Survivor
Arcade Game: Maze · ZX-Spectrum 48K · 1 players
Topo Soft · 1987
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 1987Topo Soft
- 1987U.S. Gold Ltd
- 2021Topo Siglo XXIEuro 20.00
Play
- Survivor(USGoldLtd).z80.zipSnapshot image English33 KB
- Survivor_2.tzx.zipTape image Spanish31 KB
- Survivor(USGoldLtd).tzx.zipTape image English53 KB
Documents
- Survivor.pdfInstructions Spanish11 KB
- Survivor(USGoldLtd).txtInstructions English2 KB
Music
- Survivor.ay.zipRipped in-game/theme music in AY format 1 KB
Other files
- Survivor (1987)(Topo Soft).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedTopo Siglo XXI → WorldOfSpectrum
Credits
- Rafael Gomez Rodriguezcredited
- Rafael Angel Garcia Cabreracredited
- Gominolascredited
- Francisco Javier Cano Ciruelascredited
- José María CañasInlay/Poster Art
Sign in to credit somebody, or say what these people did.
Scores
In the magazines
- Sinclair User #671987 · Overall5/10
- Your Sinclair #221987 · Overall6/10
- Crash #441987 · Overall70%
- ACE (Advanced Computer Entertainment) #11987 · Ace Rating604/1000
- Your Sinclair #371989 · Survivor3/10
Elsewhere on the web
- WorldOfSpectrum 22 votes7.15
In the magazines 20
ACE (Advanced Computer Entertainment) #1Oct 1987 · p.544/72/73/74/7604/1000604/1000
ACE (Advanced Computer Entertainment)
Visual Effects 4/7
Audio 2/7
IQ Factor 3/7
Fun Factor 4/7
Ace Rating 604/1000
Andy Smith 604/1000
Supplier: US Gold Version Tested: Spectrum DEEP space floats an enormous and powerful spaceship, filled with lifeforms from a thousand planets. You control a solitary creature on board that spaceship in its attempts to perpetuate its race. You carry with you ten pods, the last of your species; introduce the pods to the incubators scattered around the levels of the ship and ensure the survival of your race. This 2D arcade-adventure covers a playing area of some 140 screens, which flip rather than scroll when your character reaches a screen border. The ship is divided into various levels, which are accessed by lifts and air vents. Your creature has a limited energy supply that is reduced on contact with other creatures (who come in all shapes and size from mini space-shuttles to overgrown aspirins.) Replenishing your energy involves dropping the pods into the incubators. Alternatively you can get a tasty snack by eating one of the engineers who stroll around the ship looking like animated jelly babies. Your defence from the energy-leeching aliens is to spit at them. Your saliva contains a paralysing acid, thus making it possible to jump over the creatures. Escape is your only alternative either by hiding in the air vents or the lifts. Survivor's gameplay is pretty tough, demanding accurate positioning of your character to jump obstacles. Platform game elements creep in when you have to jump your way up several shafts in order to progress. Extra power for your jumps is obtained by ducking. The animation of the characters is very smooth. Colour is used liberally and there are no attribute clashes as everything adopts the colour of its current background - this does cause the occasional problem as the aliens can be a little difficult to spot. Survivor will certainly test your powers of endurance and perseverance, the game will take time and effort to complete. Sadly, despite its polish and classy construction it lacks that touch of originality that might make you want to take the trouble to try and finish it. Reviewer: Andy Smith RELEASE BOX Spectrum, £8.99cs, Out Now Amstrad, £9.99cs, £14.99dk, Imminent Predicted Interest Curve 1 min: 4.75/10 1 hour: 5/10 1 day: 4.5/10 1 week: 3/10 1 month: 2/10 1 year: 0/10
Survivor: inside the ship.
Your Sinclair #22Oct 1987 · p.778/106/105/105/106/106/10
Graphics 8/10
Playability 6/10
Value For Money 5/10
Addictiveness 5/10
Overall 6/10
Marcus Berkmann 6/10
US Gold £8.99 Reviewer: Marcus Berkmann One fascinating development of the last few months has been the sudden emergence of Spanish software houses as a force to be reckoned with. Ocean signed up Dinamic, whose Army Moves and Game Over have already made quite an impression. Alligata nabbed Opera Soft and released Livingstone I Presume. Now it's US Golds turn - Topo Soft is the latest bunch of Manuels to be given UK distribution, and Survivor is the company's first game to hit the shelves. Wossit like? Well, not unlike Army Moves, Game Over and Livingstone I Presume, to be frank (I thought you were Marcus. Ed). The Spanish have already developed an easily recognisable style in their Spectrum games, one that pushes the machine to its limit in terms of graphics and size, but which in my opinion is less convincing on the ol' gameplay front. In Survivor you play an Alien - capital A because you look very similar to the slithery funster who munches through so many innocents in the fillums of the same name. Your object is to perpetuate the race by insinuating ten pods that you have lying about your person into incubators that can be found all over the ship. It's a big ship - 142 screens divided into four zones, each of several levels, that you move between via a network of lifts. Levels are connected by doors and air vents that are not immediately obvious. Nasties patrol the maze, and unfortunately the only weapon you have to dispatch them is your saliva - which just happens to be sulphuric acid. You can spit this about if you like, but it's hard to aim and always ends up hitting some totally harmless alien which then rears up and attacks you. Energy dribbles away constantly - more quickly if you insist on hitting things. The only ways of replenishing it are to drop a pod in an incubator or to nosh on one of the little engineers who wanders around, seemingly waiting to be noshed. (This is a particularly gruesome and entertaining graphic, as your alien devours his snack.) As you can see from the screenshot, the graphics are lovely - large, colourful and detailed. Considering this, the game's not as slow as it might be. Even so, gameplay is monotonous and hardly subtle. Too often you find yourself having to judge a jump to the last pixel, and although there's loads to map, it all looks much the same. Air vents are fun, but as soon as you get to level 2 you get killed by all the millions of patrolling nasties, so what's the point? Comparisons? Well, Alien's an obvious one, if only for the design of the main sprite. The platform screens are like Underwurlde, but harder and duller. And the graphics are very much in the style of Game Over and those other Iberian spectaculars - everything huge and attribute problems ignored. Not that these are bad pedigrees, but I still thought Survivor a failure. Perhaps it's because there's no coherent character to the game, nothing special or unusual about it, just too many ideas half-inched from other games and cobbled together randomly. There's nothing here to suggest that Survivor's a survivor.
