Tau Ceti
Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 1 players · English
CRL Group PLC · 1985 · Pound sterling 9.95
Also known as Tau-Ceti (English)
TauCeti, 1 of 3
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- Control Option
- Kempston Joystick
Releases
- 1985CRL Group PLC Sold as Tau-CetiPound sterling 9.95
- 1985Ricochet
Play
- TauCeti.tzx.zipTape image English26 KB
- TauCeti.tap.zipTape image English26 KB
- TauCeti(Ricochet).tzx.zipTape image English25 KB
Documents
- TauCeti.zipInstructions English12 KB
- TauCeti.txtInstructions English10 KB
Other files
- Tau Ceti (1985)(CRL Group).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedCRL Group PLC → WorldOfSpectrum
Credits
- Pete Cookecredited
- Ian Ellerycredited
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Awards
Scores
In the magazines
- Crash #231985 · Overall94%
- Sinclair User #461986 · Overall5/5
- Your Computer #11986 · Overall Rating4/5
- Your Sinclair #11986 · Overall9/10
- ZX Computing #231986 · Overall6/6
- ZX Computing #361987 · OverallGreat
Elsewhere on the web
- WorldOfSpectrum 141 votes8.26
Awards and competitions
Computer Gamer's Game of the Year Awards 1985
- 3Best Arcade Game
- 3Best Spectrum Game
In the magazines 49
ZX Computing #36Apr 1987 · p.90ZX Computing GlobellaGreat
ZX ComputingZX Computing Globella
Overall Great
Tau Ceti (The Special Edition) CRL £9.95 128/+2 only Owners of the 128 and +2 have waited in vain for the torrent of games that were going to take advantage of all that extra memory. Games for the 128 only have been few and far between and "enhanced" versions of 48K games have often been disappointing, applying cosmetic graphic touches but not really exploiting the memory increase. With Tau Ceti, a game that seemed to cram an enormous amount into 48K, the potential was obviously there to produce an upgraded version appropriate to the wide open spaces of the 128's memory. It's pleasing to report that CRL have done a good job in upgrading the original with a bigger gameplay area on the planet surface, improved graphics, more atmospheric pictures of building interiors and a lot more information available at sites like the library and time vault. For those unfamiliar with the 48K version, Tau Ceti is a sophisticated shoot-em-up of great complexity calling for a degree of strategy along with some determined zapping. The plot centres on Gal Corps efforts to recolonise Tau Ceti III. You as pilot of a "skimmer" spacecraft must shut down the fusion reactor in the capital city Centralis. Pitted against you are all manner of robot controlled defence systems. The action takes place on and above the planet surface. If you can successfully dock with a building you can gain access to valuable information; flying your craft through an airlock to reach a docking bay requires a steady hand on the joystick. Tau Ceti requires dedication to be enjoyed to the full, but the shoot-em-up element supplies enough instant gratification to pull you into the game proper. If you like games that you can become thoroughly absorbed in, Tau Ceti fits the bill and if you are a new Spectrum 128 owner it's a must. Whether the enhancements make it worthwhile buying a 128 version if you already have the 48K game is debatable and depends mainly on how enthralled you were by the original. Tau Ceti, The Special Edition, more than justifies its £9.95 price tag and gives a foretaste of what this virtually unexplored machine may be able to do when pushed to its limits.
ZX Computing #23Feb 1986 · p.405/55/56/6
Graphics 5/5
Addictiveness 5/5
Overall 6/6
CRL £9.95 Many attempts have been made to combine fast arcade action with complex adventure type quests but none more successfully than this one from CRL. With a well set sci-fi scenario and a seemingly simple task, to shut down the Fusion reactor in the capital city of Centralis on Tau Ceti, you are set down in one of the cities at the controls of a skimmer. This machine literally bristles with equipment and armaments, a laser, eight heat seeking missiles, anti missile missiles, flares, scanners, compass, shields, night stands and a computer (guaranteed debugged!). The first plays are used simply getting to know how to use all this equipment and then you have the joy of using adventure style commands to communicate with your camcorder, recognising the various buildings, artifacts and enemy craft, and using the map (very impressive) and teleport system to get around. The arcade sequences alone would have made a good game, but the additional strategy and thought required puts this game in the same league as Elite. I know these games don't appeal to everyone, but for those who like a real challenge in the best of computer gaming this is a must. This is surely a first for ZXC, another rare six star program.
