Sinclair Library

Stormlord

Arcade Game: Adventure · ZX-Spectrum 48K/128K · 1 players · English

Hewson Consultants Ltd · 1989 · Pound sterling 8.99 · Pound sterling 12.99 disk

Stormlord, 1 of 2

Stormlord II: Deliverance

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In the magazines

  • Sinclair User #861989 · Overall71%
  • Your Sinclair #421989 · Overall93%
  • Crash #641989 · Overall91%
  • C&VG (Computer & Video Games) #921989 · Overall87%
  • ACE (Advanced Computer Entertainment) #211989 · Ace Rating574/1000
  • The Games Machine #181989 · Overall86%
  • Your Sinclair #561990 · Stormlord92%

Elsewhere on the web

  • WorldOfSpectrum 90 votes8.40

In the magazines 57

ACE (Advanced Computer Entertainment) #21Jun 1989 · p.488/108/104/106/10574/1000574/1000

ACE (Advanced Computer Entertainment)

Graphics 8/10

Audio 8/10

IQ Factor 4/10

Fun Factor 6/10

Ace Rating 574/1000

Bob Wade 574/1000

It's raining Hewson. Raf Cecco is the biggest names in 8-bit games, with an impressive track record of releases like Cybernoid, Equinox and Exolon. Nearly all these games have blended shoot-em-up action with arcade adventure to produce a unique style. Stormlord's 2D side-on view is also typical of Cecco games, as are the detailed graphics that appear on all screens. Your character walks and jumps around four levels, throwing fireballs and swords to dispose of enemies, solving a series of puzzles, and finally completing each level by rescuing five imprisoned fairies. Objects which pop up throughout the game, although only one at a time can be carried, must be used to perform specific functions: keys to unlock doors, an umbrella to keep the rain off and honey to attract bees, which doesn't take too much working out. Among the more entertaining features are trampolines that act like teleports but do so by chucking you through the air. As ever with Cecco games there's a host of timing problems where evil-doers have to be avoided rather than shot. All this avoiding and shooting is familiar but difficult, so even hardened players will have trouble completing the whole thing. It's enormously frustrating, and far too frequently demands near perfection from the player. Despite the fact that it has been well programmed, looks great and is really quite action-packed, Stormlord is just too frustrating. If gameplay is to progress at all, it must get away from timing problems, unavoidable deaths and other things best left back in 1984. Stormlord is not really a bad game: it's just not as good as gamesplayers these days have every right to expect. Reviewer: Bob Wade RELEASE BOX Atari ST, £19.99dk, July '89 Amiga, £19.99dk, July '89 Spec 128 £9.99cs, Out Now Amstrad, £9.99cs, £14.99dk, Imminent C64/128, £9.99cs, £14.99dk, Imminent IBM PC, No version planned Predicted Interest Curve 1 min: 75/100 1 hour: 50/100 1 day: 65/100 1 week: 50/100 1 month: 20/100 1 year: 5/100

The bees, to the left, have been successfully avoided using the honeypot.

Your character, the eccentric-looking type with the large beard and cloak, is going to have problems sneaking past the green thing on the ground that throws white objects.

SPECTRUM VERSION The backgrounds are detailed and attractive and are accompanied by some lovely animation on the sprites. There are some good in-game effects and a nice title tune too.

