Sinclair Library

That's the Spirit

Adventure Game: Graphic · ZX-Spectrum 48K · 1 players · English

The Edge · 1985 · Pound sterling 7.95

Also known as That's the Spirit! (English)

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Remarks

Came with an overlay for key layout.

Control Option
Kempston Joystick

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In the magazines

  • Sinclair User #421985 · Overall4/5
  • ZX Computing #221985 · Overall3/5
  • Crash #201985 · Overall82%
  • Your Sinclair #231987 · That's The Spirit5/10

Elsewhere on the web

  • WorldOfSpectrum 26 votes7.21

In the magazines 16

ZX Computing #22Dec 1985 · p.633/52/53/5

ZX Computing

Graphics 3/5

Addictiveness 2/5

Overall 3/5

The Edge £7.95 Hello, I thought, a clone of Ghostbusters? But no, although the theme of ghostly beings is the same, in reality there is really no similarity. The game comes complete with the Edge's usual type of unhelpful and mildly humorous instructions on the reverse of which is an overlay for the old type Spectrums which shows which keys perform which operations. There are 28 actions which you can perform and most of these are fairly clear. Take, Drop, Enter etc. but how and when to use them are left for you to discover. It is with games like these that I wish the company would send us poor reviewers a hint sheet, I tried and I tried, but no matter what I did I only succeeded in being driven insane - the game's end condition - in a few moves. The screen is a well presented two dimensional representation of New York, and your character moves around meeting with various problems and objects of which the greatest are the ghosts. Not state of the art graphics but very good nonetheless. Animation is smooth although a little on the slow side, and there are some nice touches of humour (try the 'swear' key). This is a game for the cerebral arcade player and as such is quite difficult, personally I found it a trifle too difficult to get into and so do not feel particularly inspired to play it again.

Your Spectrum #19Oct 1985 · p.446/105/106/10

Your Spectrum

Dougie Bern 6/10

Rick Robson 5/10

Ross Holman 6/10

JOYSTICK JURY It's all change again this month as we say goodbye to the irrepressible Roger Willis - you haven't heard the last of him though, you can be sure of that - and welcome Dougie Bern in his place. He joins the other two joystick jurors, Rick Robson and Ross Holman as they pass judgement on all the latest games. It's all change on the scoring system too! Out go the hits and misses and the score out of five. So that the joystick jurors can draw more subtle distinctions between games, they're now giving the scores out of ten. If there's anything else you think they should be telling you, let em know.! THAT'S THE SPIRIT The Edge £7.95 Ross: If you see yourself as something of an urban child, then you'll be intrigued to find yourself in this game caught up in the whirl of life in downtown New York. This is a complex text adventure, without the text, a city romp a la Ghostbusters. Just as you'd expect in the Big Apple the results of your actions vary according to your location. For example, if your man's background is buildings and distant skyscrapers, you can move him left or right and get him to pick up objects. So where do the spirit's come in to all this? All over the place. You'll be zapping them with your ghetto-blaster... er I mean ghost-blaster, and watch out for those invisible ghosts too... You'll be kept in the picture about which objects you have by a small area at the bottom left of the screen. Life in the big city won't get dull with objects such as a lazer-gun, a bone, a computer and a mouse to keep you going! Gauges will keep a check on your fatigue and sanity levels ( Where's my analyst? Ed.) so that you can get nearer your object. And what's that? To reach Liberty island it seems. Something of an all American dream methinks...

Read it at Your Spectrum Unofficial Archive

Sinclair User #42Sep 1985 · p.224/54/5

Sinclair User

Overall 4/5

Richard Price 4/5

Publisher: The Edge Price: £7.95 Memory: 48K Joystick: Kempston It's 1996 in downtown New York - which could be anywhere since the World Government renamed every city New York. They've also banned spirits. All the cops have become ghostbusters and your job is to rub out the spooks that flitter and lurk about the streets. That's the Spirit calls itself a graphics adventure without the text. Aside from the cursor keys there are over 20 keypress instructions which let you control objects. The status screen below the action displays items you have collected and when you want to use them you position a frame and key in the required action. Other indicators show your strength and sanity. Any prolonged contact with a ghost will drive you totally bananas and end the game. You will find a lot of things strewn around the city. The subway seems a fairly safe place to store them and you can transport yourself to other parts of the city from there. Some items have obvious uses, like the bone to dispose of the phantom dog, but there are lots of odd mechanical bits which you must try to connect up. If you link them in the correct way you may be able to make some decent ghostbusting equipment. You will certainly need it as the ghosts are persistent and troublesome, constantly blocking your way. Ghostbusting is no doddle - despite having about 15 items stashed away I wasn't able to connect anything up and you will have to experiment long and hard to make link-ups. That mental worritting raises That's The Spirit above a straight arcade adventure but is still not quite the same as the broader requirements of text adventure.