Sinclair User #46Jan 1986 · p.26Sinclair User Classic5/55/5
Sinclair UserSinclair User Classic
Overall 5/5
Chris Bourne 5/5
Publisher: CRL Price: £9.95 Memory: 48K Joystick: Redefinable keys 'A single skilled pilot might succeed where 50 would surely fail' is never a very convincing reason for taking on the robot might of an entire planet, but when it's a question of re-colonising Tau Ceti for the good of mankind... sucker, you're it. For once, it's well worthwhile. CRL has produced a massive space opera in Tau Ceti, combining adventure, zapping, strategy, and excellent graphics in a game of enormous complexity. You must shut down the fusion reactor in the city of Centralis which runs the robot defences of the entire planet. Collect up the fusion rods, scattered around the planet, and insert them in the main reactor. Unfortunately, you also have to deal with the automated defences - free moving hunter-killer robots, land mines, and fortress towers bristling with lasers. Those are depicted in wireframe graphics on a window to the left of the screen, and vary depending on the time of day and how well your scanner is working. Most of the action takes place in flight mode, as you explore the various cities looking for repair depots and reactor sub-stations - where fragments of rod can be found. When you dock with one of those havens, you enter ground mode. Text input generates a number of options, including a map of the planet which can be magnified, and a library of information on each city. The rods themselves are manipulated at this stage. Initially you only receive fragments, and they must be assembled like a jigsaw puzzle. Movement between cities - there are at least two dozen - is by using pre-programmed jump pads, which link you to specific cities. Since cities have differing levels of defences, working out sensible routes to collect all the rods is of prime importance. The righthand side displays a radar system giving advance warning of objects, and two targeting displays, one indicating the direction of the city centre, vital for aligning yourself with jump pads, and the other showing your base. Add to that a notepad facility for keeping track of what you've done, save and load features, and plenty of status displays for your craft, and there's not a lot left you could want. The various buildings and nasties have carefully defined shapes, outlined in the instructions, but from a distance they look very alike. Particular confusing are the craters, which look just like jump pads, but without a thin pole next to them. Such a vast structure could easily become boring and muddled, but in spite of all the options the game is easy to play and hard to beat. Best of all, the scenario becomes quite convincing after a while, with real desperation setting in as the shields run out, and deepening sense of panic helped by the quality of the wireframe graphics. It's hard to imagine a better space game, unless one's talking about Elite, with its intergalactic scope and strategic depth. Viewed as a shoot 'em up with a purpose to the carnage, Tau Ceti has to be one of the all-time greats.