C&VG (Computer & Video Games) #92Jun 1989 · p.14C+VG Hit85%82%88%82%87%

C&VG (Computer & Video Games)C+VG Hit

Graphics 85%

Sound 82%

Playability 88%

Value 82%

Overall 87%

Spectrum, C64 Spectrum £9.99, C64 £9.99 Times are hard for fairyfolk. An evil queen is moving in, and she's started her despotic rule by imprisoning all the fairies in the land and posting hordes of creepie-crawlies to guard them. Only one pixie can conquer the queen and save the fairies in time, and that pixie is Stormlord. His Hi-Bounce boots and rapid-fire thunderbolt casting abilities make Mr Stormlord a natural for dealing with dangerous horizontally-scrolling platform shoot 'em up situations like this, and he sets to with a will, blasting any worms, dragonlets and flies that crawl out of the shrubbery. Hold down the fire button and, VA-VOOM!, you unleash his magic sword which whizzes across the screen, destroying all in its path. The blasting isn't constant, appearing only when you venture into certain parts of the landscape, but when it does come, you really have to get that trigger finger going! To finish each stage, you have to collect a quota of fairies, who are languishing in the most inaccessible places. Releasing each fairy requires a wee bit of problem solving picking-up-objects-and-using-them-in-the-right-location vein nature. Don't panic, though, the connections you have to make between objects and situations are fairly straightforward, but they're still substantial enough to give your ego a boost when the solution finally dawns. When all the level's fairies are in Storm lord's capable pockets, he has to play for an extra life in The Subgame. In it, you blow kisses at flying fairies, who fall in love and drop a fairy tear when hit. Pick up ten tears and an extra life is yours. How sweet. Not that this is a game for softies, mind. Raf Cecco has once again done the Spectrum proud with a superb blend of arcade and adventure, mixing just the right amount of both. Sprites and backdrops are good and colourful, and everything moves very smoothly. Hearty sound effects, cute jingles and a rousing opening score keep the speaker cones bouncing. Nick Jones, the guy behind the C64 Cybernoids, has programed Commodore Stormlord, with the aid of graphics man, Hugh Binns and the Maniacs of Noise, and they've made a damned good job of it. Graphically excellent, aurally superb and completely addictive gameplaywise, it's bound to be a hit. Probably the best 8-bit arcade adventure I've seen this year.

A locked door... should have got the key drat!

Suspended in mid air. What's that pixie doing there?

Typical Cecco classy sprite detail.

C64 SCORES Overall: 89% The 64 Cybernoid programmers make good again. Just beats the Spectrum version on playability due to some slightly clearer graphics.

UPDATE Expect an Amiga and ST version very soon, both with super duper graphics and sounds, and equally exciting gameplay.

