Sinclair Library

Stop Ball

Arcade Game: Action · ZX-Spectrum 48K · 1 players

Dro Soft · 1987

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In the magazines

  • Sinclair User #781988 · Overall11%
  • Crash #561988 · Overall17%

Elsewhere on the web

  • WorldOfSpectrum 24 votes2.41

In the magazines 5

Sinclair User #78Sep 1988 · p.4611%11%

Sinclair User

Overall 11%

Chris Jenkins 11%

Label: Mastertronic Author: Drosoft Price: £1.99 Memory: 48K/128K Joystick: various Reviewer: Chris Jenkins Oh my gawd! It's several decades since I saw anything as terrible as this, and I've seen them all I'm tell you sonny Jim. Never have I seen such unremittingly dull backgrounds, heard such laughably awful sound effects, or played such a monotonous non-game. All you have to do is move a little bat, coloured a fetching grey, around a tiled background, also grey. Around the screen bounces a ball (grey, you'll be surprised to hear), and your job is to place the bat under the ball and stop it hitting the floor. Sort of 3-D Breakout without the bricks. You can drop a secondary bat to ease the burden, but once you've done so it's stuck there until the timer runs out. At this point you progress on to the second screen, which is full of balls. Here you have to visit all the corners and centre, without being hit by a ball. As things progress the obstacles become more complicated, but at no point does the game become less awful. The Johnny Fartpants-style farty sound effects had us rolling around on the floor - otherwise entertainment value is big fat zero.

Crash #56Sep 1988 · p.1324%21%12%17%18%16%

Crash

Graphics 24%

Playability 21%

Addictive Qualities 12%

Overall 17%

Mark Caswell 18%

Phil King 16%

Producer: Mastertronic Out of Pocket: £1.99 Author: Dro Soft Break out the bats again, here comes Stopball - a two-screen bat and ball game loosely based on the Breakout theme. The first screen is empty except for a bat and a bouncing ball. Using the bat, the player has to keep the ball in the air. If it hits the ground you score nowt, but if the ball is kept off the deck successfully, a large score is quickly accumulated. A single block can be dropped anywhere in the playing area and this deflects the ball if you aren't quick enough. Although you cannot die on this screen, a timer slowly ticks down to zero, and when this occurs you move onto the second section... Which consists of eight blocks, one in each corner of the screen, with the other four set in the shape of a cross in the centre. The idea is to visit each of the eight blocks, whilst avoiding the vicious-bouncing balls which roam the screen. In this instance, if you're hit you're dead and as you only have one life, that means end of the game. If this is successfully negotiated, it's back to the first screen again, only this time the game is tougher to bat, er sorry, beat. And in fact, being beaten over the head would be a relief, because 'boring' is the only word I can use to describe Stopball two screens each as snooze-inducing as the other. I wouldn't mind quite so much about the lack of screens if they contained a bit more challenge, but whacking a ball around the screen with a bat won't strain anyone's intellectual capacity (though I'm damn sure it will try their patience). I for one did not get very far into the game but this is a fact that won't bug me too much. MARK 18% THE ESSENTIALS Joysticks: Kempston Sound: pardon?

No this isn't just the title screen - this is the game.

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