Your Computer #1Jan 1986 · p.385/53/54/55/54/54/5
Graphics 5/5
Sound 3/5
Playability 4/5
Value For Money 5/5
Overall Rating 4/5
Lee Paddon 4/5
Spectrum CRL Shoot-'em-up £9.95 It seems that the days of the old meat-and-potatoes shoot-'em-up may be numbered. Spectrum owners are having to handle ever more sophisticated craft. In Tau Ceti your skimmer is positively bristling with missiles and lasers. You also have scanners, an on board computer, and even a computerised memo pad! A cross between a sort of 2D Elite, Legend's Complex and Impossible Mission, you start the game with a map of the major cities on Tau Ceti. Apparently it's another bad case of revolting robots. You've got to go in there and blow away all the robots and restore order out of chaos by shutting down the reactor. To do this you have to visit each city in turn, skimming along the ground. You have to dock with the reactor substations and pick up cooling rods. These have to then be assembled and then you enter the main reactor building. Meanwhile you have to fight off various hostile forces using lasers, missiles, anti missiles and flares. The flares come in handy at night especially if your infra red night vision has been put out of action. You must also try to avoid shooting "innocent" buildings. You start off docked with your main supply ship, to which you must return for all but the most minor repairs and supplies. At this stage commands are entered to your computer as words. There are 20 of these commands, which basically help you move around the planet and assemble your fuel rods. Entering "launch" will put you into flight mode which gives an out of the cockpit view in any direction of the planet's surface. Your instruments tell you how much ordinance you've got left and give a scan of objects in your vicinity, there is also a little window for the computer to give you cheerful messages like "your laser is mangled". Tactics seem to be the usual mix of aggression tinged with caution. It's tough to work out what's shooting at you when you've zipped into the middle of town at high speed, but on the other hand, it's against the clock. Sorting out the reactor rods is not easy either. A well thought out game with a strong overall theme linking up the series of essentially straight forward shoot-'em-up scenarios. Only one difficulty level, so to start off with, you hardly get out of the airlock.
Your Sinclair #1Jan 1986 · p.32Your Sinclair Hot Shot9/108/108/109/109/109/10
Your SinclairYour Sinclair Hot Shot
Graphics 9/10
Playability 8/10
Value For Money 8/10
Addictiveness 9/10
Overall 9/10
Sue Denham 9/10
CRL £9.95 Reviewer: Sue Denham Don't expect to sit down and play this game within a few minutes. The cassette inlay card contains so much information that you'd be best advised to transfer all the relevant key data down on to a separate piece of paper and display it above the screen while playing. The plot is complex in the extreme, but here's the gist of it. You have to land a small space craft on a robot-run planet and shut down its fusion reactor - and all of this must be completed in the time limit shown on-screen! On board the craft you have a variety of lasers, defensive shields, missiles, flares, infra-red sights, scanners, computers and so on - all of which are at your command... if you can find the right key at the right time, that is! The screen's just as confusing, with windows for all the data you need as you descend to the planet. But each window holds necessary details of your mission if you want to come out alive - again, a careful read of the instructions is necessary. Use of the computer is extremely helpful once you've landed the space craft - and there are 20 commands you can use to carry out various tasks within the reactor that'll destroy it. Tau-Ceti is a game of great complexity, but one that is rewarding once you figure out exactly what you're meant to be doing. The graphics are well done, and the action's very impressive on-screen. It does take an hour or so to really sort out any playing tactics... but maybe this is testament to the game's addictiveness. And if you don't fancy sitting down for hours at a time in front of a red-hot Spectrum, you can always save the half-finished game and finish it later. Can't say fairer than that, can you?
This is the action area of your instrument panel - here you see out of the space craft's cockpit on to the planet's surface. If you call up the ship's built-in computer this area then becomes a VDU screen providing graphical representations of the answers to your questions. These block graphics represent the two ADF's (automatic direction finding computers) you have at your disposal. One helps direct you to the city, the other helps you find your space craft again once you have shot down the fusion reactor. This is where you type in commands to the ship's computer and receive messages as to the status of your space craft. Here you will find a compass, a real-time clock, an indication of the city you are in, and a message telling you the state of your space craft. You only have a limited amount of missile/laser power, and your armoury is shown for you here so that you can keep track of what weapons you haven't used yet. This is the scanner screen - showing just how much trouble you've managed to get into. Using block graphics, you can see very clearly your height, shield power, fuel, laser power and speed.
