Sinclair Library

Star Wars Droids

Arcade Game: Adventure · ZX-Spectrum 48K/128K · 1 players · English

Mastertronic Added Dimension · 1988

Also known as Star Wars Droids: The Adventures of R2-D2 and C-3PO (English)

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Known Errors

For the original version: Bugfix provided by Jon North in Your Sinclair issue 35, Page 54: <UL><LI> There's a bug that prevents using the lift at the white rock hanging down, as if you go down there you get "Game Over". Fixed using POKE 28127,175</UL> Modified "BUGFIX" file provided by Einar Saukas.

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Scores

In the magazines

  • Sinclair User #761988 · Overall42%
  • Your Sinclair #321988 · Overall3/10

Elsewhere on the web

  • WorldOfSpectrum 19 votes3.26

In the magazines 12

Your Sinclair #32Aug 1988 · p.373/103/10

Your Sinclair

Overall 3/10

Nat Pryce 3/10

BARGAIN BASEMENT And down in the basement this month, it's Nat Pryce - himself available at 20% discount on alternate Thursdays. Any offers? STARWARS DROIDS Mastertronic Added Dimension £2.99 Reviewer: Nat Pryce This game is licensed from that naff Droids cartoon that they show on childrens' BBC at four o'clock or whenever. The programmers, Binary Design, could have written a brilliant game based on the cartoon - it is action packed with terrible animation and awful plots, just like most budget games really. As usual though a good licence has been ruined. Droids is a dull arcade adventure of the walk-left-and-right-making-killing-thing-and-opening-doors type. There is no scenery to speak of, boring simple-simon door-opening sub-games, and the most fiddly icon control system imaginable. I couldn't muster any amount of interest in Droids whatsoever and I expect it will be even less absorbing to the 'younger audience' at whom it is aimed.

Sinclair User #76Jul 1988 · p.3845%40%40%45%42%42%

Sinclair User

Graphics 45%

Sound 40%

Playability 40%

Lastability 45%

Overall 42%

Chris Jenkins 42%

Label: M.A.D. Author: Binary Design Price: £2.99 Memory: 48K/128K Joystick: various Reviewer: Chris Jenkins You'd have to be mad to spend loadsamoney on a big game licence, then put it out on a budget label, and make a complete cock of it too. And that's just what they are - M.A.D. - and just when you thought they were only going to put out good stuff too. Long ago in a galaxy far away, the prophet Lu-cas hit on a fool-proof scheme to make thousands of children part with their money. He made the hit film Star Wars, then licensed companies to produce models, wallpaper, lunchboxes, pyjamas, toothpaste, and probably Star Wars fertiliser. But as the money kept rolling in, the films ran out; after Empire Strikes Back and Return of the Jedi, it all got a bit too much. To keep the gravy flowing, Georgie came up with the idea of turning the lovable droids C3-PO and R2-D2 into cartoon characters, and there was a great chuckling and rubbing of hands. So, in producing a game based on the cartoon Droids, why have Mastertronic splodged it out on the M.A.D. label and made such a hash of it? A less than fab graphic design and animation depicts C3-PO, trailing the smaller R2-D2, making his way along endless corridors. At the bottom of the screen is a series of icons; using the joystick or keyboard, you select new icons, then press Fire to activate the function. The first four functions are straightforward; move left, move right, and up and down (for use in between-level elevators). Next along is a sphere representing the crystals which C3-PO can throw to deactivate enemy droids (no nasty laser weapons to frighten the kiddies). The enemy droids are boringly monochrome, poorly designed and animated, and disappear without so much as an explosion when they're hit. There's also an icon which allows you to duck under droids flying overhead, and one to allow access to computer terminals. These are found at the end of each level, or at elevators. Logging on allows you to play a dismal subgame in which these really futuristic lightbulbs (LIGHTBULBS???!!?) flash in sequence, and you have to press keys to match the sequence. Unless you get through the subgame you'll find your way blocked by forcescreens. As you trundle along doinking droids, you pick up extra crystals and passes for the computer terminals. As you get to higher levels, you'll also come across drills, cannon, fire sprinklers and magnets which sap your energy. The eventual aim is to complete all eight levels and escape from the nasty intergalactic prison, but such is the mediocrity of this game that I'm sure you'll feel like screaming before you've completed level two. So here we go: EEEEEEEEEHHHHHHFG! EEEEEEEEEEEEEEEEEEEEEEEE- EEEEEEEEGGGGHH!

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(Amstrad CPC), Droids (Commodore 64)

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