Abyss
Arcade Game: Adventure · ZX-Spectrum 48K · 1 players · English
CCS · 1984 · Pound sterling 5.00
Also known as Journey across the Abyss (English)
Discussion
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Play
- Abyss.rzx.zipRZX playback file 34 KB
- Abyss.tzx.zipTape image English10 KB
- Abyss.tap.zipTape image English10 KB
Documents
- Abyss.txtInstructions English1 KB
Other files
- Abyss (1984)(CCS).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedCCS → WorldOfSpectrum
Credits
- J.P.W. Smithcredited
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Scores
In the magazines
- Sinclair User #221984 · Gilbert Factor6/10
Elsewhere on the web
- WorldOfSpectrum 9 votes6.00
In the magazines 26
Crash #4May 1984 · p.72
Producer: CCS, 48K £5.00 In a hidden gorge through the Mountain of the Golden Lion, lies the forgotten ABYSS. But brave and foolhardy adventurers like you sometimes strive to cross it, their sole aim to destroy the many evil monsters that lurk in the shadows, waiting for the next meal to come strolling across the many bridges in the ABYSS. Scenario over, the game begins. The screen presents you with a yellow grid, each crossing point being a lurking place. Movement is done by the cursors until you encounter a monster. These tend to offer you a range of problems, like the Ogre who can't get his sums right - can you in 15 seconds? Or the arcade sequence where you must hit five falling spiders before they reach the cave floor. Added dangers are creaky bridges that may collabpse under you. By no means a traditional D&D adventure, but certainly one for quick thinking swots with 'O' levels to pass! Good value for the price and not at all easy.
Crash #2Mar 1984 · p.65
Producer: CCS, 48K £5.00 In a hidden gorge through the Mountain of the Golden Lion, lies the forgotten ABYSS. But brave and foolhardy adventurers like you sometimes strive to cross it, their sole aim to destroy the many evil monsters that lurk in the shadows, waiting for the next meal to come strolling across the many bridges in the ABYSS. Scenario over, the game begins. The screen presents you with a yellow grid, each crossing point being a lurking place. Movement is done by the cursors until you encounter a monster. These tend to offer you a range of problems, like the Ogre who can't get his sums right - can you in 15 seconds? Or the arcade sequence where you must hit five falling spiders before they reach the cave floor. Added dangers are creaky bridges that may collabpse under you. By no means a traditional D&D adventure, but certainly one for quick thinking swots with 'O' levels to pass! Good value for the price and not at all easy.
Sinclair User #22Jan 1984 · p.396/10
Gilbert Factor 6/10
PLUMBING DEPTHS OF A TESTING PUZZLE Abyss for the 48K Spectrum is a simple graphics adventure which is designed to test your refelexes as well as your mathematics. The idea is that you must cross a series of rickety wooden bridges over an Abyss surrounded by monsters which lurk in the shadows. Each time you cross a bridge you are presented with a challenge which you must overcome before proceeding to the next bridge. The test might be negotiating a maze using a complicated set of keys, avoiding giant rats, recognising a word in a split second, or doing some mental arithmetic before your time runs out. The sequence of the tests changes constantly and you need to be able to think quickly. If you play the game a few times, the answers will be increasingly easy to find, so it does not offer endless scope. Nevertheless, it is a lively puzzle, with amusing responses from the computer, although in one case we suspected that it threw us into the abyss in spite of a correct answer. Abyss is available from Cases Computer Simulations, [redacted]. It costs £5.
Advert22
- Crash #6Jul 1984 · p.70
- Sinclair User #28Jul 1984 · p.50
- Sinclair User #27Jun 1984 · p.50
- Games ComputingApr 1984 · p.87
- Crash #3Apr 1984 · p.6
- Personal Computer Games #5Apr 1984 · p.52
- Sinclair User #25Apr 1984 · p.66
- Sinclair User #24Mar 1984 · p.8
- Personal Computer Games #4Mar 1984 · p.60
- Crash #2Mar 1984 · p.91
- Games ComputingMar 1984 · p.80
- ZX Computing #11Feb 1984 · p.115
- Sinclair Programs #16Feb 1984 · p.43
- Crash #1Feb 1984 · p.78
- Sinclair User #23Feb 1984 · p.129
- Games ComputingFeb 1984 · p.10
- Sinclair Programs #15Jan 1984 · p.26
- Sinclair User #22Jan 1984 · p.24
- Sinclair User1984 · p.94
- ZX Computing #10Dec 1983 · p.58
- Sinclair User #21Dec 1983 · p.142
- Sinclair User #20Nov 1983 · p.30
Review1
- Home Computing Weekly #43Jan 1984 · p.25
Related
- Compilations
- Load 'n' Run issue 16
- Ports
- (BBC Micro)
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
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