Sinclair User #67Oct 1987 · p.625/105/10
Overall 5/10
Jim Douglas 5/10
Label: US Gold Author: Toposoft Price: £7.99 Memory: 48K/128K Joystick: various Reviewer: Jim Douglas This game is so similar to the Alien movies in graphical style and plot that I completely refuse to believe that it wasn't intended to be Alien in the beginning. Anyway, taking the role of a seriously endangered alien, you've got to wander around an 'enormous' (142 screens) ship, collecting pods and plopping them into an incubator unit. All that you seem to do throughout the game is wander through the corridors (which, it has to be said, are rather attractively laid out) spitting a mouthful of acid or two at the numerous aliens which wibble around along the floor and picking up the odd pod as you come to it. The gameplay is very much tried and tested, involving left, right. Fire and jump, and the trip in the occasional lift. This may not sound particularly exciting and, well, it's not really, because despite the rather pleasing graphics and the fact that you get to wander around spitting acid at things, it's really only a rather tedious exploration. Survivor is disappointing, despite being professionally programmed, exploiting none of the opportunities its plot offers to the full. Nothing new here.
Crash #44Sep 1987 · p.2175%79%65%68%70%61%80%70%
Presentation 75%
Graphics 79%
Playability 65%
Addictive Qualities 68%
Overall 70%
Mike Dunn 61%
Nick Roberts 80%
Paul Sumner 70%
Producer: US Gold Retail Price: £8.99 Author: Topo Soft While a lone spaceship drifts aimlessly through space, you try in desperation to fulfil your mission: to save your alien race by getting ten pods into the incubators dotted around the ship. But the ship's hundreds of colourful screens are packed with lovable - and some not-so-lovable - aliens. By pressing SPACE you can call up a status mode, which reports on your Force and Attack powers and the number of pods left. If you run low on Force and Attack, they can be topped up by dropping the pods in the incubators or by eating the small engineers who trundle around the ship mending things. The ship consists of 142 areas divided into four zones, which are connected by a network of lifts, doors and air vents. But inside the air vents lurk small flying aliens which can only be dodged by hanging onto the ceiling - just hold tight till the danger has passed. On entering a lift, your alien undergoes a metamorphosis and becomes an array of dots. These dots can be guided up or down to access any level. Once there, a simple left or right movement gets you back to the action. Play techniques include ducking before you jump - this lets you jump higher and avoid awkward jutting obstructions. And your defence methods include spitting paralysing acid. But don't forget: aliens don't like to be provoked! COMMENTS Joysticks: Cursor, Kempston, Sinclair Graphics: cute and well- defined; colour is used effectively, though there's some clash Sound: beepy FX but a good title tune
...and it's no joke surviving an interplanetary tank.
Deep down in the bowels of the spacecraft, the one survivor struggles to stay alive…
10 Great Games 3 carries this game and has 4 references of its own.
Full-page ad6
- C&VG (Computer & Video Games) #70Aug 1987 · p.72
- Your Sinclair #20Aug 1987 · p.52
- Sinclair User #64Jul 1987 · p.2
- C&VG (Computer & Video Games) #69Jul 1987 · p.82
- Crash #42Jul 1987 · p.115
- Your Sinclair #19Jul 1987 · p.58
Review3
- Your Sinclair #37Jan 1989 · p.44
- Popular Computing Weekly #32Aug 1987 · p.41
- MicroHobby #131Jun 1987 · p.12
CoverGame2
- Sinclair User #109Mar 1991 · p.10
- Your Sinclair #40Apr 1989 · p.12
Preview2
- Crash #43Aug 1987 · p.100
- Sinclair User #65Aug 1987 · p.88
News/Note2
- Popular Computing Weekly #31Aug 1987 · p.10
- Popular Computing Weekly #32Aug 1987 · p.45
Map1
- Your Sinclair #43Jul 1989 · p.33
Related
- Compilations
- 10 Great Games 3, Sinclair User issue 109: Great Eight 1, Your Sinclair issue 40: Smash Tape 16, Los 40 Principales Vol. 6
- Ports
- (Amstrad CPC), (MSX)
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
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