Strike Force Cobra
Arcade Game: Action · ZX-Spectrum 48K · 1 players · English
Piranha · 1986 · Pound sterling 9.95
Also known as Oddzial Cobra (English)
PolskieLogo, 15 of 22
Discussion
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Remarks
ZXSR: The faces of the people you pick were digitised from various Speccy journalists, such as John Minson from Crash (there was a competition in Crash to guess which one).
Releases
- 1986PiranhaPound sterling 9.95
- 1987Alternative Software Ltd
- UnknownEDOS
- 1986Krajowe Wydawnictwo Czasopism Sold as Oddzial Cobra
- 1988System 4
- 1986Zafi Chip
- 1987Z CobraSpanish peseta 875.00
Play
- sfcobra.rzxRZX playback file
- StrikeForceCobra.tzx.zipTape image English39 KB
- StrikeForceCobra.tap.zipTape image English43 KB
- StrikeForceCobra(AlternativeSoftwareLtd).tzx.zipTape image English79 KB
- StrikeForceCobra(OddzialCobra)(KrajoweWydawnictwoCzasopism).tzx.zipTape image English41 KB
- StrikeForceCobra(System4).tzx.zipTape image English39 KB
- StrikeForceCobra(ZCobra).tzx.zipTape image English39 KB
- StrikeForceCobra(ZCobra).tap.zipTape image English39 KB
Documents
- StrikeForceCobra.txtInstructions 9 KB
- StrikeForceCobra(System4).pdfInstructions Spanish16 KB
Other files
- Strike Force Cobra (1986)(Piranha).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Five Ways Software Ltdcredited
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Awards
Scores
In the magazines
- Sinclair User #561986 · Overall5/5
- Your Sinclair #111986 · Overall9/10
- ZX Computing #321986 · OverallGreat
- Crash #331986 · Overall83%
- Your Sinclair #191987 · Strike Force Cobra9/10
Elsewhere on the web
- WorldOfSpectrum 58 votes8.21
In the magazines 28
ZX Computing #32Dec 1986 · p.50ZX Computing GlobellaGreat
ZX ComputingZX Computing Globella
Overall Great
TAKE YOUR COMMANDO QUARTET ON A GRITTY EXCURSION TO SAVE THE PLANET FROM NUCLEAR DISASTER. Piranha Software £9.95 If this were a film instead of a computer game, it'd be one of those cheapo British adventure films like The Wild Geese (or Penguins, or something like that), in which a group of British character actors and a few minor international stars get together to form an elite fighting squad and carry out a desperate mission, against insuperable odds in some oddly named third world nation. In this case the fighting force is known as Strike Force Cobra, and the mission involves penetrating the fortress headquarters of a man known only as The Enemy. Obviously gifted with a flair for the melodramatic, The Enemy is threatening the world with nuclear blackmail and only the Cobra team can stop him. By locating the captured scientists who have the codes to the central computer room, the team can then get to the computer and destroy both it and The Enemy's plans. Like a cheapo adventure film, the game begins with a sequence where the team members are recruited. You have a choice of eight possible characters, out of which you have to assemble a team of four. I chose Kawalski, McWatt, Dawson and Stern, who in the film would be played by Ernest Borgnine (gruff marine with a heart of gold), Richard Burton (the leader - cool, unflappable, with some tragic secret in his past), Richard Harris (total alcoholic, but the best explosives man around), and some European sex kitten or other (French resistance - beautiful but hard as nails). The four team members split up and enter the fortress at different points, gradually regrouping as they round up the captives and fight their way down through the fortress's four levels. You control one character at a time and have to coordinate their movements. There are a number of lifts and doorways which are controlled from points elsewhere in the complex, so you'll have to do a bit of mapping and work out how best to move the team so that they can help each other get past these obstacles. The rooms and corridors of the fortress are heavily defended by electronic traps, automatic rifles, armed soldiers and various other devices of the sort which pad out the middle half hour of adventure films. There's a lot of leaping through windows, kicking down doors hurling grenades and spraying everything in sight with machine gun fire. All this is well presented graphically and the animation is very good - a bit like a 3D version of Impossible Mission - although it does tend to slow down dramatically if there's a lot of movement on screen. The instructions could be a little clearer on some points, such as how to activate the lift and door switches, but if you stick with it you should soon see what you're trying to do. The game is a combination of arcade action (in the combat side of things), and strategy (in avoiding the traps and working your way through the fortress), and although these two parts of the game are well balanced, and the game is well presented, the pace of the game lets it down a bit. Even though you are working against a time limit there's not that much sense of urgency about the game play (what we need is a few closeups of Richard Burton glancing at his watch and saying "Kawalski's late, damn him!"). Even so, Strike Force Cobra is still worth having a look at. It does have its moments, even if it doesn't quite achieve its full potential, and along with Trap Door is helping the new Piranha label to get off to a good start.
