Test Master
Sport Game: Management · ZX-Spectrum 48K · 1 players · English
E&J Software · 1988 · Pound sterling 8.95 · Pound sterling 12.95 disk
Discussion
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Releases
- 1988E&J SoftwarePound sterling 8.95 · Pound sterling 12.95 disk
- 1989Challenge Software
Play
- TestMaster(SideA).dsk.zipDisk image English17 KB
- TestMaster(SideB).dsk.zipDisk image English36 KB
- TestMaster.tzx.zipTape image English15 KB
- TestMaster.tap.zipTape image English14 KB
- TestMaster(ChallengeSoftware).tzx.zipTape image English15 KB
Documents
- TestMaster(EN).pdfInstructions English429 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Scores
In the magazines
- Crash #551988 · Overall48%
Elsewhere on the web
- WorldOfSpectrum 9 votes6.00
In the magazines 47
Crash #55Aug 1988 · p.7648%48%
Overall 48%
Phil King 48%
Armchair sports fans or strategy freaks. Call them what you will. One of the most prosperous products a mail order company could ever produce is a sports strategy game. Most of the majors have kept out of this genre (only Addictive Games continue), but what they're missing is one of the most dedicated and loyal computer gaming groups in the UK. Some of us dream of managing our own favourite soccer, American football or cricket team and with the aid of your Spectrum it's possible for your dreams to come true - well, almost. Ace sportsman and all round sports fan PHIL KING takes a look at the top sports strategy games around at the moment. TEST MASTER Producer: E & J Price: £8.95 If you think one day cricket is boring (which I don't!) then you'd better avoid Test Master, again from E & J. The game is very similar to Cricket Master but is a simulation of a complete five day test match. The game is just like going to see every day of a test match - inevitably tedium soon sets in. Most options are identical to those in Cricket Master. An extra feature allows you to declare your score if you're winning and running short of time. There is also a light meter; if the light gets too dim, the batting side can choose to stop play till it improves. There are six and a half computer hours of playing time per day and this is reduced after each over, depending on how fast the bowler is. The game takes absolutely ages to play and, like the real thing, is a lot less exciting than one day cricket.
Could you stand five days of this?
Advert46
- Sinclair User #91Oct 1989 · p.94
- Crash #69Oct 1989 · p.15
- Sinclair User #90Sep 1989 · p.63
- Crash #67Aug 1989 · p.19
- Sinclair User #89Aug 1989 · p.52
- Sinclair User #88Jul 1989 · p.55
- Your Sinclair #42Jun 1989 · p.44
- Sinclair User #87Jun 1989 · p.57
- Crash #65Jun 1989 · p.8
- Sinclair User #86May 1989 · p.57
- Crash #64May 1989 · p.56
- Your Sinclair #41May 1989 · p.16
- Crash #63Apr 1989 · p.84
- Crash #62Mar 1989 · p.84
- Crash #61Feb 1989 · p.95
- Sinclair User #82Jan 1989 · p.95
- Crash #60Jan 1989 · p.86
- Your Sinclair #37Jan 1989 · p.91
- C&VG (Computer & Video Games) #86Dec 1988 · p.88
- Crash #59Dec 1988 · p.166
- Your Sinclair #36Dec 1988 · p.98
- Crash #58Nov 1988 · p.96
- C&VG (Computer & Video Games) #85Nov 1988 · p.78
- Your Sinclair #35Nov 1988 · p.91
- Sinclair User #80Nov 1988 · p.80
Related
- Ports
- (Commodore 64)
- Tags
- Cricket
- Elsewhere
- UVL
- Same entry at
- Spectrum ComputingZXInfo
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