3D Tank Duel
Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 1 players · English
Realtime Games Software Ltd · 1984 · Pound sterling 5.50
Also known as Battle-Tank Simulator (English)
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 1984Realtime Games Software LtdPound sterling 5.50
- 6 Oct 19862.99 Classics
- 1989Zeppelin Games Ltd Sold as Battle-Tank SimulatorPound sterling 1.99
- 2020Bumfun SoftwarePound sterling 12.00
Play
- TankDuel3D.mdr.zipDisk image English24 KB
- TankDuel3D.tzx.zipTape image English19 KB
- TankDuel3D.tap.zipTape image English20 KB
- TankDuel3D(2.99Classics).tzx.zipTape image English19 KB
- TankDuel3D(MasterTape)(Battle-TankSimulator)(ZeppelinGamesLtd).tzx.zipTape image English20 KB
- TankDuel3D(Battle-TankSimulator)(ZeppelinGamesLtd).tzx.zipTape image English20 KB
Documents
- TankDuel3D.txtInstructions English1 KB
Other files
- 3D Tank Duel (1984)(Realtime Games Software).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedRealtime Games Software Ltd → WorldOfSpectrum
Credits
- Ian Olivercredited
- Andrew Onionscredited
- Graeme Bairdcredited
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Scores
In the magazines
- Sinclair User #331984 · Gilbert Factor6/10
- Crash #71984 · Overall83%
- Sinclair User #821989 · Overall65%
- Your Sinclair #391989 · Overall4/10
- Crash #641989 · Overall55%
Elsewhere on the web
- WorldOfSpectrum 19 votes6.89
In the magazines 36
Crash #64May 1989 · p.3155%
Overall 55%
£1.99 Zeppelin Previously titled 3D Tank Duel, this was originally reviewed way back in Issue 7. In fact it was the debut game by Realtime Software (the guys behind Starstrike, Starglider and the imminent Carrier Command), and is a Battlezone-type game. You take control of a modem tank, equipped with radar. Four types of enemy tank try to sneak up on you and must be destroyed before they destroy you. A sharp eye must also be kept out for homing missiles which whizz towards your tank, destroying it on contact. Battle-Tank Simulator is a good way to reminisce, but I wouldn't advise you to part with your dosh unless you really love this type of game, as sadly this genre is now a little out of date. However, the wire-frame enemy tanks do move quite smoothly across the horizon, and the game is enjoyable for a couple of hours. Then: 83% Now: 55%
Your Sinclair #39Mar 1989 · p.404/104/10
Overall 4/10
Marcus Berkmann 4/10
BARGAIN BASEMENT What's going cheap this month? (Make any bird jokes, and you're dead, Ed). Certainly not Marcus Berksquawk. (BLAM!!) BATTLE TANK SIMULATOR Zeppelin £1.99 Reviewer: Marcus Berkmann Yo ho! What's this? Yup, it's just an ornery game with the word 'Simulator' tacked on the end! Will these software companies go to any lengths to flog their products? Seems so, for this, under any other name, is no more than that wrinkly old arcade game Battle Zone poshed up anew for another generation of Spec-chums. In fact, the only real effect of the word 'Simulator' is to make you suspect that Zeppelin would never do anything so dastardly (hem hem). Battle Zone was a spanky new game which obsessed me and a friend of mine in about 1981, when we poured piles of 10 pees into the blasted machine. It's a wire frame shoot 'em up, set on the ground, from the perspective of someone sitting in a tank and scared half to death. All sorts of things whizz towards you - other tanks, flying boulders, spaceships, missiles - and you have to both avoid and destroy everything that threatens you. It's the game that inspired such works of genius as Elite and Mercenary, but in this version Zeppelin has introduced colour (the original was starkly monochrome) and mucked about with the gameplay, making the whole very much less than the sum of its parts. There's also some dodgy collision detection, and the whole shebang is slower than a snail on sedatives. A disappointment then, on historical grounds, and for 1989 it doesn't really impress either. Forget the simulator - go for the real thing.
Sinclair User #82Jan 1989 · p.6365%65%
Overall 65%
Steve Mahoney 65%
Label: Zeppelin Author: Real Time Price: £1.99 Memory: 48K/128K Joystick: various Reviewer: Steve Mahony "The games astonishing 3D realism will have you jumping out of your seat as shells and missiles whizz about you." You what? Eh? You sure? In truth. Battle Tank Simulator is a re-release of the prehistoric 3D Tank Duel. This was probably the first of many wire frame 3D games for the Spectrum. The main problem with this game is the speed (although even the recent FREESCAPE games have not solved the problem of slow 3D). The shell mentioned above seems to be a bit hung-over and struggles over before producing a fair sized crack down the screen. Still, this is an original "golden oldie" and is okay for a couple of quid - just don't expect what's promised in the blurb...