Your Sinclair #42Jun 1989 · p.38Your Sinclair Megagame84%95%93%93%93%93%

Your SinclairYour Sinclair Megagame

Life Expectancy 84%

Instant Appeal 95%

Graphics 93%

Addictiveness 93%

Overall 93%

Ben Stone 93%

Hewson £9.99 Reviewer: Ben Stone Sod blasting billions of horrible green snotty monsters from the planet Xurigg for a game of Invaders - rescuing fairies is where it's at. You've got it all if you're a barbarian from the dark ages, I can tell you: action, girls and a kinky set of sheepskin togs that'd keep the Joan Collins Fan Club happy for at least a week... "Stormlord the barbarian was having a bit of fun, see. Playing around with the local bunch of fairies and wood nymphs - well, nobody thought anything of it them days. Anyway he was having a bit of a laugh, right, and stone me, all the fairy folk an' that disappeared - poof! Worr, Stormy was a bit on the 'ole miffed side I can tell you. "So off 'ee went, see, goes looking for them dunn'ee. An then 'ee finds out that this evil witch wossername's behind it all. She'd gone and locked up all the fairies by themselves in dungeons an 'at - all over the place they are. That fairy power of theirs, you know it's the stuff that keeps all the riff-raff out of the neighbourbod, well it's just about run out if you ask me 'cos there's all these strange types around the place now. "Well I reckon that if Stormlord don't get his skates on and rescue all them fairies a bit sharpish that witch'll have his guts for garters and then where'll we be 'eh? With no one around to protect us from the likes of 'er, eh? We'll be for the high jump and no mistake, you mark my words, mate..." Stormlord is a flip screen arcade/adventure with the player taking the control of (you've guessed it) Stormlord the hard man, in his quest to rescue fairydom and the rest of the inhabitants of his land from the evil clutches of the nasty witch (sounds a bit familiar dunnit?). The basic aim is to locate and rescue the fairies. The status bar displays how many fairies you've got to find to complete a level and the time you've got left to do it in. To rescue a fairy you simply walk over it, but things aren't quite that simple as they're often inaccessible or guarded by traps or some of the witches henchmen. Scattered around Stormlord's world you'll find all sorts of objects to help you in your quest - these are automatically picked up and swopped with the object currently in Stormlord's pocket. Their uses are nearly always pretty obvious - for instance bees are attracted by the honey pot, so if a swarm of bees is guarding the entrance to a fairy's dungeon swop the honey pot for an object near by and hey presto, the bees should move towards the honey leaving a safe passage to the fairy. Simple enough for mere mortals like me to be in with a chance of completing the game without too much of a headache. Another neat feature is the springboard. Like the objects, correct use of this is vital if you're going to succeed. A little like a teleporter, the springboard transports you from one location to another when you walk over it - watch out though, you might get sprung into a trap. Your character, despite his larger than normal size, is remarkably easy to move around with the original(ish) left, right, crouch, jump and fire controls. Getting to grips with these takes a little longer than usual because both jump and fire controls are variable - the longer the jump key is pressed the higher the jump, and you can shoot out either bolts of energy or a powerful sword depending on how quick you are with the key presses. The game is split up into several levels and an end of level sub-game. Completing a level is just a matter of rescuing all the fairies in it. Once you've completed a level you're magically transported to a peaceful land where the fairies that you've just rescued are having a bit of rest and recreation. The object of the sub-game is to try and get a couple of extra lives - fairly important as during the main game these get depleted somewhat rapidly. To gain an extra life you have to collect fairy tears. Aw! And as any self respecting mythologist knows, the only way you're going to get a fairy to cry is to break her heart. Stormlord, being a bit of a lad, doesn't have much trouble in this department. Instead of firing nasty swords and stuff he shoots kisses up into the air at the fairies (innit cute!). Once the snogging session is over the fairy's heart is instantly broken and she sheds a tear for her lost love to pick up (I think I'm going to throw up...!). Once you've gotten tears Stormlord is awarded an extra life. This is another masterpeice of game design and programming from Hewson's ace Raffaelle Cecco but after Exolon, Cybernoid and Cybernoid II what else would we expect? From the moment I started play I was completely enthralled in Stormlord's world, large colourful graphics and great sound keep the player playing and my guess is that it'll keep most people happy until they complete it. For once I can't see a thing worth whingeing about, so I won't - just go and buy it.

Stormlord the first two levels - Tipped! Level 1 - Guide Go left and get key. Go right through worms and open door. Use first visible spring-board. Go right through rain and dragons and get fairy. Go left and use spring board. Go left and get honey pot. Go right and swop honey pot for key this diverting swarm of bees. Get fairy from brick chamber. Go right through eggs and flies and open chamber door with key. Get fairy and use spring board. Go right and get honey pot. Go left and swop honey pot for umbrella thus diverting swarm. Go right until out of visible range of bees (so they calm down). Go left and get key. Go right (ignore first door) through worms and open chamber door. Get final fairy - Hooray! Level 2 - Guide Go left and get key. Go right through pawns and open chamber. Go right through second pawns and get shoes. Go left and get fairy, use spring board. Go left and jump over high skull wall. Go left through worms. Swop shoes for umbrella. Use springboard. Get fairy in rainy chamber. Go right through dragons and get key (disintegrate the platform the key is on). Go left through the dragons and open door to use springboard. Get fairy. Go right and use springboard. Use springboard - get by open door - get shoes. Go right through flies and get honey pot. Drop down and use springboard. Divert swarm and get fairy. Go right and open chamber door. Get shoes. Get fairy on high ledge. Use spring board whilst pressing right to avoid fly trap and get final fairy - Yipee!