Your Sinclair #11Nov 1986 · p.36Your Sinclair Megagame9/109/109/108/109/109/10
Your SinclairYour Sinclair Megagame
Graphics 9/10
Playability 9/10
Value For Money 9/10
Addictiveness 8/10
Overall 9/10
Phil South 9/10
Piranha £7.95 Reviewer: Phil South When you boot this game up, look v. closely at Senior Sergeant Irina Viskova. Look familiar? She should, because its in fact a Sam Fox (wahay) style digitised pic of our very own cuddly T'zer. (Less of the cuddly! T'zer). Blimey! Stone me, guy. The girl's fame grows by the minute. Anyway, T'zer gets enough press without her intruding into games reviews, so that's all I'm saying. I'd really like to say this game is a load of cobras, but (just my luck) it's too good. Strike Force Cobra, besides being the 459th game called Strike Force summink or other, is a 3D combat game. which p-p-pours scorn on Commando and other such rubbish. You are in control of a team of international soldiers, whose solemn task (again?) is to save the World from an evil genius known only as The Enemy. Why always evil genius? Why aren't we ever threatened by evil idiots? We are in real life, so why not in games? The enemy, or Enny to his chums, has captured all the world's top computer scientists, with a view to hacking into the superpower's defence computers. The Strike Force is despatched to break into the evil lair (a semi-detached in Wapping?), find the stricken scientists, learn the codes for the computer and smash it up before Enny Baby can perpetrate his little roast. There are four Strike Force members and in order to complete their task they must work together. You can switch control between them, opening doors and removing obstacles that your buddies can't reach. The name of the game, in spite of their political differences (sentimental sniff) is co-operation. This is a big game. There's a save game option for those of us who don't have four days at a stretch to play it, and a good thing too. I've been told how to play it to the end, and I still can't get very far on level one. All the same it's one of the most challenging games of the year, and manages in spite of its complexity to be great fun to play. There's a lot of detail in the game controls, like the ability to fan your machine gun (to spray bullets, not cool it off, dummy!), and to jump, turn and land in one smooth movement. If you want a game that you can get your teeth into, (moan!) and you're tired of coming up with a mouthful of nothing, get Strike Force Cobra. You won't be disappointed.
C&VG (Computer & Video Games) #61Nov 1986 · p.396/106/107/107/10
Graphics 6/10
Sound 6/10
Value 7/10
Playability 7/10
Paul Boughton
MACHINE: Spectrum 48/128K SUPPLIER: Piranha PRICE: £9.95 There are heroes and there are heroes. But Major Jan van Heuson and Lieutenant Esther Stern are in a league by themselves. Intelligent, fearless and tough, they are the backbone of Strike Force Cobra. All right, it's time to declare an interest. The digitised picture of Major van Heuson at the beginning of the game is me. And Esther Stern is none other than C+VG's editorial assistant Lesly Walker. The other pictures of the Strike Force Cobra team belong to various hacks and hackettes of the computer press. But we don't really want to talk about them, do we? Strike Force Cobra is from Piranha, recently responsible for some fairly decent games, Colour of Magic and the graphically wonderful Trapdoor. Unfortunately, it's not as good. The plot is hardly new and exciting. The world is under threat of nuclear blackmail by an evil genius known simply as The Enemy. He has developed a computer hacking system which has enabled him to take control of all the world's defence systems. To build the system The Enemy has kidnapped top computer experts and imprisoned them at his fortress. Each has a code which must be collected before access can be gained to the main computer room. Rather than give into this fiendish plan, Supreme Allied Command has put together a crack unit to smash The Enemy's plan. That's where Major van Heuson and Esther Stern come in. You must select the Strike Force Cobra team from eight candidates. Each has special skills. Van Heuson, for instance, is an expert with explosives and Esther is a specialist in close quarters combat. The four members of SFC, armed with sub-machine guns and grenades, find themselves in the The Enemy's fortress. Killer robots, guards, automatic weapons systems and booby traps litter the place. You can switch from controlling one member of team to another as you attempt to crack codes, explore the fortress and defeat the enemy. The animated figures are very mobile and agile. They can jump, dive, crouch, stand up, kick etc. It's good fun to get them to dive through windows, machine gun blazing. The fortress is a 3D maze, quite fun to explore, but graphically quite crude. On my copy of the game I found I could not revert to the menu to change my team of toughies without re-loading the game. Not a major gripe, but it did become a little annoying.
