Sinclair Library

Street Hassle

Arcade Game: Beat-em-up/Gang · ZX-Spectrum 48K · 1 players · English

Melbourne House · 1988 · Pound sterling 7.95

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Named Bad Street Brawler on other platforms.

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In the magazines

  • Sinclair User #681987 · Overall7/10
  • Your Sinclair #271988 · Overall7/10
  • Crash #491988 · Overall75%
  • Sinclair User #951990 · Overall59%
  • Your Sinclair #511990 · Overall62%
  • Crash #741990 · Overall75%

Elsewhere on the web

  • WorldOfSpectrum 26 votes7.71

In the magazines 24

Your Sinclair #78Jun 1992 · p.55

Your Sinclair

Jon Pillar

WHAT A BARG! Summertime, summertime, summer, summer, summertime! Hurrah - summer is here! And what better way to celebrate the advent of sunny, carefree days than by locking yourself in your bedroom and playing a load of Speccy games? With the seemingly unstoppable spread of budget software, we here at YS thought it would be quite a wheeze to sort out the brass from the dross. So take your seats and upset your neighbour's popcorn as JON PILLAR whisks you with shameless bias through a roundup of the best £3.99ers around. BEAT 'EM UP GAMES Street Hassle Virgin Mastertronic/Issue 51 Reviewer: Jon Pillar The authors of WOTEF went a bit funny one weekend and came up with this OTT fight game. You play Underwear Man and have to battle a bunch of loonies. The special moves are just plain silly, and the whole thing is preposterously addictive.

Your Sinclair #51Mar 1990 · p.4362%62%

Your Sinclair

Overall 62%

Marcus Berkmann 62%

BARGAIN BASEMENT Cheaper than a speeding bullet. Leaps small molehills in a single bound. Is it a bird? Is it a small piece of putty? No, it's budget hero Marcus Berkmann with the latest in low-price Spec-fun. STREET HASSLE Mastertronic £2.99 Reviewer: Marcus Berkmann Straightforward punch-'n'-crunch game which looks rather happier in the cheapie rack than it did when released at full price a couple of years back (by Melbourne House). Wearing golden battle shorts and armed with, well, nothing very much, you decide to clean up the streets - which look pretty clean to me already, but never mind (perhaps the street cleaners did their stuff this morning). At least, "cleaning up the streets" is your excuse, as all you seem to do in Stage One is beat up little old ladies and Andy Warhol lookalikes who throw bricks at you. Perhaps it's the presence of a huge muscle-bound lunk like you that so offends them. So you punch, and punch some more, and in the classic Renegade style people fall over and vanish in thin air. The sprites are rather larger here than in that splendid old beat-'em-up, but overall the game hasn't the same subtlety, or indeed long term appeal. But for three quidlets, it's not a bad game of its type. Fans of mindless violence will lap it up.

Crash #74Mar 1990 · p.4675%75%

Crash

Overall 75%

Nick Roberts 75%

BIG BUDGET BONANZA DJ Nicko, he's our man, hero of the nation; for his budget adventures just be sure to stay tuned to this station! Bzz, crackle... Come in number seven you're time is up... STREET HASSLE Mastertronic Plus £2.99 (rerelease) Oh wow, I remember reviewing this when it first came out in 1987: I loved it then and it's still a great game now. You play the hero who's got it into his head that everybody walking around the streets is an enemy. So what do you do with enemies? You beat them up! Old grannies, blind men, dogs and the odd gorilla all get the bunch of fives treatment in Street Hassle. There are various moves you can practice on your enemies: the usual kicks and punches of all beat 'em up games are included, but there are extra ones - like a tickle to use on the dog! You shouldn't feel bad pulverising grannies though, because they all give as good as they get by hitting you with their umbrellas. What really makes Street Hassle fun is when the characters shout and scream at you in speech bubbles while you hit them. Grannies for example shout 'BRUTE!' just before they pop off. All the characters in Street Hassle are detailed, and the hero looks especially cool in his dark shades. It may seem easy beating up the people, but believe me, it's exactly the opposite. The grans get harder as you progress, and the blind men have got a wicked swipe on their white sticks! All beat 'em up fans will enjoy Street Hassle. Still a great game three years on.