Crash #17Jun 1985 · p.109
Ben Stone
Robin Candy
Use of Computer: 80% Graphics: 86% Playability: 83% Getting Started: 83% Addictive Qualities: 82% Value for Money: 81% Overall: 83% Most people are familiar with the 'Battle Zone' type of game first seen in the arcades many years ago. Tank Duel was practically a straight copy of that game except it differed from other Spectrum versions because it used colour quite extensively. The idea behind this game and all other 'Battle Zone' variants is to just shoot anything you see and this goes on forever. There are several types of tank in Tank Duel and each has its own characteristics, so different strategies are needed to destroy them. To me Tank Duel is the best game of its sort around for the Spectrum mainly because it looks different from all the other versions of the same game. The graphics are good and colour is used well except some times when it obscures your view of an enemy. Personally this type of game doesn't appeal to me but if you do like a 'Battle Zone' type of game then this is the one for you. RC I was a little disappointed with 3D Tank Duel as the review of it stated that it was the best 'Battle Zone' type game on the market at the time. I preferred Rommel's Revenge by Design Design as I found it slightly more playable. This game has very good vector graphics which still look good today although it has to be said that they were slightly confusing. The sound wasn't very convincing (only the constant drone of a heavy engine). However, I did enjoy playing 3D Tank Duel as it was a very close copy of 'Battle Zone', one of my favourite arcade games. BS (Rob) I don't think the ratings should be changed as the game is as good now as it ever was, and no one has bettered it. (Ben) I thought the ratings were quite fair except for the Addictive Qualities which should go down by about 8%.
C&VG (Computer & Video Games) #40Feb 1985 · p.439/107/108/108/10
Graphics 9/10
Sound 7/10
Value 8/10
Playability 8/10
B'ZONE/TANK DUEL MACHINE: Spectrum SUPPLIER: Battlezone - Quicksilva; 3D Tank Duel - Realtime PRICE: £6.95 (Battlezone), £5.30 (3D Tank Duel) Battlezone was originally an Atari arcade game. You are in charge of a tank and your mission is to destroy the enemy tanks. Like the original, the graphics on the Spectrum version are made up of straight lines which are used to draw all the banks and missiles. Some clever programming means that the objects come towards you in 3D, with the computer performing what's known as hidden line removal. This means making sure that if one side of a tank is obscured by something, the invisible part is not drawn on screen. With Quicksilva's game, the graphics are all drawn in green on a black screen with the background the same colour. At the top, the score panel is in purple but still on black. Realtime's version is called 3D Tank Duel and has different background colours for the land and the sky. The 3D movement is the key to a good version of Battlezone and I found Realtime's the smoother. Both games have blocks which you can use as shields and moving in and out of them produced some good effects. Realtime's also has some special features. Pressing the 4 key will copy the screen to a printer which will give you a print of the high score table if you want one. Control for both games is via keyboard or joysticks. You look at the radar at the top of the screen and manoeuvre your tank accordingly. There are four keys used to move the tank - two for each track. Each can be moved forwards or backwards so to turn round at double speed you move one track in each direction. So which one to buy? Frankly, I think that Realtime's 3D Tank Duel just comes out on top and, at £1.45 less than the official Quicksilva offering, it's better value.
Sinclair User #33Dec 1984 · p.386/106/10
Gilbert Factor 6/10
John Gilbert 6/10
BATTLE OF THE TANKS BATTLEZONE Memory: 48K Price: £6.95 Joystick: Kempston 3D TANK DUEL Memory: 48K Price: £5.95 Joystick: Kempston, Sinclair, Cursor It would have been better if Atari had not given its permission to Quicksilva to produce Battle Zone as the game is no better than the original arcade version. Many companies at least try to add a new element to such games or put something extra into the graphics. If by now you have not heard of the game the object is to move your tank around a landscape in which other tanks, space craft and flying saucers are on the prowl. The bare instructions, found in the game and not on the cassette insert, tell you to hide behind objects which are littered around so that the enemy cannot see you before you make your move. The movement of your tank is difficult to master as the tank is on tracks. If you press the lefthand side of the keyboard the left track moves forward, shifting the tank right, and if you push the righthand keys the tank moves left. Time to reach for the Kempston joys- tick. Forward movement shows the clumsiness of the 3D graphics which are inferior to the original. Outlines crack up, objects jerk when they move and missiles on target do not always score a hit. While no better than Battlezone the Real Time Software 3D Tank Duel does have a coloured landscape, the former being only green and black. The standard of graphics is slightly better than the Quicksilva version and the action is smoother but the tanks, spaceships and flying saucers move faster than your gun sights which will cause a problem if you are lucky enough not to have played the game before. The instructions and key layout are better than the Quicksilva version so at least you can use the cassette insert if you need reminding about controls during play. Neither of these games have much to recommend them except that you do not have to pay 50 pence a time to play in an arcade. If you are after classic original arcade simulations then both games are good buys. If you want excitement from your computer then just pass them by.