C&VG (Computer & Video Games) #50Dec 1985 · p.14C+VG Game of the Month9/109/1010/1010/10
C&VG (Computer & Video Games)C+VG Game of the Month
Graphics 9/10
Sound 9/10
Value 10/10
Playability 10/10
MACHINE: Spectrum SUPPLIER: CRL PRICE: £9.95 "My shields are low, the scanner is out, I've fired my last missile and there are three Hunters on my tail... I need to find a repair centre FAST! There's one - and the airlock is opening. But will my Gal-Corp Skimmer make it before those Hunters wipe me?" Just where in the galaxy have you landed now? On Tau Ceti, that's where. The roughest, toughest planet in the known universe. And you're playing what we at C+VG confidently predict will be the Christmas Spectrum number one. Big words - but just look at what's in store for you if you're lucky enough to get your hands on a copy. Take Elite, and a dash of Impossible Mission, and some 3D Tank Duel to add some spice and you've got the recipe for a real blockbuster. And we haven't even mentioned the super fast scrolling, neat graphics and totally addictive game play. But before this review starts going totally over the top, let's take a look at what the game is all about. Basically it goes like this. A plague has decimated the inhospitable desert world of Tau Ceti and the tough pioneer settlers have been forced to evacuate the planet, leaving behind the automated systems which helped them survive. As scientists battled to find a cure for the mystery plague a massive meteorite smashed into the planet. And something went horribly wrong with the automated systems - all the droids and defence systems ran amok destroying anything and everything that dared to venture into the cities of Tau Ceti. The systems are controlled from a massive fusion reactor in the planet's capital - Centralis. Someone has to get in there and shut down the reactor using hidden cooling rods and stop the rogue robotoids - that someone is you! After all, the scientists have discovered a cure for the plague now and Gal Corp want to start making some cash out of the planet, again... So it's into your Skimmer and down to the planet where all the adventure and danger you've ever dreamed of is waiting. Fortunately, the Skimmer is heavily armed with a laser, eight heat seeking missiles, eight anti-missile missiles, eight starlight flares, infrared nite sights, plus shields and a four way Elite style scanner to avoid those nasty blind spots. You've also got an onboard computer to help you work out just what is going on down on Tau Ceti! On loading you see a view of the skimmer's instrument panel. The screen is divided into three areas. The large window on the left is your viewscreen, below that is a long blue area. This is your contact with the Skimmer's powerful computer. At the right of the screen are five information windows. At the top is a compass and real-time clock along with a message showing the direction of the view selected, the city you are in and the ship's flight status. Below that is the scanner which gives a plan view of you surroundings, and below that three more smaller window. The first gives the pilot's name and the scanner's complement of missiles and flares. The second shows speed, shield energy, fuel remaining, laser temperature and height. The third displays two automatic direction finders - the upper one locked onto the city and the lower onto your lander. The Skimmer operates in two modes, flight mode and ground mode. In flight mode control of the program is via single keys or a joystick. In ground mode you are in direct communication with the skimmer's computer via the computer window. You see the message "TYPE HELP OR SOME OTHER COMMAND" in the computer window. Type HELP and the commands you can use are listed. Commands like MAP, RODS, LAUNCH, EQUIP, STATUS etc. The MAP command enables you to see where you are - and where you can travel to. Each city is connected by a series of "jump pads" which enable you to take your Skimmer from city to city. The map shows you these routes. While in this mode you can zoom in and out of the planet to get an overall view or to check out a specific city. Moving a cursor over the name of the city and hitting the fire button enables you to get a readout on the city's status. You can even ask your computer to FIND you a specific city and tell you all about it if you wish. The RODS commands is a bit like the "pocket computer" part Impossible Mission. You need to find all the rods to be able to knock out the Centralis reactor. There are several types of flying nasties in each city - the toughest are the Hunters - there are three types of these and each are bad news to the average Skimmer pilot. There are also automated fortresses which take pot shots at you. Should you take a lot of stick from the various attackers you can zoom into one of the repair and equipment centres for more missiles and a 6,000 mile service through airlocks which open as you approach. Some of these centres are civilian and hold no weapon supplies. Other are military bases. You'll soon know how to tell the difference! This game has some really nice touches. Try landing without slowing down and you bump along the ground! Shoot a guided missile at a retreating Hunter and you'll see it explode on the horizon - just like in Bugs Bunny cartoons when the villain is running away and Bugs chucks a stone which hits him just as you think he's escaped out of the frame! It's even got its own built in notepad for you to write hints and information on as you go. You call this option up by simply typing in PAD on your computer. You'll soon get the hang of using the map, computer and control - and recognising hazards, buildings and airlocks. DON'T approach an airlock too fast. You'll find out what happens should you try it. If you only buy one game a year - then get Tau Ceti. You won be bored for another 12 months!