Read it at Your Sinclair Rock'n'Roll Years

The Games Machine #18May 1989 · p.4086%86%

The Games Machine

Overall 86%

Warren Lapworth 86%

Spectrum 48/128 Cassette: £7.99, Diskette: £14.99 RAFFAELE CECCO DOES IT AGAIN, AND AGAIN, AND AGAIN... Raffaele Cecco's latest game has been long and eagerly awaited by 8-bit owners. Raf's most famous work is Cybernoid, but his credits also include Copout, Solomon's Key, Equinox and Exolon. Classed as something of a sequel to Exolon, Stormlord takes place in the dark regions of a mystical medieval time rather than the spacestations of the unknown future. The Realm of the Mighty Stormlord went about its business peacefully and diligently, and for many years its people were happy with their humble lives. The Stormlord had ensured protection from outside forces... until now. The Queen of Evil has infiltrated the Realm, and captured many magical fairies who helped protect the land. Now, its defences in tatters, the Realm has been overrun by all forms of nasty creatures - the minions of the Queen of Evil. Stormlord's people are in a desperate state, unable to defend themselves from the violent, greedy attacks of the Queen's demonic beasts. Naturally, as the leader of both the community as a whole and the peace-keepers who watch over it, it is Stormlord's job to rid the land of demons, before its too late. The fairies must be freed from their cages and any beasts encountered slain, so that peace can once more be the land's guiding influence. Stormlord is controlled by running and jumping along a horizontally scrolling landscape, composed mostly of platforms. Dragons, bees, acid rain, eggs which release giant insects, pawns and other beasts attempt to damage him, but he has an everlasting supply of swords and incendiary devices with which to preserve his eight lives. To avoid a long slog there are springboards to catapult him high into the air and take him rapidly from one location to another - hopefully a place where a fairy can be rescued. Objects such as honeypots, keys and umbrellas help access to otherwise hard to reach areas. There's a bonus round in between levels too, where Stormlord blows kisses (small heart shapes) at a number of dancing fairies and in return they drop tears which can be collected for points. Unfortunately, like the actual levels, this is done against a time limit. Well, Mr Cecco has done it again. There's nothing new or particularly special about Stormlord, yet is highly playable from the minute you pick up the joystick. It's by no means an easy game, either. Considerable practice is needed before the second level can be reached, and even then, the first level can still prove to be a problem. Simple gameplay hides behind glossy presentation, but really this proves that the more straightforward the play, the more addictive the game. Although often frustratingly difficult, Stormlord has you going back time and time again to collect just those two or three more fairies that will complete the level and help restore freedom to The Realm.

Gaming elements maketh the man: Raff Cecco's long association with the Spectrum pays dividends again in exciting Stormlord.

OTHER FORMATS Commodore 64 and Amstrad CPC versions (both £9.99 cass, £14.99 disk) should be bounding off springboards as you read this. ST and Amiga version release dates are unknown as but both are likely to be £19.99.

Crash #64May 1989 · p.84Crash Smash89%93%92%91%91%91%93%90%91%

CrashCrash Smash

Presentation 89%

Graphics 93%

Sound 92%

Playability 91%

Addictive Qualities 91%

Overall 91%

Mark Caswell 93%

Mike Dunn 90%

Nick Roberts 91%

Hewson Raf Cecco £8.99/£12.99 Who said fairies don't exist? Don't believe a word of it! Well, actually, they won't exist for much longer, not if the evil, wicked and generally not particularly cuddly Queen has her way. In a fit of quite understandable outrage at the unbearably loveable fairies, she's decided that the only sensible course of action is to kidnap the lot of them. Quite right too. But having performed this act of utterly justifiable nastiness, the entire land falls into a horrid darkness, the crops fail, the frogs get plague, Skippy fails his 'A' levels, etc, etc. Anyway, the upshot of all this is that you're supposed to free all these disgustingly naff little fairy-warys so as they can go round making the land a happy place to live again. If you fail, darkness will reign for ever, and evil will penetrate the very heart of the land blah blah blah. On each level, there are five fairies and by jumping on top of them, Stormlord frees them from the spell of the Queen (sounds a bit dubious, but if that's how Mr Cecco's mind works, then that's fine by me). Dotted around the landscape are lots and lots of interesting thingies which help you progress; things like springboards which fling you millions of miles (sort of) across the sky, and pots of honey which attract bees (and Pooh Bears, but I haven't found any of them in Stormlord). Getting in the way, though, are Venus fly traps (usually stuck underneath a disappearing platform to catch you unawares), little plants which spit death at you, acid rain which kills, and Marks, who spoil the fun by telling you everything you have to do next (however, you might not have this problem at home; we suspect it might be limited to the CRASH office). If you complete a level then you go on to a bonus section where the freed fairies waft about over your head. If you blow kisses at them they'll cry and if you collect ten tears then you get an extra life (ahhh). Stormlord is a cross between an arcade/adventure and a platform game, with shoot-'em-up bits as well - such as when you have to lob swords at a flock (?!) of attacking dragons. Without doubt it's a tough game, so even if you do figure out all the adventure bits, the arcade side of things will still tie you in knots. But the presentation is so good it's unlikely you'll be able to leave the game alone. The graphics are of the highest quality, well animated and beautifully coloured. And what's more they scroll perfectly smoothly making you wonder why anyone ever wrote a flickscreen arcade/adventure. Sound is excellent, with a good title tune and some wonderful in-game effects. Stormlord is immensely playable, highly addictive and a great CRASH Smash. MIKE 90%