Crash #7Aug 1984 · p.8880%86%83%83%82%81%83%
Use of Computer 80%
Graphics 86%
Playability 83%
Getting Started 83%
Addictive Qualities 82%
Value For Money 81%
Overall 83%
Unknown
Unknown
Unknown
Producer: Real Time Memory Required: 48K Retail Price: £5.50 Language: Machine code Author: Ian Oliver, Andrew Onions, Graeme Baird We first reported on 3D Tank Duel two issues back as a news item, of interest to us at CRASH because Andrew Onions is a local Ludlow person (although Real Time operate from Leeds), and then again in the last issue's 3D article. Now we have a real production copy in its glossy black and silver cover (no hype here!) which incorporates a few improvements on the preview copy first seen. Tank Duel is in the tradition of 'Battle Zone' type games which use 'wire frame' or 'hollow' 3D, and on the Spectrum follows in the footsteps of Artic's 3D Combat Zone and Rommel's Revenge. A person representing both Artic and Crystal was heard to remark to the people who produced this version that is was good but old hat. When you consider how many pacmen, asteroids and berserks have been released with all the hype and flurry of the biggies, arguing that a third version of something is old hat seems rather premature. But in the end it is down to our reviewers. First off, our report that the game includes bikers drew snorts of amused horror from the programmers - they're supposed to be missiles - sorry! The screen display is split into two areas, a black one at the top containing score, hiscore and radar screen with sweep arm, and the larger, lower area which shows a yellow desert landscape with black background, and on which the enemy materialises. A large squared gun sight dominates the centre of the screen. The game is played against four different types of tank, flying saucers and missiles (which look likes bikes if you don't look properly). In addition to the enemy, the desert is littered with various shaped obstacles which impede progress if they are run into. Two points incidentally: firstly only one reviewer was aware that one of the programmers is local (so no Ludlow chauvinism should creep in!); and secondly, the programmers' hi-score to beat at present is already 31,700! COMMENTS Control keys: Tank Duel uses an unusual combination of keys to simulate the movement of a real tank, ie. left track forward and backwards, right track forwards and backwards. Reviewers comment that although difficult at first to get used to, the effect is good Joystick: Kempston, ZX 2, Protek, AGF Keyboard play: responsive Use of colour: limited by nature of game, but more varied than usual Graphics: wire frame 3D with complex use, fast and smooth Sound: well used and varied Skill levels: 1 Lives: 3 Screens: continuously scrolling over infinite area Originality: obviously not all that original, but the best version yet, and scores on trying to outdo the others in look
An entire army of tanks to face..
Good, blocky, realistic explosions.
Soft Aid carries this game and has 44 references of its own.
Advert14
- Your Sinclair #10Oct 1986 · p.7
- Crash #33Oct 1986 · p.2
- C&VG (Computer & Video Games) #60Oct 1986 · p.11
- Popular Computing Weekly #23Jun 1985 · p.41
- Your Spectrum #12Mar 1985 · p.7
- Personal Computer Games #15Feb 1985 · p.107
- Crash #13Feb 1985 · p.89
- Sinclair User #34Jan 1985 · p.61
- Crash #12Jan 1985 · p.57
- Crash #11Dec 1984 · p.26
- Popular Computing Weekly #51Dec 1984 · p.2
- Personal Computer News #92Dec 1984 · p.14
- Popular Computing Weekly #49Dec 1984 · p.68
- Home Computing Weekly #93Dec 1984 · p.54
News/Note5
- New Computer Express #11Jan 1989 · p.39
- ACE (Advanced Computer Entertainment) #16Jan 1989 · p.118
- Popular Computing Weekly #31Aug 1984 · p.36
- Personal Computer News #65Jun 1984 · p.36
- Crash #5Jun 1984 · p.44
Review2
- Popular Computing Weekly #29Jul 1984 · p.17
- Popular Computing Weekly #25Jun 1984 · p.57
Information1
- SSD-IISep 1999
Offer1
- Crash #33Oct 1986 · p.74
CompoEntry1
- Crash #7Aug 1984 · p.84
Licensed from
- BattlezoneArcade coin-opunofficialAtari Games Ltd
Related
- Compilations
- Soft Aid, Super Open Game, Open Game #2
- Tags
- Vector Graphics
- Elsewhere
- MobyGamesThe TipshopUVL
- Same entry at
- Spectrum ComputingZXInfo
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