Bubble Bus and written by Steve Crow, programmer of Wizard's Lair (94% Issue 14), Starquake turned out to be very reminiscent of its predecessor in terms of graphics and sound. The addictive gameplay, however, has a flavour all of its own. Blob, a small biologically operated little chap, is charged with the mission of stabilising a potentially explosive planet of subterranean passages. As he waddles around the underground environment, he spends most of his precious time picking up objects and travelling, by means of a system of teleport pads. The essential stabilising parts of the planet's core must be collected and reassembled. Various parts of the complex are blocked off by security doors for which appropriate key code cards are necessary. Items, ranging from zap rays to space locks and Smash Traps, can be collected and swapped at Cheops Pyramids. Colourful graphics and incredibly complex gameplay earned Starquake an extremely high Smash rating in its day. The underground environment, pitted with secret passages and hidden rooms, demands extensive exploration and the depth of the puzzles provides an amazingly engrossing challenge, even now. If Starquake were released at full-price tomorrow it would probably just miss out on a Smash. At a budget price it deserves almost all the points it can get.
Another Steve Crow masterpiece with long-lasting appeal.
Sinclair User #74May 1988 · p.478/108/10
Overall 8/10
Chris Jenkins 8/10
Label: Ricochet Author: Stephen Crowe Price: £1.99 Memory: 48K/128K Joystick: various Reviewer: Chris Jenkins This re-release of a Bubble Bus oldie is well deserved. Starquake is one of the most enjoyable and well-designed collect-the-objects-and-zap-the-nasties titles. You control BLOB - Bio Logically Operated Being - through a complex of caverns, in search of the components of a planetary core, which are needed to stop it from exploding. There are flying platforms which help you to speed through some of the more slimy and fast moving baddies, and a transporter network which will allow you to access other to otherwise hidden parts of the cave complex. Unfortunately, the packaging for the review copy omits to mention any of this - it just gives you the control keys and tells you to get on with it. This is either a printing error or an indication of great faith in the ability of Mastertronic's customers to puzzle out how to play the game. Nice graphics, plenty of challenge and a great bargain. Buy.
Your Spectrum #21Dec 1985 · p.517/107/105/10
Dougie Bern 7/10
Rick Robson 7/10
Ross Holman 5/10
JOYSTICK JURY Where do you go for arcade action? Rick, Ross and Dougie are game for a graft as they tackle this month's hot new releases. STARQUAKE Bubble Bus Software £7.95 Dougie: Great galactic gargleblasters, an unstable planet has just emerged from a black hole and the galaxy is gonna go Boom unless you stop it! As BLOB (Bio-Logically Operated Being) you're the man for the job, the man in the know, so off you go. Starquake is a mega-massive arcade adventure in the Sabrewulfe/Nodes of Yesod mould. All you have to do is save the galaxy from total destruction - so c'mon, by now that should be a complete doddle. For openers, you must find your way about the inside of the planet, locate the missing pieces of the core and rebuild it. En route, you'll come across a whole host of objects that'll come in handy including your flexible friend - Axes or sumfin! I'm reliably informed that there are 512 different screens in Starquake, but I can't verify this as I ran out of fingers and tootsies! There are also over twenty different monsters and fifteen teleports - only one problem, you have to find the correct teleport codes and I've been sworn to secrecy. (Used notes only please, in a plain brown wrapper.) If you're into arcade adventures, Starquake's one of the best around at the moment. And you don't even have to take your brain out of neutral to play it.
Sinclair User #44Nov 1985 · p.215/55/5
Overall 5/5
Chris Bourne 5/5
Publisher: Bubble Bus Price: £7.95 Memory: 48K Joystick: Kempston, cursor, Sinclair Right. There's this planet popping out of a black hole somewhere and, as you might be in similar circumstances, it's unstable. Rotten to the core, in fact. So Blob, the Bio-Logically Operated Being - groan - is sent out to repair the core before it blows up. All of which is a rather thin excuse for 500 screens of Ultimate-style mayhem as Blob battles a colourful mob of inventive nasties - giant fleas, small spiky birds, who cares as long as they're fast and deadly? - while collecting the various bits needed. Starquake is not just an Underwurlde clone. There's a profusion of special features to suss out. A teleport system is of great use in moving swiftly from one set of caverns to another, but you have to know the codename of the appropriate teleport. Blob has a set of little platforms which he can use like a ladder and there is a number of flying pads about. But... you can't use a teleport if you have a pad, and you can only leave a pad where a pad should be left, so... life gets hairy. Add to that the ubiquitous credit card which gives you access to various doors and special swapshop pyramids where you can exchange objects, and there's a bewildering variety of strategies to explore to win. The graphics are of the highest quality - fast, flicker free and attractively detailed. The ingredients needed to repair the core vary from game to game so it's always a challenge. Fortunately there are extra lives available so you can get your head down for a long game once you gain a little cavern-credibility. We love it, and if Ultimate hadn't done most of it yonks ago we'd have given it a Classic. Buy and enjoy.