Crash #23Dec 1985 · p.86Crash Smash94%94%90%87%94%92%94%
Use of Computer 94%
Graphics 94%
Playability 90%
Getting Started 87%
Addictive Qualities 94%
Value For Money 92%
Overall 94%
Unknown
Unknown
Unknown
Producer: CRL Retail Price: £9.95 Language: Machine code Author: Steve Cooke Location: Tau Ceti System Stellar Data: G Type Distance from Earth: 19.4 light years Galactic co-ordinates: 13 degrees Galactic South West Colonisation Data: First wave left Earth in 2050 arriving 2090. Tau Ceti III colony lost within ninety years due to plague. This was to become the first major disaster in man's involvement with space. Soon after, a second expedition met with an even worse fate... Excerpt from Encyclopaedia Galactica Man's first colony on Tau Ceti III was wiped out by a previously undiscovered plague. When a cure was found, a second expedition left for the world. Unfortunately, the planet's automatic self defence system had malfunctioned meantime, and the ships of the second expedition and all the colonists were wiped out. After much deliberation back on earth it was decided that a small one-man vessel might manage to penetrate the defence screens and shut down the central nuclear reactor which powers the robot guards. A tricky mission - but it just might be possible. 'Like a fool, you volunteered,' as it says on the box cover. Tau Ceti is a complex game to play. You control a Skimmer, and begin from a docking bay in a city on Tau Ceti III. Basically, you have to wander around this and other cities finding and collecting cooling rods which need to be installed in the planet's main fusion reactor in order to shut it down. Once the reactor has been switched off, the guardian robots will cease to prowl the planet's surface and colonists will be able to move back in safety. Your view into the game is from the cockpit of the skimmer. The display is dominated by your viewing window which shows the surroundings in a shaded, 3D perspective. Below this window is a communications screen used for entering commands into the skimmer's controls and for receiving system messages such as 'missile launched'. To the right of this smaller window are two orientation markers and ship's status indicators. Here the shield strength, skimmer height, fuel level, laser temperature, speed and weapon inventory are all immediately visible to the player. Above this is another window which displays a radar map of the skimmer's current location. Finally, at the top of the right hand part of the screen a compass, view indicator and clock are found. The main screen can present a view out onto the planet which may be to the front, back or to either side of the skimmer. A map of the planet and the links between the cities can also be called up and zoomed in and out of, and when it comes to manipulating the cooling rods, it's all done from the viewscreen. You can also make notes in this area of the screen. Various kinds of robot inhabit the different cities, including prowling flying saucers. Some are harmless, but most will send laser bolts plummeting into your sides immediately. The only answer to such action is return fire. Your lasers have to be aimed but, unless they are damaged, they last forever. Missiles, once fired, home in for the kill - but you only have a limited supply. Take your pick. A successful hit turns your target into a shower of shimmering pixels which slowly fall to the ground. As the day progresses the angle of the sun changes and the shadows cast by buildings and the way in which objects are illuminated alters. At night, because of the graphic technique involved, most robots and buildings become practically invisible. To counter this, you can use infra red to view the world. This lasts for as long as you need it, but tends to leave after images on the screen. Flares, on the other hand, are as good as daylight for a while, but there are only a few of these. To get from one city to another, you have to reach certain nexus points. Docking the ship in one of these gives you a rest, more fuel and the opportunity to reach other cities in the network. COMMENTS Control keys: definable Joystick: keys only Keyboard play: very responsive Use of colour: excellent Graphics: superb Sound: average Skill levels: one Screens: scrolling
Looking out onto the planet's surface in TAU CETI. The stars shine brightly in the yellow sky adding an air of mystery to the weird buildings to be found. Waxing poetic, you go out to destroy the nasties.
