Sinclair Library

Street Cred' Football

Sport Game: Action · ZX-Spectrum 48K/128K · 2 players · English

Players Premier · 1989 · Pound sterling 2.99

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In the magazines

  • Crash #661989 · Overall58%
  • C&VG (Computer & Video Games) #931989 · Overall38%
  • ACE (Advanced Computer Entertainment) #241989 · Overall2/5

Elsewhere on the web

  • WorldOfSpectrum 15 votes4.00

In the magazines 6

ACE (Advanced Computer Entertainment) #24Sep 1989 · p.852/5

ACE (Advanced Computer Entertainment)

Overall 2/5

Players Premier, Spectrum, £1.99 With all the excitement and drama featured in the football league this year, arcade style football sims have been crawling out from software house doors all year. There's been Microprose Soccer and Kick Off to mention a couple of the better ones. Street Cred, however, is not in that league. The game starts with you as the captain having to select a team of five players from a selection of local youth degenerates. Then take them to the nearest car park for a kick around. The moves are a mixture of uncluttered passes and shots with no frills attached. The graphics are pretty deadpan and bland, the completely monochrome playing can be excused. Not a fantastic game in any respect.

Crash #66Jul 1989 · p.4558%

Crash

Overall 58%

Nick Roberts

Richard Eddy

A Budget Bonanza in the crazy rooms at CRASH Towers. Only got a little bit of dosh in your pocket this month? Doncha worry! There are loads of dead good budget games on release. CRASH's two rotund reviewers, Nick 'doughnut' Roberts and Richard 'Bourbon' Eddy, check 'em out. STREET CRED FOOTBALL £2.99 Players Premier You don't really want me to explain the rules of football do you? No, I thought not. And, anyway, there's no rules in the rough and rumble of street football. The first thing you have to do when you start a game is select the team you want. All their faces are displayed and some of them look quite familiar. Two I spotted were Joe Blade and Eddie Large! You can also choose the colour of the pitch, the positions of the players and match duration. The game itself isn't all that good, and far too easy if you are looking for a challenge. Once you have found a set pattern for getting to the goal and scoring you can just keep repeating this to win. The game might be more fun it you get a friend to play the other team but I shouldn't think that attraction will last long. All the presentation and music is great and keeps up to Players' standard, although there's no sound while the football is being played - it's just a pity there isn't more playability.

C&VG (Computer & Video Games) #93Jul 1989 · p.7338%

C&VG (Computer & Video Games)

Overall 38%

Players Premier Spectrum £2.99 "Select your crack side from 24 different, tough street-wise city kids," says the packaging on this urban five-a-side game. In fact the 24 players don't differ apart from their appearance (and most of them resemble gangsters rather than kids). To further give the impression that they aren't meant to be professionals, your team members constantly play out of position, and even the goalkeeper is wont to wander well upfield. Luckily the computer team is no better, and it's possible to score against them within seconds of almost every kickoff. The only factor working against you is the computer's intermittent failure to register goals, but not even this prevented me from winning my third match 20-3. It did prevent me from coming back for a rematch, though.

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Ports
(Amstrad CPC), Street Cred Football (Commodore 64)

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