Crash #22Nov 1985 · p.10Crash Smash95%96%94%94%95%92%96%
Use of Computer 95%
Graphics 96%
Playability 94%
Getting Started 94%
Addictive Qualities 95%
Value For Money 92%
Overall 96%
Unknown
Unknown
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Producer: Bubble Bus Retail Price: £7.95 Language: Machine code Author: Steven Crow Starquake from Bubble Bus sees the return of Steve Crow, programmer of the much acclaimed Wizard's Lair. Starquake revolves around a small Bio-Logically operated being named Blob, who's been landed with the menial task of saving the universe from a savage destruction. An unstable and potentially dangerous planet is emerging from a black hole somewhere among the backwaters of the galaxy. The planet is so unstable that it'll blow into a million fragments if its Planetary Core isn't fixed. If the planet does go kaboom then the whole universe will go up too in a massive chain reaction: a Starquake. Blob has the job of rebuilding the planet's core, thereby preventing disaster. You pick up the quest, controlling Blob, after his ship has crashlanded upon the planet in question. The game is presented in age old arcade adventure style. The screens flip between each other with the majority of the action taking place in a cave system below the planet's surface. Star of the show, Blob, is a creature of limited abilities who can go left and right and has a nice line in falling (for going down). Blob can go up too, using his platform laying device. Platforms can be used to prevent a fall or can be piled up to make a vertical stairway. One laid, they soon fade, however, crumbling to dust leaving Blob unsupported in mid air - unless he's hopped onto more solid ground meantime. Blob enters the subterranean caves with four lives, a few platforms in stock for his laying device, a gun and some ammunition. A status display at the top of the screen provides readings on the amount of ammunition left and the number of platforms available for laying. A bar display next to a battery icon indicates Blob's energy level, which is reduced by collisions with the nasties. Should this dip below zero Blob expires and another droid has to be wheeled in. Packs of platforms, ammunition, and energy are scattered around the playing area, as are a few bonus lives. They are all picked up automatically as Blob runs over them. Collect supply packs to replenish stores, and the status display registers improvement! Other useful objects have to be deliberately picked up and are added to the limited inventory which Blob can lug around at any one time The status display also reveals what's been collected. A veritable swarm of aliens inhabits the planetary caverns: contact with a nasty drains Blob's energy and while the aliens can be discouraged with a blast from the laser gun, avoiding them is also a good tactic. The nasties are all intelligent - some a lot smarter than others - and come to get you if hang around. The further into the system you have penetrated, the smarter the nasties, it seems. To rebuild the Planet's Core you need to collect various items and take them to the planet's centre. A teleport system has been supplied to help you move around the vast complex of locations by the thoughtful Mr Crow. Six teleports exist throughout the planet each with their own password. When you enter a teleport, it informs you of its teleport code and asks for a destination code so it can transport you to another teleport booth. The teleport network is handy, though the clever thing is it only comes into its own once you've travelled the caves and have found the codewords to the six teleports. Space Hopper Pads are also available which can be used to fly about on - the snag is, Blob can't pick up items while on a Pad, so frequent parking becomes a necessity. One-way transport in an upward direction is also provide by the Anti Grav Lifts. Decked out in a fetching green, the lifts can also provide a pleasant nasty-free haven as well as an effortless form of transport. Barring your way to many essential core parts are security doors. To pass these barriers you'll need the key code card corresponding to the code of the door you want to pass. If, by chance you find a Flexible Whatsit it'll allow you pass any door but it's not reusable. The key code cards and flexible whatsits also work on Cheop Pyramids. The pyramids can be used to trade items in your inventory for more useful objects. A whole range of devices and objects are scattered around the game, including secret passages, zap-rays, space locks and weird and wonderful artifacts, including Smash Traps - small bridges spanning some of the minor gaps in the cave system. These bridges cannot be passed from underneath, but if jumped on from a great height they yield, breaking into little pieces and allowing free passage. COMMENTS Control keys: O Left, P right, A down/lay bridging platform, Q up/pick up object, M fire, break-space continuous pause. Also definable Joystick: Kempston, Cursor and Interface 2 Keyboard play: very responsive Use of colour: avoids attribute problems really well, excellent Graphics: varied without much repetition. Very attractive Sound: excellent, lots of little tunes Skill levels: one Screens: 512
C&VG (Computer & Video Games) #49Nov 1985 · p.14C+VG Game of the Month10/109/1010/1010/10
C&VG (Computer & Video Games)C+VG Game of the Month
Graphics 10/10
Sound 9/10
Value 10/10
Playability 10/10
MACHINE: Spectrum/Amstrad/C64 SUPPLIER: Bubble Bus PRICE: £7.95 When was the last time you really had fun playing a game? And we mean F.U.N.! Well, here's the answer to every jaded games player's prayer - just the thing to lift the spirits in the dark winter days to come. Starquake is the brainchild of Stephen "Wizard's Lair" Crow and features an odd little character called BLOB - or Bio-Logically Operated Being. Despite his name, BLOB will soon find a place in your heart. But what about the game - you cry! Well it goes like this. Earth has just received news of an unstable planet emerging from a black hole somewhere at the edge of the galaxy. If the core of this planet is not quickly rebuilt it will explode. BLOB has been chosen for this deadly mission. Why? Because all the other droids are bigger than him! Ho, hum, So BLOB sets off in his spacecraft with just an A-Z to the Galaxy for company. His spacecraft comes down with a bit of a bump leaving BLOB high and dry on a planet, which is about to explode and with only a short time to rebuild the core. Still, with your help he'll soon be zapping around the underground caverns collecting objects, discovering secrets and solving puzzles - meanwhile you'll be having a great time! The planet is inhabited by alien creatures who drain poor old BLOB's energy on contact. But he can zap them if he's quick enough! To help him get about, BLOB has platforms which he can drop and stand on. Useful for getting over tall obstacles when you haven't got one of the space-hoppers which you can use to fly about on, You'll find Hoppers dotted about in the caverns along with teleports, weapons packs, key codes and cards. Lots of puzzles, great graphics over 400 screens, some of the best sound ever from the Spectrum and a cute hero. What more could you ask for? The money to buy the game of course! Whatever you do, DON'T miss out on Starquake. Rush out and beg, borrow or steal a copy now!