Sinclair User #56Nov 1986 · p.625/55/5
Overall 5/5
Graham Taylor 5/5
Label: Piranha Author: Five Ways Price: £9.95 Joystick: various Memory: 48K/128K Reviewer: Graham Taylor Well, it's certainly clever. And complicated. And big. Strike Force Cobra is the sort of game nobody even dreamed about in the days before Knight Lore proved animated 3D graphics were possible. I suppose in terms of plot Strike Force is a little like Shadowfire and in terms of look it's a lot like Fairlight. Having worked my way through the first level (armed with twelve cups of coffee and extensive reviewers crib notes (that said things like 'now move the joystick up') I can guess that the game could take months to solve. It's plot no: 6088/7B. Take one evil criminal genius. Take it as read he wants to blow up the world, and you stop him by getting into a computer. Your mission (should you decide to accept it) is to select four team members (from a choice of eight), enter the enemy fortress and find your way through to the computer. Getting there involves much opening of locked doors (unusual, that) and much finding of computer room codes - by freeing hostages. The first of a great many steps is to choose your team - actually I doubt that it matters which four you pick from the eight in terms of playing the game - but for reasons of taste you may not wish to select some of the more gruesome options. (They are digitised computer journalists and therefore not a pretty sight.) You can switch between the four members of your team at any time and the real skill of the game comes in working out how to get the team members to work together effectively. First orientate each member of the team relative to the others and arrange for them to meet up. There are various rooms which contain door control mechanisms which open shutters in quite separate sections of the fortress - perhaps the ones blocking the path of some other member of your team. There are of course lots of things: round things, square things, hexagonal things. Very many of them attack you. Some attack you accidentally, others go straight for the jugular. Your commandos are capable of a variety of movements, all of which will come in handy at one time or another. Diving can get you over obstacles and through windows (and makes you feel macho). Jumping achieves similar results. And crouching is sometimes vital to avoid gunfire. Your team members get tired, too. I had an entertaining few minutes making one of my unit crawl everywhere on his knees and whenever he got tired - which was every few steps - he wiped his feverish brow. I haven't laughed so much since I tried to starve Activision's Little Computer Person. Now all this would be wonderful and the game would get a Classic rating were it not for the fact that the game doesn't really look that good. It is 3D, but the animation is very jerky and the perspective is sometimes very confusing. Some of the characters are just not very well drawn. This detracts from the tension in a major way. Strike Force Cobra is clever, complicated and big, I don't think it looks very good and I was infuriated by the slowness of response. Treat it as an enormous puzzle rather than an arcade game and you may be less disappointed.
A hail of bullets from the machine gun. Take it out with a grenade. And escape by diving through the window.
Destroy the orb and dive over those bundles. Then avoid the man. And then...
The footplate might open the door. But what will it do to those piles of dynamite. A robot lurks to trap the unwary.