TAU CETI. You start the game docked with the Gal-Corp lander, safe and snug - but this state of affairs doesn't last long...
20 Chart Busters carries this game and has 6 references of its own.
Five Star Games 3 carries this game and has 3 references of its own.
Tips7
- Die Speccy CDJan 1996
- C&VG (Computer & Video Games) #57Jul 1986 · p.20
- Your Sinclair #6Jun 1986 · p.35
- Your Sinclair #5May 1986 · p.26
- Computer Gamer #14May 1986 · p.18
- Crash #25Feb 1986 · p.55
- Sinclair User #47Feb 1986 · p.26
Review5
- Proxima Magazine #41996 · p.28
- ZX MagazínMay 1992 · p.29
- MicroHobby #62Jan 1986 · p.14
- Computer Gamer #9Dec 1985 · p.18
- Popular Computing Weekly #46Nov 1985 · p.17
Hack/Poke5
- Sinclair User #127Sep 1992 · p.18
- Your Sinclair #61Jan 1991 · p.48
- YS Smash TipsAug 1988 · p.52
- Your Sinclair #7Jul 1986 · p.23
- Crash #27Apr 1986 · p.11
News/Note5
- ACE (Advanced Computer Entertainment) #8May 1988 · p.107
- ACE (Advanced Computer Entertainment) #7Apr 1988 · p.115
- ACE (Advanced Computer Entertainment) #6Mar 1988 · p.108
- ACE (Advanced Computer Entertainment) #4Jan 1988 · p.143
- C&VG (Computer & Video Games) #49Nov 1985 · p.8
Full-page ad5
- Popular Computing Weekly #21May 1986 · p.16
- C&VG (Computer & Video Games) #53Mar 1986 · p.76
- Computer Gamer #12Mar 1986 · p.28
- Crash #24Jan 1986 · p.113
- Popular Computing Weekly #45Nov 1985 · p.16
CompoEntry4
- C&VG (Computer & Video Games) #55May 1986 · p.45
- Computer Gamer #12Mar 1986 · p.18
- C&VG (Computer & Video Games) #52Feb 1986 · p.53
- Crash #23Dec 1985 · p.78
Feature3
- Computer Gamer #17Aug 1986 · p.14
- Computer Gamer #14May 1986 · p.18
- Sinclair User #48Mar 1986 · p.103
Advert2
- ACE (Advanced Computer Entertainment) #3Dec 1987 · p.67
- Computer Gamer #16Jul 1986 · p.89
CompoResult2
- C&VG (Computer & Video Games) #59Sep 1986 · p.84
- Crash #26Mar 1986 · p.61
Information1
- SSD-IISep 1999
CoverGame1
- Your Sinclair #58Oct 1990 · p.6
Poster1
- C&VG (Computer & Video Games) #51Jan 1986 · p.74
Preview1
- Crash #22Nov 1985 · p.44
Related
- Compilations
- 20 Chart Busters, Five Star Games 3, Your Sinclair issue 58: Four Pack 1, 30 Red Hot Hits
- Ports
- (Amstrad CPC), (Commodore 64), (Atari ST), (PC/DOS)
- Tags
- Flippy, Multi-machine Medium, Small Gameplay Area (<50%), Vector Graphics, Perspective 3D Graphics, Hyperspace/Warp, Teleportation
- Elsewhere
- WikipediaThe Cutting Room FloorCentre for Computing HistoryCentre for Computing HistoryMobyGamesThe TipshopUVL
- Same entry at
- Spectrum ComputingZXInfo
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