Therbo
Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 1 players · English
Arcade Software · 1984 · Pound sterling 5.50
Also known as Therbo: An Alternative to War (English)
Discussion
Nobody has started a thread about this yet.
- Control Option
- Kempston Joystick
Play
- Therbo.tzx.zipTape image English30 KB
- Therbo.tap.zipTape image English15 KB
Documents
- Therbo.txtInstructions English5 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Bruce Rutherfordcredited
Sign in to credit somebody, or say what these people did.
Scores
In the magazines
- Sinclair User #371985 · Gilbert Factor3/10
- Your Computer #31985 · Overall3/5
- Crash #121985 · Overall71%
Elsewhere on the web
- WorldOfSpectrum 4 votes5.75
In the magazines 6
Sinclair User #37Apr 1985 · p.303/103/10
Gilbert Factor 3/10
Chris Bourne 3/10
THERBO Arcade Software Memory: 48K Price: £5.50 Joystick: Kempston, Protek An alternative to war is what Arcade Software calls its game Therbo. Picking your teeth is equally non-violent, but only marginally less boring. You manoeuvre a jet-propelled rugby ball along a corridor while the computer attempts to force the blazing bladder into the touchlines. In the first stage you must shoot up 'shapes that move across the screen' as the cassette insert puts it, running rapidly out of invention but scoring points for honesty. In the second stage you get to try for goal. The action is limited to scrolling back and forth in the middle third of the screen. Even on the 'expert' level it is possible to sit back while the computer happily allows the Therbo to wobble into its goalmouth. 'A cross between American Football and World War III' says the press release. That sounds like something worth avoiding as well.
Your Computer #3Mar 1985 · p.423/5
Overall 3/5
Spectrum 48K Arcade Shoot-'em-up £5.50 A sort of cross between rollerball and American football, Therbo consists of sort of protecting a ball from the computer which is trying to knock it into touch. You have a large armoury - for a ball game at least - of missiles, mesmos and thrustas to help you guide the Therbo up the field, and frustrate the computer's efforts to do the same. Nice graphics with sideways scrolling, and a tricky game to master.
ZX Computing #17Feb 1985 · p.29
Clive Smith
The game is a bit like space age football. Written with some well drawn graphics you are presented with a wide corridor which runs vertically across the screen. At each end is a goal, one is yours and the other is the computers. The ball is replaced by a flaming cursor which is fired towards your goal. To stop it there are strategically placed thrusters which fire little thingies across the corridor and you have to hit the cursor and knock it to the side so it blows up. You are playing against the computer and you have turns at each others goal. When you have a go at the computers goal the computer fires thingies at your cursor. To assist your cursor toward the computers goal you also have a tank which fires missiles. If the computers cursor is nearing your goal and you think you cannot stop it in time you can press the Mesmo button which blows everything up. These can only be used three times though. Added to this there are polarity missiles which may also be fired at you as they approach you can protect yourself by guessing it's polarity. If it carries a negative charge you can send out a positive charge to blow it up. There are 13 keys to operate, some which can be handled by a joystick. To tell you the truth I was not impressed. The graphics are good but the game itself is boring. I even showed it to a friend who also confirmed my views.
Crash #12Jan 1985 · p.4067%70%79%58%74%75%71%
Use of Computer 67%
Graphics 70%
Playability 79%
Getting Started 58%
Addictive Qualities 74%
Value For Money 75%
Overall 71%
Unknown
Unknown
Unknown
Producer: Arcade Software Memory Required: 48K Retail Price: £5.95 Language: Machine code Author: Bruce Rutherford Therbo (an alternative to war) is the name of a game, as is 'cricket' or 'football'. In fact 'Therbo' stands for thermal ballistic object with which the game is played, as a football is used in soccer. Consequently Therbo can claim to be the first computer simulation of a fantasy game - although being a fictional game, this does not look anything like a simulation in normal terms, but is in fact a genuine arcade oddity. The scenario is set in the latter part of the 21st century, when America and Russia initially proposed the concept and finalised the rules governing the playing of the game. It was agreed that the winners of the conflict gain control of the opponent's land and that the game should be played, for safety reasons, on the moon. Whilst the track was cut on the lunar surface, the design of the weapons was perfected. Your opponent is the computer, and is designated as the home team. The Therbo track in some senses resembles one of those huge particle accelerators. The screen display looks down from on top and shows both walls of the track, scrolling left or right (depending on which team has control of the therbo) from the start point to the goal mouth. The therbo basically travels down the centre of the track and to gain control of it, it must be knocked into 'touch', or the side walls of the track. This is done by firing thrusters. These are situated at regular intervals along the sides of the track and they fire a bolt diagonally upwards or downwards. When a bolt hits, it knocks it one nudge in the direction of fire. Each team has control of its own thrusters. The team in possession of the therbo may use their thrusters to keep the therbo in play, while the opponents use theirs to knock it out of play. Another weapon is the Mesmo, which destroys the therbo outright, but this function may only be used three times in an game. THERE ARE ALSO Polarity Missiles, which home in on the therbo and will destroy it after a set period of time. But it is possible for the therbo to fire charges at the missiles, either negative or positive, and if you guess the polarity of the missile and send out a charge of the opposite polarity, then the missile will be destroyed. There are two stages to each game. In the first stage the team controlling the therbo also have a tank which travels along with the therbo. The tank is used to destroy shapes that move across the screen by firing at them. The tank uses up fuel, but there is a large circular refuelling ship which moves randomly about the screen. Running the tank over it will replenish fuel. In the second stage it is a straight run for the goal and everything except the therbo disappears. But the goal will be disallowed if your tank has not destroyed a set amount of shapes thus scoring the necessary points to enter the second stage. The game lasts for nine minutes initially, but if you want more time you can select an extra thee minutes once, and only within the last three minutes of the game. COMMENTS Control keys: Q/A tank up/down, O/P tank left/right and 0 to fire. W/S fires thrusters up/down, I fires polarity missiles, M for Mesmo destruct, and 1/2 fires positive/negative charge Joystick: Kempston, AGF, Protek Keyboard play: a lot of keys, but sensibly laid out and responsive Use of colour: not a lot, but very well used Graphics: smooth, fast and different Sound: poor to fair, mostly spot effects Skill levels: 3 Lives: N/A Screens: scrolling
Feature1
- Sinclair User1986 · p.77
News/Note1
- Crash #11Dec 1984 · p.42
Related
- Versions
- MCoder II (Authored with)
- Elsewhere
- UVL
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.
No description recorded.
Sign in to correct or add to this.
Hold the rights to this and want it taken down?