Sinclair User #95Feb 1990 · p.8363%62%59%59%59%59%

Sinclair User

Graphics 63%

Sound 62%

Playability 59%

Lastability 59%

Overall 59%

Chris Jenkins 59%

Label: Mastertronic Author: Beam Software Price: £2.99 Memory: 48K/128K Joystick: various Reviewer: Chris Jenkins "What the software industry needs is designer violence", runs one of the enigmatic scrolling messages on the bottom of the display of Street Hassle. Well, yes and no - it might need designer violence, but it would have to be a bit more designery than this mediocre comedy head-punching game. Originally squirted out by Melbourne House in the days when martial arts games were just beginning to get into the "whatever gimmick can we come up with next" mode, Street Hassle (based on the song by crumbly Lou Reed? - probably not) isn't half as funny as it thinks it is. For a start, I can't quite see why the tattooed, heavily-muscled hero wears sunglasses, silver shorts and wrestling boots in his campaign to clean up the city. Secondly, I don't completely understand why flying old ladies, stone-throwing blind men, escaped gorillas, jack-in-the-boxes and big woofy dogs form the majority of the opposition, though the bomb-throwing revolutionaries I did appreciate. Lastly, I wish the irritatingly obscure scrolling messages - "Crime swallows like a microphone stand". "Think of it as evolution in action" - would just GO AWAY! The game does have its good points, including a wide repertoire of fighting moves such as the flying leap, head butt, strangle, aerodynamic spin and dog pat (DOG PAT!?) which change according to the level. You have to experiment to find out which move takes out which enemies; guess which one the Dog Pat deals with? Not much else changes though; the brick walls, park benches and alleyways in the backgrounds get pretty tedious as they scroll past at a snail's pace, though the actual animation of the characters, especially the muscle-bound hero, is OK. As you'd expect, at the top of the screen you get strength meters showing how close you and your current opponent are to defeat. Two headbutts or strangles are usually enough to see off a blind man, or old lady, while gorillas obviously need a bit more. You get points for each you bump off. and a bonus at the end of each level (after level five, subsequent levels have to be loaded from tape on the 48K version). Hard to get really excited about, although it's amusing for about ten minutes.

C'mere Grandad, and sew a button on this!

Casually walking past ferocious snarling beasts, our gargoyle-spectacled thug cuts a handsome "dash".

Take that, Mr Gorilla! With my dodgy tattoo and sparkly shorts will send you packing.

Your Sinclair #27Mar 1988 · p.668/106/107/107/107/107/10

Your Sinclair

Graphics 8/10

Playability 6/10

Value For Money 7/10

Addictiveness 7/10

Overall 7/10

Tony Lee 7/10

Melbourne House £7.95 Reviewer: Tony Lee He used to be an ornery peace-lovin' sort of fella 'til the grannies came to town. Vicious bands of umbrella-wielding OAPs roamed the city streets, bringing fear and violence to once quiet suburbs. But it wasn't just the grannies who made our hero tremble in his undies. Gangs of grey-haired old men armed with pointed sticks and bowls mats had also embarked on a reign of terror. In fact the streets were alive with the sound of fighting, and only one man could save the day (not to mention the week, month and year). So equipped with his trusty golden battle shorts, and very little else, our hero takes up the challenge. Street Hassle is another beat 'em up, but it's one with a difference - it's a big laff and no mistake. The assorted chunky characters who come to pulverise you into dust - worra weird lot they are! My fave is the chap who uses his extra-large turn as a (very effective) weapon. And there are banana-chucking gorillas, mad dogs and a phantom bomber with mystery effect bombs. The game's only major letdown is the limited number of aggressive moves our hero can make, although to be fair, there are hidden moves on later levels. But apart from that I enjoyed it a lot. Okay, so for a full-price effort it may be a little on the thin side, but it's novel and fun to play, and you can't say that about many games today.