A fairy patiently waits to be jumped on at the top left of the screen.

Another puzzle for the Stormlord, how to reach the key without being fatally stung.

Shoot the eggs before they land otherwise they hatch some very vicious flies.

Stormlord receives the fairies' gratitude on the bonus screen.

Read it at Crash - The Online Edition

Sinclair User #86May 1989 · p.6588%73%62%73%71%71%

Sinclair User

Graphics 88%

Sound 73%

Playability 62%

Lastability 73%

Overall 71%

Tony Dillon 71%

Label: Hewson Author: R. Cecco Price: £8.95 Memory: 48K/128K Joystick: various Reviewer: Tony Dillon Aaaargh! I can't take it! Not more lovely little pixie type elfin fairy folk! You know what the bad thing is? You don't get to kill them, you have to rescue the little mites. You don't get to harm a single one! Life just isn't fair sometimes. You see, there's this evil Queen, right. An' what she's done, right, is kidnap all the little fairies and imprison them in these funny, hard to reach places. To save them, you have to work your winding way through an arcade adventure with more than a slight emphasis on the arcade element. Each of the levels is set on a horizontally scrolling landscape full of all sorts of funny things. There are springboards that catapult you to areas unreachable by any other means. There are lots of different sorts of animated nasties, like the eggs that transform into flies when they hit the ground and the homing worms. Then there are the bubble spouting thingeys. They are annoying. They fire little bubbles into the air that you have to walk under. Time it wrong and you lose one of your eight lives. Eight might seem a little excessive, but believe me, you need them all. Finally, there are the puzzles. These are made up of two parts. The first is an impassable object, the other is the means to get around it. For example, the first problem you find is a locked door. Close at hand is a key. You get my meaning? It won't be long before you are linking puzzles like nobody's business, and it's then that you notice the glitch. The frustratingly unplayable glitch. There are just too many positions where you die through no fault of your own and there is nothing you can do about it. For example, at one point on the first level, you have to go through a Dragon's cave to get to one of the fairies. Dragons swoop past, killing you on contact. They swoop from above and they swoop from below. You can only fire forward. This means that if you are in mid jump and one swoops from below, then you get hit. There is just nothing you can do. It's this kind of bad planning that lessens the mark of what could have been a very highly rated game. The graphics are great. There is no other way to describe them. Tons of colour. Large, well animated sprites, great explosions, smooth scrolling and no colour clash. I smell the hand of Cecco here, and I'm not wrong. One thing that did make me laugh was the slightly dubious use of naked female statues. Did he really have to put them in, and did they have to be so big? I can see the letters flooding in now. As an arcade adventure, it's less than average. The puzzles are simple, and not in the slightest bit taxing, so the game has to fall back on its arcade elements, and as I've already said, as an arcade game, it's not all that hot. So, what are we left with. A less than average arcade adventure, and a frustrating arcade game. It's by no means crap, it's just not as good as it's hyped up to be.

Cecco Collection carries this game and has 2 references of its own.

Preview8
Review7
Tips7
Solution6
Hack/Poke6
Full-page ad4
News/Note3
Feature2
CompoResult2
Map2
CompoEntry2
Poster1
CoverGame1

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(Amstrad CPC), (Commodore 64), (Amiga), (Atari ST), (PC/DOS), (Sega Mega Drive)

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