4 Crash Smashes II carries this game and has 6 references of its own.
10 Computer Hits 4 carries this game and has 6 references of its own.
Tips11
- Die Speccy CDJan 1996
- Computer Gamer #27Jun 1987 · p.56
- C&VG (Computer & Video Games) #57Jul 1986 · p.91
- MicroHobby Especial #3Jun 1986 · p.21
- MicroHobby #77May 1986 · p.31
- Your Sinclair #3Mar 1986 · p.14
- MicroHobby #68Mar 1986 · p.28
- Sinclair User #47Feb 1986 · p.30
- Crash #24Jan 1986 · p.120
- Sinclair User #46Jan 1986 · p.17
- Popular Computing Weekly #48Nov 1985 · p.34
Advert10
- C&VG (Computer & Video Games) #69Jul 1987 · p.24
- C&VG (Computer & Video Games) #61Nov 1986 · p.120
- Popular Computing Weekly #44Oct 1986 · p.48
- Popular Computing Weekly #43Oct 1986 · p.32
- Your Computer #5May 1986 · p.72
- Popular Computing Weekly #20May 1986 · p.39
- Popular Computing Weekly #14Apr 1986 · p.5
- Popular Computing Weekly #16Apr 1986 · p.19
- C&VG (Computer & Video Games) #51Jan 1986 · p.38
- C&VG (Computer & Video Games) #49Nov 1985 · p.66
Full-page ad7
- C&VG (Computer & Video Games) #56Jun 1986 · p.34
- C&VG (Computer & Video Games) #55May 1986 · p.47
- Crash #24Jan 1986 · p.41
- Sinclair User #45Dec 1985 · p.18
- Crash #23Dec 1985 · p.77
- C&VG (Computer & Video Games) #50Dec 1985 · p.110
- Crash #22Nov 1985 · p.59
Map4
- BiT #6Mar 1992 · p.24
- Your Computer #3Mar 1986 · p.83
- C&VG (Computer & Video Games) #51Jan 1986 · p.135
- Crash #24Jan 1986 · p.106
Hack/Poke4
- YS Smash TipsAug 1988 · p.49
- Your Sinclair #4Apr 1986 · p.32
- Crash #27Apr 1986 · p.23
- Popular Computing Weekly #2Jan 1986 · p.27
Review4
- MicroHobby #61Jan 1986 · p.14
- Computer Gamer #9Dec 1985 · p.73
- Popular Computing Weekly #41Oct 1985 · p.15
- Popular Computing Weekly #40Oct 1985 · p.36
News/Note3
- C&VG (Computer & Video Games) #48Oct 1985 · p.9
- Your Spectrum #19Oct 1985 · p.12
- Home Computing Weekly #130Sep 1985 · p.9
Information1
- SSD-IISep 1999
Solution1
- BiT #6Mar 1992 · p.29
CompoResult1
- Your Sinclair #6Jun 1986 · p.80
Letters1
- Crash #28May 1986 · p.42
Feature1
- Crash #27Apr 1986 · p.67
CompoEntry1
- Your Sinclair #3Mar 1986 · p.38
Preview1
- Crash #20Sep 1985 · p.20
Remakes
- Starquake2002PC/Windows
Phil Emerson
- Starquake2002PC/Windows
Damien Green
- StarQuake Remake2007PC/Windows
E. van Oosten
- StarquakeDS2008Nintendo DS
John Ward
Related
- Ports
- (Amstrad CPC), (Atari 8-bit), (BBC Micro), (Commodore 64), (MSX), (Amiga), (Atari ST), (PC/DOS)
- Elsewhere
- Speccy Screenshot MapsWikipediaCentre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLSpectrum Computing RZX - YouTubeRZX Archive - YouTubeModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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