Read it at Your Sinclair Rock'n'Roll Years

Crash #49Feb 1988 · p.2679%80%81%78%75%73%77%76%

Crash

Presentation 79%

Graphics 80%

Playability 81%

Addictive Qualities 78%

Overall 75%

Mike Dunn 73%

Nick Roberts 77%

Paul Sumner 76%

Producer: Melbourne House Retail Price: £7.95 Author: Beam Software It's not easy being a superhero. You stand out in a crowd, attract attention to yourself and have to beat off admirers. Underwear Man is one such crusader - but unfortunately he takes things a bit too seriously and attacks anyone that comes near him. The player takes control of UM and battles hordes of weird and wonderful characters, individually at first, and then in groups on higher levels. UM isn't exactly defenceless, and has an array of simple kicks and punches, and some special moves, including the deadly ear tweak! At the top of the screen are two energy bars. The first denotes UM's energy level and remains on screen throughout the game, while the second appears only when an opponent draws near. As the combat ensues, both bars diminish according to contact made between the two parties. Should UM's energy disappear completely, he loses one of this three lives. Lost energy is replenished by catching the winged hearts that are periodically released by a midget in a trench coat. Care should be taken, however, since on higher levels this character also rolls out bombs, and unless UM swiftly tosses it off screen he loses another life. It's certainly all go in Melbourne these days... COMMENTS Joysticks: Sinclair, Kempston, Cursor Graphics: large and cleverly animated graphics with effective backgrounds Sound: more bash and blow effects

'Lovely cartoon-style graphics and plenty of playability'.

Comic strip: Melbourne House's Street Hassle stars Underwear Man

Sinclair User #68Nov 1987 · p.967/107/10

Sinclair User

Overall 7/10

Tamara Howard 7/10

Label: Melbourne House Author: Beam Software Price: £7.95 Memory: 48K/128K Joystick: various Reviewer: Tamara Howard Street Hassle is the first release from the new look Melbourne House - the first after its take-over by Mastertronic. It's a sort of cartoon Ninja game with strong Renegade overtones. It isn't great but is curiously addictive in a way. And it's quite funny. You control a large (if sparsely detailed) muscleman complete with ridiculously tiny swimming trunks. He trolls off down an ordinary suburban street and is accosted by assorted upstanding citizens. Including stray dogs and grannies. A large part of the game is therefore of the traditional sort - various joystick and Fire button combinations get your man headbutting, grabbing, punching, walking or ducking. What moves are available partly depends on you are attacking - for example the dog is amenable both to having its tummy tickled (joystick down) and headbutting (a sort of grabbing motion). There is a little more to it than that, however. The game isn't a celebration of mindless violence. You must try not to attack the grannies, for example, and this seemingly simple objective is actually very difficult in the heat of battle - they have a habit of stumbling into your path whilst you are dealing with someone else. If you should accidentally start to wipe out grannies they retaliate by chucking things at you and hitting you over the head with their umbrellas. There are a few other elements to the game - occasionally (Melbourne House is trying for the Ageist Game of the Year Award) someone walks on and places a box in front of you - this may either be a bonus life or a bomb character, you'd better figure out which quickly. I dunno about this one. I don't like the graphics - they are similar to those in the ill fated Inspector Gadget they begin large but are somehow empty of detail. It's a technique Beam, the programmer, has used before so they must obviously like it but I think it makes the game look insubstantial. The gameplay is OK and the mindless violence is funny, as are the bizarre comments that run across the bottom of the screen as you play. It bothered me that I got through three out of six levels the second time around (streets are loaded in from tape in batches of six at a time). That strikes me as a bit easy particularly since at the time I didn't know it wasn't OK to total the old ladies and still got to second place in the high scores chart. Maybe this aspect of the gameplay needs tightening up. It's no fun unless you can do a bit of granny-bashing. Don't buy without seeing first.

PROGRAMMERS Beam Software is Melbourne House's prolific in-house team based in Australia. Softography: Hungry Horace (Melbourne House, 1983), The Hobbit (Melbourne House, 1983), Way of the Exploding Fist (Melbourne House, 1985), Rock 'n' Wrestle (Melbourne House, 1986), Judge Dredd (Melbourne House, 1987), Fist II (Melbourne House, 1987), Bazooka Bill (Melbourne House, 1987), Knuckle Busters (Melbourne House, 1987), Doc The Destroyer (Melbourne House, 1987), Inspector Gadget (unreleased, 1983)

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