Crash #33Oct 1986 · p.2884%87%81%75%84%81%83%
Use of Computer 84%
Graphics 87%
Sound 81%
Playability 75%
Addictiveness 84%
Value For Money 81%
Overall 83%
Unknown
Unknown
Unknown
Producer: Piranha Retail Price: £9.95 Author: Five Ways Software The World is in mortal danger from an evil genius known only as The Enemy. He has hacked into the world's defence computers and is now threatening to unleash the world's nuclear weapons and destroy everything and everybody unless his demands are met. The Enemy has kidnapped top computer boffins, and holds them hostage in his four-level headquarters complex. Each of the scientists knows one digit from the secret code which opens the entrance to the fortress's main computer room. If someone was courageous enough to penetrate the complex and destroy the computer, then the The Enemy's plans would be thwarted... The Powers that Be decide to fight back, and a force of top commando fighters is assembled, code named COBRA. Eight commandos are in the team and your first task is to select a quartet to undertake the mission. As the Strike Force enters the fortress the alert is sounded and The Enemy's deadly computer program starts running: the countdown to oblivion has begun!... The aim is to explore each level of the complex, working as a team, and locate the computer scientists held prisoner. Pressing the appropriate number changes the team member under the player's control. Each commando is equipped with a DLB, a digital lock breaker, which can help crack the combination that gives access to the main computer. The more of the code you have in your possession the quicker the DLB can break the combination. At least six digits are needed to give a realistic time scale, and whenever a commando finds a scientist, another digit is collected. The scenery scrolls in 3D as your agile commandos leap, roll and walk along the corridors. Windows can be leapt through and some doors can be kicked down, while others are operated by switches. like the inter-level lifts. Switches are marked with a D (Doors) and L (lifts) and are often some distance from the door or lift they activate - teamwork is called for. Guards and droids patrol the corridors and rooms, and need to be avoided or taken out with a quick burst of machine gun fire or the lob of a grenade. Some rooms contain fiendish auto defence systems, such as mobile lasers and electro-blocks, and puzzle-solving skills are needed to get through safely. Details of the digits already collected and the status of each member of the team are given onscreen together with the number of the commando currently controlled and the time left before oblivion. Extra time can be won by disabling remote computer terminals, and first aid kits can be use to build up the strength of wounded fighters. Good luck prospective agents, you'll need it! COMMENTS Control keys: up/left E, R, T; down/right D, F, G; up/right Y, U, I; down/left H, J, K: jump W, O, S, L; dive Q, P, A, ENTER; shoot gun V, B; throw grenade CAPS SHIFT, SPACE; crouch C. N: stand X. M; kick Z, SYM SHIFT Joystick: Kempston, Interface 2 Keyboard play: needs practice, but responsive Use of colour: neat Graphics: good animations, tidy 3D effect Sound: spot effects Skill levels: one Screens: scrolling play area
Cameron selects Kawalski to help him with his mission. Can you spot John Minson in the line up? He was digitised along with other eminent people - there's a comp this issue if you reckon you know which commando is Minson...
Your commando kicks in a door to get away from that nasty looking dalek creature behind him.
4 Most Action carries this game and has 5 references of its own.
Five Star Games 2 carries this game and has 8 references of its own.
Ginormous Collection carries this game and has 4 references of its own.
Review4
- Your Sinclair #19Jul 1987 · p.60
- Computer Gamer #23Feb 1987 · p.95
- Computer Gamer #20Nov 1986 · p.37
- MicroHobby #99Oct 1986 · p.17
Advert4
- C&VG (Computer & Video Games) #62Dec 1986 · p.91
- Sinclair User #57Dec 1986 · p.112
- Crash #34Nov 1986 · p.147
- C&VG (Computer & Video Games) #60Oct 1986 · p.42
Preview3
- Your Sinclair #10Oct 1986 · p.9
- Crash #32Sep 1986 · p.96
- Sinclair User #54Sep 1986 · p.88
Hack/Poke2
- YS Smash TipsAug 1988 · p.50
- Your Sinclair #28Apr 1988 · p.29
Map2
- Popular Computing Weekly #50Dec 1986 · p.20
- Popular Computing Weekly #46Nov 1986 · p.27
Tips2
- Popular Computing Weekly #50Dec 1986 · p.20
- Popular Computing Weekly #48Nov 1986 · p.20
Full-page ad2
- Your Sinclair #11Nov 1986 · p.84
- Crash #33Oct 1986 · p.89
News/Note2
- C&VG (Computer & Video Games) #59Sep 1986 · p.12
- ZX Computing #29Sep 1986 · p.6
CompoResult1
- Crash #35Dec 1986 · p.99
CompoEntry1
- Crash #33Oct 1986 · p.91
Related
- Compilations
- 4 Most Action, Five Star Games 2, Ginormous Collection, Las Cajas de Sol, Arcadia, Load 'n' Run issue 36, ZX-Spectrum Vega
- Ports
- (Amstrad CPC), (Commodore 64)
- Elsewhere
- Speccy Screenshot MapsMobyGamesRZX ArchiveThe TipshopUVLModern ZX-Retro GamingRZX Archive - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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