Read it at Sinclair User Magazine Online

Crash #20Sep 1985 · p.2679%74%82%60%82%85%82%

Crash

Use of Computer 79%

Graphics 74%

Playability 82%

Getting Started 60%

Addictive Qualities 82%

Value For Money 85%

Overall 82%

Unknown

Unknown

Unknown

Producer: The Edge Memory Required: 48K Retail Price: £7.95 Language: Machine code Author: Simon Lipowicz, Andrew Blazdell This is one of those games for which you should pack a case, ready for a journey of discovery. You know the sort, the instructions are so vague that you feel you may as well write some of your own. Which keys to press and how, is well explained the confusion surrounds the why. The game is set in the future, in a time when the Governments of the World have taken leave of their senses. Crazy laws are in force: by law, to preserve World Unity, all cities are called New York. The World Government also has a bee in its bonnet about spirits. Not the alcoholic spirits that were subject to some equally confused statutes in America, no, this Government wants to impose prohibition on spooks. So, here you are in New York, setting out on your rounds as a sort of futuristic ghost hunter. The Edge have kindly provided a keyboard overlay on the reverse of the instructions. (Well it will be an overlay if you have the rubber-keyed job and a sharp knife with which to cut a few holes). Twenty three commands can be invoked by a single key press, so even if you don't fancy cutting holes in your inlay, don't lose it! Glancing at the commands at your disposal will add to your initial confusion. Commands such as 'Eat', 'Take' and 'Examine' are fine. Coming to terms with some of the other commands: 'Connect ', 'Throw' or even 'Swear' for example, will take a little more time. At the start of the game, the main display shows you as a little white character complete with baseball cap, against a backdrop of the New York skyline. Four indicators reside under this main screen. Two bar graphs show your fatigue and sanity levels. The occasional nap reduces fatigue, while avoiding stressful events, such as meetings with ghosts and unpleasant dogs helps preserve sanity. A ghost detector and score indicator are also provided, and an 'examine' facility allows you to take a closer look at objects you've collected. Your character can move to the left or right, and as you do so the backdrop scrolls behind you. Occasionally you will come across doorways or entrances to subways it's up to you to find out which are of any value not all the buildings can be entered. Trying to work out just what you need to pick up and what you can leave behind is an early problem. You can only carry six objects at once, and will have to face some tough decisions. The game requires a little more than you just having the correct object at the right place, however. A lot of objects have obvious uses, a bone for an awkward dog for example. But there are more difficult connections to make (that was a clue). More often than not the objects themselves will give you an indication as to how they can be used. Similarly, the subways can be used to great advantage once you have learnt how to make them work. You have got plenty of time to solve these problems, your only difficulty is keeping your sanity level out of the red... so try not to tangle with the ghosts until you are suitably equipped, otherwise you may end up more ASHen than you already appear to be (that was another little clue). One further point for those who get well into the game The Edge assure us that there IS a mouse. If you don't believe them, then you are looking in the wrong places. COMMENTS Control keys: as per overlay Joystick: Protek and Kempston Keyboard play: complex but a good aide memoir provided Use of colour: lots used but plenty of clashes Graphics: quite detailed and add much to the game Sound: a good range of spot effects Skill levels: one Lives: one Screens: N/A

What's that ghost doing by that lamp post? Is it a canine spook? While taking a close look at the key you've collected (lower half of the screen) you beat a hasty retreat, stage right in THAT'S THE SPIRIT.

With your pet QL in tow, it seems, you try to catch a train in THAT'S THE SPIRIT, a complex graphical adventure which requires you to use an overlay for your 'umble keyboard.

C&VG (Computer & Video Games) #47Sep 1985 · p.337/106/108/108/10

C&VG (Computer & Video Games)

Graphics 7/10

Sound 6/10

Value 8/10

Playability 8/10

MACHINE: Spectrum SUPPLIER: The Edge PRICE: £7.95 There's more than a hint of the plot of Ghostbusters in That's the Spirit. But don't be put off by that - this is simply the best game from The Edge since Brian Bloodaxe. Not surprisingly, it features some good old primary imbalance to keep you on your toes. That's the Spirit is an interactive graphic adventure - along the lines of Grand Larceny and Zim Sala Bim - except the text input has been reduced to just one keystroke. So what do you see on the screen? Well, there's the main picture window with graphics which depict a New York cityscape - sort of Wally goes to Hollywood if you get our drift! Below you see icons which depict what you have collected on your travels. You can EXAMINE these by moving a cursor over the object and hitting the examine key. This enlarges the object inside a special box in the centre of the screen. On the right hand side of the screen you'll see a Spirit detector which looks a bit like a ghetto-blaster with radar dishes! You can control your little baseball-capped character with a joystick - but you'll need to hit the keyboard for the all important "adventure" vocabulary which includes, TAKE, THROW, CONNECT - a good one this as you can fix objects together and make useful items - SHOOT, HOLD etc etc. The vocabulary is pretty extensive. So what have we got so far. A nice looking game with some interesting features. But wait - what about the plot?! Where are the instructions? There's a lot of blurb on the back of the package but nothing about the object of the game or how to play it. Hmmmm. There will be a short intermission while we get on the telephone and ask The Edge about this. Talk amongst yourselves for a bit will you? OK, we're back! The object of the game will become apparent as you play and solve the various puzzles - but it's got something to do with Liberty Island, folks! Now back to the review. Spirit is a challenging game with some complex puzzles and riddles. If you like a challenge and games which need a bit a thought to crack then you'll enjoy it immensely. Traditional adventure gamers might like to take a look at it as well!

All-Stars carries this game and has 4 references of its own.

Classix 1 carries this game and has 4 references of its own.

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