Strike Attack
Game: Flight Simulator · ZX-Spectrum 48K · 1 players · English
Micro-Mart Software · 1984 · Pound sterling 6.95
StrikeAttack, 1 of 2
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Play
- StrikeAttack.tzx.zipTape image English11 KB
- StrikeAttack.tap.zipTape image English14 KB
- StrikeAttack.tzx.zipTape image English9 KB
Documents
- StrikeAttack(EN).pdfInstructions English583 KB
Files and rights
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Credits
- J.T.F. Dyercredited
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Scores
In the magazines
- Sinclair User #271984 · Gilbert Factor4/10
Elsewhere on the web
- WorldOfSpectrum 3 votes4.00
In the magazines 12
Sinclair User #27Jun 1984 · p.354/10
Gilbert Factor 4/10
PHANTOM NATO STRIKE ON THE SPECTRUM Memory: 48K Price: £6.95 The cassette cover of Strike Attack from Micro-mart for the 48K Spectrum claims that the program is the ultimate simulation, which might lead a potential buyer into thinking that the program has similarities to the Psion or Hewson programs which feature visual represenations of cockpit views. The instructions enclosed are more explicit and tell you that you will be provided with all the information you would have obtained by instrumentation or by visual means. In fact, the player is cast in the role of the navigator of a NATO Phantom attempting to destroy an enemy base with bombs and is provided with a set of readings indicating flight status. The situation outside the aircraft is represented solely by a grid in centre screen on which graphic symbols depict target, hostile fighters and the Phantom. Using the keyboard, the player moves the aircraft across the grid, paying attention to the various instrument readings and hoping to avoid missiles and other attacking aircraft by breaking. That is meant to represent the tight turns necessary in air warfare to escape attack. Warnings are flashed on-screen to describe the type of attack. There is a training mode and an operational level. The instruction manual is rather impenetrable but after a few practice runs you will appreciate the general idea if you are not deterred by witty comments like "You jerk, you didn't break hard enough". The program seems to run very slowly and the response time to commands is slow. That becomes a real disincentive to continuing after a time and there is little feel of controlling an aircraft - more the sense that you are obeying the computer orders. Because of that the game is no compelling enough to make you want to get back in the air. Two or three attempts after the training sequence convinced the reviewer to seek pastures new. The program did not live up to the packaging.
Crash #4May 1984 · p.68
Producer: Micromart, 48K £6.95 The scenario promises an excellent game - your mission as a Phantom pilot is to penetrate enemy territory and bomb a specified target. Stacked against you are AA artillery, SAM missiles and enemy fighters. Entry point is at 70 miles, 10,000 feet, 90% rpm, 400 knots and 90 degree heading. Chances of attack depend on the flightpath - below 2,000 feet there's only a 10% chance of attack, which is still very frequent. The technique for avoiding total oblivion is to break (hard turn) at 4 or 86 gees and change altitude rapidly to avoid missiles. If you stick to the rules in the 12 page manual you will be able to escape every attack. The display shows a 'radar' picture with you in the centre, target to be bombed, and enemy positions. There are also details like speed, heading, rate of climb, target distance and extra messages for enemy attack. The poor variation of attack and slow display speed (BASIC) and the not too exciting graphics are a bit of a let down considering the potential, but if you are an enthusiast of RAF slang you may appreciate the extra messages as the program is written by a Fl. Lt. J T F Dyer.
Crash #2Mar 1984 · p.62
Producer: Micromart, 48K £6.95 The scenario promises an excellent game - your mission as a Phantom pilot is to penetrate enemy territory and bomb a specified target. Stacked against you are AA artillery, SAM missiles and enemy fighters. Entry point is at 70 miles, 10,000 feet, 90% rpm, 400 knots and 90 degree heading. Chances of attack depend on the flightpath - below 2,000 feet there's only a 10% chance of attack, which is still very frequent. The technique for avoiding total oblivion is to break (hard turn) at 4 or 86 gees and change altitude rapidly to avoid missiles. If you stick to the rules in the 12 page manual you will be able to escape every attack. The display shows a 'radar' picture with you in the centre, target to be bombed, and enemy positions. There are also details like speed, heading, rate of climb, target distance and extra messages for enemy attack. The poor variation of attack and slow display speed (BASIC) and the not too exciting graphics are a bit of a let down considering the potential, but if you are an enthusiast of RAF slang you may appreciate the extra messages as the program is written by a Fl. Lt. J T F Dyer.
Advert6
- Personal Computer Games #3Feb 1984 · p.150
- Your Computer #1Jan 1984 · p.204
- Your Computer #12Dec 1983 · p.54
- Popular Computing Weekly #48Dec 1983 · p.50
- Personal Computer News #18Jul 1983 · p.64
- Popular Computing Weekly #28Jul 1983 · p.21
Review2
- Popular Computing Weekly #35Sep 1983 · p.15
- Popular Computing Weekly #33Aug 1983 · p.46
News/Note1
- Your Computer #11Nov 1983 · p.54
Related
- Compilations
- Tus Juegos 1, Tus Juegos Single 1B
- Elsewhere
- UVL
- Same entry at
- Spectrum ComputingZXInfo
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